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> What works better, what is useless, General skill chat
DoomedOne
post Apr 21 2006, 05:24 AM
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So it's time for us to ask the great question after some good time playing the game. Is it truly balanced? Is it playable from any angle, or can you screw up by pushing skills in the wrong directions? Is there a standard skill set that works for vitually every character? Are certain skills better used by playing the game the same way (for instance, a stealth vampire better than a fighter vampire?)

I think certain skills are useless, being mysticism and security that I can think of. Other skills can be important no matter what the character, like illusion, marksman, restoration. So it seems if I want a knight he has to major in part to stealth. A stealthy character finds more options in the game than dash and hack, but at the same time does earn kills as fast. Mysticism only had 3 or 4 spells, and they all seem useless. Soul trap can be done just as easely without majoring in it and work as well (seeing as how rare grand soul gems are it doesn't matter if you ecounter them anyway) Tlekinesis is fun but useless as you can't do any harm to the monster. Dispel is useless because of how rare enchanted characters are anyway. When you do encounter them they're barely any more difficult.

Security can be done by just learning the game, and it doesn't make it that much easier when you get into higher levels. You'll still be searching for lockpicks at every corner.

Blade ended up being all powerful but I don't think it has anything to do with the joining of long and short, it's just there's a lot of seductive stuff that comes in blades. War hammers have there own seduction but not as powerful.


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xycolian
post Apr 21 2006, 03:00 PM
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I think that illusion is the Best magically-oriented class because it has so many different things to choose from like charm, command, frenzy, paralyze, light, night-eye, silence and some other cool things. I also think that conjuration is very helpful in the beginning (1-10) and middle (20-30) levels, but when you get to level 40 or above, you don't really need to summon anything to help you because your basically a demi-god by then.
Two skills that weren't so important in Morrowind but are now necessities in OB are Armorer and Alchemy. Armorer is very awesome at expert level because you can make things even better than they were originally and at master level your repair hammer never breaks hubbahubba.gif
Alchemy is a necessity because it is like being a mage but with out using magicka because you can make potions that do fire, frost, shock, health damage, fatigue damage, magicka damage (destruction). You can also make potions like Invisibility, Silence, chameleon, paralyze, light, night-eye (illusion) and you can make potions that Burden enemies, feather you, and protect you from frost, fire and shock damage (alteration) and you can also make potions like cure disease, restore health, restore fatigue, restore magicka, and even potions that can restore your seven attributes (restoration). You can even make potions that detect life, dispel, absorb magic, and reflect magic (mysticism). Alchemy has potion effects from every class of magic except for Conjuration which definetly makes it a worth-while skill.

I think that security, speechcraft, athletics, acrobatics, hand to hand, and mercantile are the most useless skills in OB. Even though they are better than they were in Morrowind because of the skill perks, I still think that these are the most useless skills in OB.

This post has been edited by xycolian: Apr 21 2006, 07:18 PM


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Posts in this topic
DoomedOne   What works better, what is useless   Apr 21 2006, 05:24 AM
HyPN0   Ahem......Character creation threads or such.....M...   Apr 21 2006, 10:39 AM
Furious_George   I agree with Hypno. You can play any angle and be...   Apr 21 2006, 11:08 AM
bloodyfish   The skills I find useless are lockpicking and snea...   Apr 21 2006, 09:32 PM
HyPN0   Sneak - Useles??? You are obvlusly not a master.   Apr 21 2006, 09:44 PM
rzrgenesys187   speechcraft is worthless (to me at least) all you ...   Apr 22 2006, 03:06 AM
DoomedOne   I agree with hypno on sneak, my character is a mas...   Apr 23 2006, 02:52 AM
Konradude   What's so good about master sneak?   Apr 23 2006, 11:45 AM
HyPN0   Master of Sneak ignores oponent's armor when ...   Apr 23 2006, 12:15 PM
DoomedOne   It's not just that, I can be two feet infront ...   Apr 23 2006, 11:59 PM
Cadaver   To make an immediate god... HIGH ELF/ APPRENTICE ...   Apr 25 2006, 06:45 PM
Foster   Well, considering I just started a character with ...   Apr 25 2006, 07:07 PM
DoomedOne   Heh, it's actually level 10 you get the skelet...   Apr 25 2006, 08:08 PM
Foster   You usually get seen with Sneak if you attack/figh...   Apr 25 2006, 08:26 PM
Cadaver   So sounds like the secret to Acro is jumping down ...   Apr 26 2006, 09:17 PM
Olav   I do this a lot... :P I'm jumping off the c...   Apr 27 2006, 09:19 AM
HyPN0   Best way to train Acrobatics is to jump wherever ...   Apr 27 2006, 10:57 AM
Furious_George   Constant jumping is fine.. a good spot to uber-t...   Apr 27 2006, 05:17 PM
Olav   Sure, but that is quite silly, and jumping from ...   Apr 27 2006, 07:12 PM
HyPN0   heh. Jumping wherever i go is an old habit from M...   Apr 27 2006, 07:52 PM
SleepWhilstYouWork   Security is useless because once you get the Skele...   Apr 27 2006, 07:50 PM
HyPN0   That's not true. The game is so ''sla...   Apr 27 2006, 07:56 PM


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