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Dirox
post Mar 31 2006, 06:13 AM
Post #1


Agent

Joined: 29-March 06
From: Winnipeg, Canada



Please list in detail what mods you would like to see

( Keep them simple )

For those of you who dont understand scripting and moding ect

new weapons hair styles armor ect, requires new meshes and i am no artist, at least not of that sort.

im talking about little tricky things not huge projects.

so if you want to be able to summon 8 skelletons ect, put that here.


~Josh aka Dirox

This post has been edited by Dirox: Mar 31 2006, 06:13 AM


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Not what could be, not what should be, but what is.
~Allan Watts

Check out the Fantality Mods web site, we could use more people.
http://fantality.leviathanlvt.com/
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Dirox
post Apr 22 2006, 09:07 AM
Post #2


Agent

Joined: 29-March 06
From: Winnipeg, Canada



NiceGuy go here
http://cs.elderscrolls.com/constwiki/index.php/Effect_Shader

Snow_Fox, about your summon thing..

The Fantality mod team(2 Poeple) is makeing some pretty great mods

Were gona make a "class upgrade" giving very unique and AWESOME abilities to them

For the necromancers, no longer will you summon skelletons from nothing.. you must capture souls, use them to animate bones that you find, and after that, know how to control your summoned untamed skeleton.. thats just starters, all of the magic users will have to use Magic words to cast the new more powerfull spells, for instance a messageBox comes on saying Homa, Noctor, Amon, Serba, Caman.
You select one of them, and then another box apears, after 4-5 boxes you cast this awesome spell, it seems like a lot but trust me it will be good.

Necromancer perks will include, bones floating around you, when you Block, the bones form a shield barrier in front of you to block weaker attacks, Stealing souls, raising dead at grave sites, using bones to raise skeletons, a Giant hand that emerges from the ground to grab your enamies, shooting the huvering bones at people.

thats just the necromancr, Rangers will call there horse, fear not the wolves and other wild beasts, Lightning mages will have electic current running through them ect.. this will all be done in time, but we need more people.

more general things will include Needing to eat, geting exhausted, needing sleep, Moving objects will hurt people, if thrown, tekenisis, blown at them from a fire ball explosion or Otherwise, The list goes on and on, side quests for the upgraded classes, weapons and bows do more realistic damage and so are stonger(pushover), the LIST GOES on..

heres a pic of the giant hand that grabs you for the necromancer class,
http://www.waiting4oblivion.com/forums/ind...?showtopic=2454


and if you read youll see, we want people to join and help out, so if any of this sounds cool, or awesome and you wana help us out, please, come hang out with us and we'll make these things happen quicker, plus you'll test with us all the way.

~Josh Aka Dirox

This post has been edited by Dirox: Apr 22 2006, 09:09 AM


--------------------
Not what could be, not what should be, but what is.
~Allan Watts

Check out the Fantality Mods web site, we could use more people.
http://fantality.leviathanlvt.com/
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Werewolfzz
post Apr 22 2006, 10:00 AM
Post #3


Retainer

Joined: 20-January 06



QUOTE(Dirox @ Apr 22 2006, 01:07 AM)

~Josh Aka Dirox




Any interest in the "Ring Wraith" Mod?

It has a thread here as well as One on the Official Forums that is linked in my "Signature"


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Posts in this topic
Dirox   What do you want   Mar 31 2006, 06:13 AM
Doomextreme   First of all i think a lan multiplayer would be go...   Mar 31 2006, 07:48 PM
Luciro   This is directly from a post I made on the weapons...   Mar 31 2006, 07:58 PM
Duncan Frost   There was a parrying blades mod for Morrowind, whi...   Apr 3 2006, 09:20 PM
stingray00alex   I'd like to see a vampire extension mod, that ...   Apr 4 2006, 05:12 AM
Khaan   This may be in the works from Bethesda already but...   Apr 4 2006, 03:38 PM
Pieinsky   :) I'm with Doom on uping AI   Apr 4 2006, 04:40 PM
Gomez'   -I would like to see a mod that makes the npcs...   Apr 5 2006, 02:30 AM
ThePerson98   Something to get rid of sound popping >.< Bu...   Apr 5 2006, 02:49 AM
Unmourned   You probably already know this, but I'd like t...   Apr 5 2006, 05:37 AM
jampump   I would like to see a mod that allows you to use a...   Apr 5 2006, 06:27 AM
Unmourned   That might be a mit unbalancing if they're con...   Apr 6 2006, 10:44 PM
jampump   ya...eight might be overkill but four would be gre...   Apr 7 2006, 06:22 AM
Time   I miss decapitation.. where has the violence of ax...   Apr 7 2006, 06:43 AM
Remux Dreadfire   Yes we need decapatation! And ninja suits h...   Apr 9 2006, 02:39 AM
Pieinsky   I second on increasing AI   Apr 7 2006, 03:49 PM
Zachary   Me three on Increasing AI   Apr 7 2006, 08:15 PM
Reiatsu   would it be possible to create a hotkey/command th...   Apr 9 2006, 06:15 AM
Duncan Frost   Lightsaber. :lol:   Apr 9 2006, 11:20 AM
theniceguy   Hey Dirox, i have a simple one, i think. Make the...   Apr 10 2006, 10:18 PM
Henkster   I liked to levitate and use the mark & recall ...   Apr 11 2006, 12:04 PM
Unmourned   Yeah, I'm going to want mark and recall back. ...   Apr 11 2006, 11:01 PM
Taistrv   My horse always runs away. (lawsuit pending agenst...   Apr 12 2006, 06:07 AM
Henkster   it would be cool if you could tell the difference ...   Apr 13 2006, 07:38 PM
Duncan Frost   You can... they glow. :P   Apr 14 2006, 11:23 AM
NinjaPirate   A mod that removes the cap of one summon at a time...   Apr 14 2006, 01:52 PM
richg67   I'd like to see a sail boat. Of course we woul...   Apr 14 2006, 02:44 PM
Khaan   There's a few things you can do to get rid o...   Apr 15 2006, 12:59 PM
Dirox   Hey the nice guy, i found a way for you to change ...   Apr 20 2006, 02:21 PM
theniceguy   Wow thanks, all i have to do now is know what t...   Apr 20 2006, 08:34 PM
Snow_Fox   2 things I would like personally. It doesn't ...   Apr 20 2006, 10:27 PM
Dirox   Hopefully you have msn, if so add me DiroxOblivio...   Apr 22 2006, 11:47 AM
cheesecake   an easy way to get around that is just cast dispel...   May 12 2006, 08:29 PM


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