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> Reverse skills? Leveling up and melee question..., Fighters are supposed to have magic now?
MerGirl
post Apr 18 2006, 10:58 PM
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Joined: 11-May 05



Oh! sad.gif I'm sorry for bugging again, but I feel a little worried about some things I have learned from a FAQ on gamefaqs on how to create a character...

I checked a few FAQs on character creation, recommendations for races, etc. and I was a little scared. I am thinking of creating a new character who is like a female monk, using mostly hand-to-hand fighting and other 'melee combat' related skills, since I already have a healer, a thief, and an assassin character. smile.gif

What I'm worried is, that the FAQ is saying that you should have the opposite skills be your major skills. For example, a combat-oriented character should have magic spells and other skills a fighter would not (usually) have, and vice-versa for magic-oriented characters.

But then, what is the purpose of 'major' skills, if I'm not going to use them? Does the game really get that hard, to the point that you have to exploit the 'scaled' leveling up system? sad.gif I hope not... (I already slid the difficulty bar down pretty low before I knew this, because I have bad hand-eye coordination.).

Is it possible to be a almost pure melee (I always have Restoration as a skill) for the entire game? mellow.gif

This post has been edited by MerGirl: Apr 18 2006, 10:59 PM
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DoomedOne
post Apr 23 2006, 05:59 AM
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Joined: 13-April 05
From: Cocytus



The way I found to be sure I could make a good character without powergaming was to just be practical, instead of levelling major skills like athletics by running everywhere, I used skills mostly in battle , that way I levelled up in skills that suited the playing style I automatically fell into, and just let my character level naturally.

The exception was my mage character that I wanted to be a demon in hand to hand as his only weapon. I trained hand-to-hand for a while on easier creatures, levelling up more than I should. but it worked out in the end as eventually my hand to hand was good enough to face the toughest of foes (with combination of my magic abilities, of course)

I really wish hand to hand had been given a bigger perk at expert level, like punching no longer lowers fatigue or something.


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