Its quite simple really. Im suprised so many people have taken to barging through it. Since there is a dart trap and pressure panels logic shows that there is a specific path to follow. And its blatantly obvious Beth didnt intend you to die over and over again reloading until you find the right path. The name of the part of the dreamworld is a clue. And also what you find in a cask at the start is intended to help you.
Still playing a mage makes you think a little more about what youre doing. Sure just like warriors can smash over and over mages can blast. But I actually thought those dreamworld puzzles were too easy.
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Faith, Law, and Justice. Walk on
Joryn - Lvl 40 Dunmer Mage born under the Mage.
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