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> Question about mipmapping (pics), Can it be made better than this?
Olav
post Apr 24 2006, 12:55 PM
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Hope it's ok that I ask this here.

I have all settings/sliders at max within the game, and mipmapping set to best quality in the ATI Control Center. Still I'm not too happy with how it looks in game. Even after a short distance the textures disappear and the landscape looks very 'empty' and boring.

Note how the textures disappear after a while: Picture 1

I'd like the textures to look like they do on the left on this picture also on the right side: Picture 2

Anyone have any tips for adjusting this in the ini file or something?

Thanks.


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Olav
post Apr 24 2006, 03:06 PM
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Joined: 14-March 06
From: Norway



Yes! Thank you very much.

First I tried the 'ugridstoload'-tip, and it helped to a certain degree. Tried it up to 13.

Then I tried installing the files you mentioned above, plus the file by Shaja mentioned in the thread you linked to. Everything looks great now! The loading times are a bit longer when loading open space areas, but I've been wanting this anyway, since I normally don't have time to read the tips that appear on the loading screens.

Anyway, thank you very much for the tip!

Screenshot after upgrade. Hi-res textures as far as the eye can see! biggrin.gif

Cheers!


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