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> Reverse skills? Leveling up and melee question..., Fighters are supposed to have magic now?
MerGirl
post Apr 18 2006, 10:58 PM
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Joined: 11-May 05



Oh! sad.gif I'm sorry for bugging again, but I feel a little worried about some things I have learned from a FAQ on gamefaqs on how to create a character...

I checked a few FAQs on character creation, recommendations for races, etc. and I was a little scared. I am thinking of creating a new character who is like a female monk, using mostly hand-to-hand fighting and other 'melee combat' related skills, since I already have a healer, a thief, and an assassin character. smile.gif

What I'm worried is, that the FAQ is saying that you should have the opposite skills be your major skills. For example, a combat-oriented character should have magic spells and other skills a fighter would not (usually) have, and vice-versa for magic-oriented characters.

But then, what is the purpose of 'major' skills, if I'm not going to use them? Does the game really get that hard, to the point that you have to exploit the 'scaled' leveling up system? sad.gif I hope not... (I already slid the difficulty bar down pretty low before I knew this, because I have bad hand-eye coordination.).

Is it possible to be a almost pure melee (I always have Restoration as a skill) for the entire game? mellow.gif

This post has been edited by MerGirl: Apr 18 2006, 10:59 PM
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Olav
post Apr 25 2006, 09:01 AM
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Knower
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Joined: 14-March 06
From: Norway



I must admit I've started a new game now where I take advantage of this 'reverse skill'-approach. My first character leveled up too quickly, and I was level 24 in the end with several skills still at 5-10, and only done the first couple of main quests. I was a mage, and all 7 main skills were the magic ones, which I use all the time, hence the quick leveling.

Now I've started a custom character, and I chose these skills as major:

Armorer
Blade
Block
Light Armor
Marksman
Mercantile
Speechcraft

Race is High Elf and starsign is Mage. I chose Luck and Endurance as main attributes. Not sure if Luck was a very wise choice, but I never seemed to upgrade that when leveling anyway, so 5% extra is ok I guess.

So far I find this a good balance, as I level up slowly mainly while fighting. I'm already starting to get high magical skills without leveling up, which is good.

Only downside is that I have to do those 50 or so quests I did in the first game all over again. I've found many quests I didn't find the first time around though, so it appears the game contains quite many quests. smile.gif


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