So it's time for us to ask the great question after some good time playing the game. Is it truly balanced? Is it playable from any angle, or can you screw up by pushing skills in the wrong directions? Is there a standard skill set that works for vitually every character? Are certain skills better used by playing the game the same way (for instance, a stealth vampire better than a fighter vampire?)
I think certain skills are useless, being mysticism and security that I can think of. Other skills can be important no matter what the character, like illusion, marksman, restoration. So it seems if I want a knight he has to major in part to stealth. A stealthy character finds more options in the game than dash and hack, but at the same time does earn kills as fast. Mysticism only had 3 or 4 spells, and they all seem useless. Soul trap can be done just as easely without majoring in it and work as well (seeing as how rare grand soul gems are it doesn't matter if you ecounter them anyway) Tlekinesis is fun but useless as you can't do any harm to the monster. Dispel is useless because of how rare enchanted characters are anyway. When you do encounter them they're barely any more difficult.
Security can be done by just learning the game, and it doesn't make it that much easier when you get into higher levels. You'll still be searching for lockpicks at every corner.
Blade ended up being all powerful but I don't think it has anything to do with the joining of long and short, it's just there's a lot of seductive stuff that comes in blades. War hammers have there own seduction but not as powerful.
--------------------
A man once asked the Buddha, "How does one escape the heat of the summer sun?"
And the Buddha replied, "Why not try crawling into the blazing furnace?"
|