I think it only feels small becuase of fast travel and horses, and you can litterally run everywhere. Running no longer drains fatigue...
So you can move pretty fast and it makes things feel smaller....
Though I disagree on the dungeons. They feel far more different than MW's ones. I mean, go in one tomb in MW and you've been in 'em all. In the aylied Ruins I have to keep my wits about as the freaking things have amultitude of ways of murdering me most brutually.
Example, I HAVE actually run into this, BTW.
There is in this one ruin, a long hallway. The middle is obviously a ceiling crusher, as it has the characteristic blood stains and spikes in the ceiling. So I decide to set it off and jump off.
Bad idea.
The Ceiling crushers mounted in the ceilings
behind and
in front of the trap in the middle come down as that one goes up.
Needless to say, that
hurt...
Another ruin had note written by a bandit leader of what was going on inside the ruin. It wasn't linked to any quest mind you, just...there. It was neat. I encountered a similar situation in another ruin with a necromancer who had written (but not delivered) a letter to a friend in Daggerfall.
etc.
QUOTE
I never reached an area where I could move no further, while in Oblivion I hit 'invisible walls' quite often.
Morrowind had endlesses expanses of Water. Oblivion couldn't have that, as Cyrodiil almost entirely landlocked.
