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> Axe and Dagger Skill
Frostblade10
post May 2 2006, 12:47 AM
Post #1


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Joined: 22-March 06



I was very dissapointed to find that axes and daggers didnt have their own skill. And does it make any sense that axe is considered blunt? Would it be possible for a modder that is looking for a project make Axe and dagger their own skills? The effects could be the same as all the other weaps but this just seems more practical.


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Khajiit Overlord Rainer
post May 3 2006, 04:12 PM
Post #2


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From: Riverhold, Elsweyr



Well, Axes are okay as blunt weapons, as they both rely on their weight to damage a foe.

But Rainer thinks a shortblade skill would be helpful, but not required.


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Dirox
post May 5 2006, 03:05 AM
Post #3


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Joined: 29-March 06
From: Winnipeg, Canada



QUOTE(Khajiit Overlord Rainer @ May 3 2006, 10:12 AM)
Well, Axes are okay as blunt weapons, as they both rely on their weight to damage a foe.

But Rainer thinks a shortblade skill would be helpful, but not required.
*



Things such as clubs bulgeon (bulgeon?) people wile an axe is a cross between a blunt and a blade.

Let me ask, if an axe worked the same way as a mace, then why dont people go mace some fire wood?

plus axes have a particular way you have to swing them in order to his wwith the sharp end wile a blunt weapon you would swing wildly to knock someone out.

Reply to #4

The only way i can think to do this is to look through the Game files to find what makes a sword a sword, and try to add a new type "Axe" and "Dagger" then try to find where in the settings they've added the weapon types (blunt 1, 2h blade 1, 2h, bow) and add a new one. Then you have to find where skills are declared, dind blade ect, and make it axe/dagger.

im gona check this out see if i can work some magic

~Dirox


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