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> A different leveling option, a lot of mods focus on leveling
maedhros
post May 19 2006, 12:54 PM
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I've seen a lot of mods that try to balance the leveling system because people are unhappy with having to train specific skills in order to maximize their attributes at lower levels. Here is an idea, inspired by these mods that I have seen, but fundamentally radical in its approach.

First of all, do away with specialization and major and minor skills as far as leveling is concerned. Make all the skills equal. This adds to the realism. If you want to be a warrior, you don't have to pick it as your class, you just have to cut up some monsters. You should still choose major skills for the sake of the 25pt boost it gives you, but it should not constrain your leveling.

Then, Leveling will be based on practicing the different skills, in any combination. When you do level, the 3 attribute adjustment limit should be abolished. If you practice every attribute, you should get every attribute, just spread more thinly. You can still focus on gaining one attribute, but your character will lack the well-roundedness.

Some balancing will be needed: how many skill level-ups per attribute point, then, how many attribute points per level. Would it be possible to set an option to upgrade your luck in lieu of upgrading one attribute? Or maybe luck should just go up by one each level. I haven't really played the game much yet, so I don't know how fast the levelling needs to be in order to have reasonable opponents.

In the end, what you have is skills that are governed by attributes, which are in turn upgraded by the skills. A self-reinforcing system whigh evolves a character to the way you play the game, rather than constraining your gameplay by forcing you to think of attribute upgrades that you may be wasting

What do you think?
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maedhros
post May 19 2006, 08:45 PM
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I'm not sure you understand what I am trying to say.

If in Fable you can choose from 9 classes, and in oblivion you can choose from a whole bunch, or create your own, why even limit it that much? Why choose a class at all? why not just go out and start casting spells on things or picking pockets or whatever you want to do, and your character will get better at what you actually do in the game, without limiting you to a class. You could still choose 7 skills to train up to level 25, but those skills wouldn't affect leveling, your levelling would just depend on what you use the most.

And I guess my main beef with choosing three attributes to upgrade each level is this:
Say I go out and lift weights. I wake up a little stronger. Now I go run some sprints. I wake up a little faster. Now the next day I lift weights and run some sprints. Do I have to choose whether to be stronger or faster? no, I get a little bit of both, the only choice involved is how to train, not how to change my body after I train.
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