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> Fireworks, Just like LOTR
maxitar
post May 21 2006, 05:47 AM
Post #1


Retainer

Joined: 9-May 06
From: mexico



Just imagine, many citizens of the imperial city gathering at the shores of the waterfront distict as dusk falls. Soon to be followed by brilliant lights launching up from across the bay then exploding into many different things like the devine gods or emporers. Then slowly plumitting back to the ground. Yes i am talking about fireworks for oblivion. And don't go saying it would be out of character for oblivion because they had them in lord of The Rings didn't they. I think the most appropriate way to implement these into the game would be to have them as a reward after a quest. The quest? I don't know what it would be, probably most likely helping some scientist like NPC (thought strange by others) to retrieve a special mineral only spoken of in books and thought nonexistant that he believes exists.
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Dirox
post May 24 2006, 08:18 AM
Post #2


Agent

Joined: 29-March 06
From: Winnipeg, Canada



your too kind. Im 99% sure that if you make any testure with a gloss/glow layer (_g at the end of the texture name) and you make that layer completely black, the item will be invisible. (mabey someone could second this). So if that works and i think it would(btw to do it just copt the current texture, color it all black, ad _g to the end of the name, and put it in the same folder as the original) all you would have to do is add the effect shader on permanently ( for a test ) cross your fingers and try it out.

Ps. im extremely lazy right now.. seriously.. im tired and its hot here lol. (Canada, where did you think i was? =) ) and ive got a huge project on my hands that im slightly discuraged about right now due to the imense tiredness. Therfore i dont wana make the _g layer right now but perhaps ill be up to it tomorow, but if you can get it done (pretty easy) ill be happy to write the 10 line script for it.

New problem i just thought of, sure the effect shaders would probably work good, and look just fine from a long distance, (enlarged 50X, 50 times further, = same quality im guessing) but the problem is, how would you get it to look like fire works? Im thinking you might need a custom shader effect and i dont know how to go about making them as of now.

hit me back

~dirox


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