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> Fireworks, Just like LOTR
maxitar
post May 21 2006, 05:47 AM
Post #1


Retainer

Joined: 9-May 06
From: mexico



Just imagine, many citizens of the imperial city gathering at the shores of the waterfront distict as dusk falls. Soon to be followed by brilliant lights launching up from across the bay then exploding into many different things like the devine gods or emporers. Then slowly plumitting back to the ground. Yes i am talking about fireworks for oblivion. And don't go saying it would be out of character for oblivion because they had them in lord of The Rings didn't they. I think the most appropriate way to implement these into the game would be to have them as a reward after a quest. The quest? I don't know what it would be, probably most likely helping some scientist like NPC (thought strange by others) to retrieve a special mineral only spoken of in books and thought nonexistant that he believes exists.
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Dirox
post May 26 2006, 06:40 AM
Post #2


Agent

Joined: 29-March 06
From: Winnipeg, Canada



I wish you luck, and i most certainly can, its not a problem at all, though after its writen unless you change the script yourself, your going to have to follow the directions i send with it to make it work. Basicly just make the Shader effect visual, and the object with the names i specify. Probably AAFireworksEffect for the effect, and AAFireworksObject for the object.

Edit: All that is required is a new shader effect that looks like fire works, look into shader effects and how they work. As is i could probably wip up a gigantic "detect life" effect in the sky ect, but that wouldn't be fire works. You may be able to create the new effect with the construction set alone.

~Dirox

This post has been edited by Dirox: May 26 2006, 06:43 AM


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