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> [WIP] The Kingdom, Official Launch Post + Recruitment
AP Erebus
post Mar 8 2006, 01:23 AM
Post #1


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QUOTE
The Kingdom has long been known as a place of prosperity and stability. Its rulers have ruled with benevolence and justice for hundreds of years. But an ill wind is blowing.

Political upheaval sweeps the land as relations between old friends become stressed. To the east, an even older foe is casting her eyes towards old territory.

Alliances will be destroyed, friends will be killed, and enemies will be set free…

And all for the good of The Kingdom.

The Kingdom is not a TC for Oblivion. It is just a extra world that has it's own culture, history, lore and people.

Set in a completely new world, the mod will place the player in a unfamiliar environment. With no bearing on where they are they head to the nearest city, where they learn of a terrible danger that is threatening The Kingdom.

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Goals of The Kingdom Mod

- To design a fully realised world in which the player feels a part of a vibrant, living world. This includes terrain, fully developed history and political environment.

- To have a developed economy that makes sense and is realised with area specific traders.

- To create the world using the TES Construction Set (CS).

- To write, design, and create fully developted plotlines for all the major and minor factions and people in The Kingdom.

- To create custom buildings, items, and weapons using 3D Studio Max.

- To design numerous dungeons, caverns, cities, towns, villages, camps, caves and other places for the player to explore.

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Map

user posted image
(Click Here for more maps.)

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Brief History

? Before Unification (BU)
The earliest records tell tales of clans living sparse existences. These rudimentary communities were scattered across the land with very little contact and almost no trade. Various dialects existed, hampering the growth of the communities.

95BU
The turning point in history came when the Toldian smiths discovered the secret to working iron. This vastly superior metal could cut bronze swords in half. The Toldian King outfits the first soldiers with iron swords, the elite Draegors.

95BU - 26BU
After 69 years of war Toldia defeats Borlas and turns is eyes eastwards, towards the Jurash Empire.

0 After Unification (AU)
The Kingdom was united. The Toldian King, upon assuming the Kingdom kingship, anointed his son to the Dukedom of Toldia. Borlas was renamed in honour of the Draegors to Bordael and their commander was named Duke. The former Jurash territory was renamed, in honour of Ren Tolth, to Rentolthan and Ren was named as Duke.

The King built his capital on Mymar Island and he named it Glyferie, in honour of his dead wife.

320Au - 1032AU
Kings were born, crowned and died. The people kept living their lives and The Kingdom prospered. Peace ruled the land.

1033AU
Player enters here
(Click Here for more History.)

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The rest of the lore and information can be found here, at The Kingdom Wiki:
The Kingdom Wiki

we also have forums here...

The Kingdom Forums

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We Want You!
The Kingdom Mod Team is recruiting.

If you have skills in:
- Writing
- Drawing (2D, 3D, Concept)
- TES CS
- Scripting
- Modelling (of the 3D variety)
- Skinning
we want to hear from you!

At the minute we need Writers to help continue writing the plot/script (we are about 40% done) and to start writing books and sub-quests. As the game hasn't been released yet, CS, Scripters, Modellers and skinners are in desperate need but you are welcome all the same.

You can either email us at:
the.kingdom.ob.mod@gmail.com
or
Register to our forums and post your interest in this thread:
http://s11.invisionfree.com/The_Kingdom_OB...hp?showtopic=33

NOTE: We are looking for talented and dedicated people to help work on this mod, but we won't be militant in enforcing it. We are still looking to have fun making this mod.
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We already have a small and dedicated team that is intent on seeing this through to the finish.

We will constantly be releasing information about the mod on the wiki page and the forums and here biggrin.gif

Hope to see you in The Kingdom soon.

AP Erebus
Project Leader
The Kingdom Oblivion Mod
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Agent Griff
post May 30 2006, 04:13 PM
Post #2


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Joined: 23-February 06
From: Somewhere in Romania



Well good thing Fargoth himself likes our mod. Maybe we should advertise it like this:

The Kingdom
-a whole new world to explore and spam!
-3 new books and one scroll!
-Fargoth likes it!

tongue.gif
Our mods actually has more than 3 books and one scroll, that was just a joke on my part.


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Posts in this topic
AP Erebus   [WIP] The Kingdom   Mar 8 2006, 01:23 AM
jchamber   its going to be a month before I can do ANY moddin...   Mar 26 2006, 06:21 AM
Doomextreme   I can help with writing! please bring me in...   Mar 26 2006, 08:17 AM
Agent Griff   Go to the mod's forums and post what you can d...   Mar 26 2006, 09:38 AM
Doomextreme   This is the first mod im working for so i cant sh...   Mar 26 2006, 11:36 AM
Agent Griff   Posting previous works isn't necesary. It adds...   Mar 26 2006, 12:51 PM
jchamber   hey, sry I am so busy but I hope everything is goi...   May 2 2006, 08:06 PM
Agent Griff   We have about a dozen people that actually post ...   May 8 2006, 06:18 PM
DarkHunter   I'll do writing... seriously i can set a serio...   May 2 2006, 08:46 PM
jchamber   don't undersell yourself, that amount is mor...   May 4 2006, 01:18 AM
Olav   This mod looks most most interesting. Good luck wi...   May 3 2006, 10:00 AM
HyPN0   Same wishes from me :)   May 4 2006, 12:04 PM
DarkHunter   ok, how can I help? I do writing (my stories don...   May 8 2006, 08:19 PM
Agent Griff   Well if you actually want to do something, go to t...   May 8 2006, 09:00 PM
maxitar   How did you do the text for your kindom mod logo. ...   May 10 2006, 12:59 AM
maxitar   .ghfghgh.   May 10 2006, 05:18 PM
DarkHunter   unfortunatly Agent Griff it seems that there is le...   May 10 2006, 06:31 PM
Agent Griff   Well sorry that you're off the boat DarkHunt...   May 28 2006, 11:27 AM
maxitar   I just want to see this on the first page again, t...   May 28 2006, 05:00 AM
maxitar   Ya, I just found that out, :( but surely they wil...   May 29 2006, 02:25 AM
Fargoth   I'm not a modderator or writer or something li...   May 29 2006, 09:09 PM
Dirox   lol.. I am typing a sentance so that this is n...   May 30 2006, 06:38 PM
Phsyron   very well put. i agree 110% and as far as the...   May 31 2006, 09:47 AM
Agent Griff   We would do all those things if we had some uber m...   Jun 3 2006, 08:12 AM
Dirox   I wonder if there is a HardCoding for dumies guide...   Jun 3 2006, 08:43 AM
Hanz baby   Im pretty good at drawing and stuff and have a cou...   Jun 10 2006, 03:40 AM
Agent Griff   Well, if you think you can help us and actually ge...   Jun 13 2006, 08:11 PM
jchamber   looking good here, hay griff I haven't ever be...   Jul 6 2006, 11:09 PM
Hanz baby   plz plz plz let me do some concept art for this...   Oct 6 2006, 12:10 AM


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