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> flying horse, it's been said, but...i've been thinkin'
lev_the_devil
post Jun 6 2006, 11:05 PM
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Joined: 1-June 06



i played around with the noclipping thing in the console, and the problem most mentioned that i've seen is that when you get over cities, they wouldn't actually be there because the cities are in a seperate world that's loaded when you walk through doors

but you can still fly over it and it looks fine as long as you don't get too close.

another problem is moddeling. from what i understand it's impossible to model in oblivion, for now, right?

but there's gotta be a way around that soon enough...

so what if someone took a regular horse, and somehow modelled a set of wings onto it. whenever you road it, the wings would rest at it's side and it'd work just like a regular horse, however, if you got it a decent speed, and jumped, it'd spread it's wings and fly. i'm not sure about feasability, but if someone could do it, it'd make travel fast enough that you could remove the fast travel option from the menu, even if it's a cheap way of doing it, like tricking the game into thinking there's always an enemy present.

but that could bring back the feeling of travel, and generally make the game much more enjoyable if you ask me. but hey, that's my two cents.

so does anyone know if there's a way to model in obivion yet? or if there's one on the way?
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Phsyron
post Jun 7 2006, 12:00 AM
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Joined: 13-May 06



i once saw something about a mod that made all of the houses in the imperial city into one cell instead of three (basement ground level second story). could you do this with the cities? i'd love to jump over the walls like i could in morrowind. perhaps someone could add guards on the ramparts and such, too?


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Please excuse my idiocy. Chances are that i posted this after midnight and my ADHD meds have worn off.

Se vi parolas esperanton, parolu al min.
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