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spy.moose
post Jun 2 2006, 03:19 AM
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Joined: 2-June 06



What do you think about making a set of armor similar to the main character's of the upcoming Ubisoft game, Assassin's Creed? Perhaps with enchantments similar to Dark Brotherhood armor.

Just a thought biggrin.gif
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Dirox
post Jun 7 2006, 02:18 PM
Post #2


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Joined: 29-March 06
From: Winnipeg, Canada



QUOTE
When someone makes their own mesh model to be input in the game, that is when an importer is needed

Im not sure exactly what you mean but it sounds like your saying you need an importer to put meshes into the game? But all you need is the CS.

Maybe im hearing you wrong, i dont meen to sound like a smart azz or anything like that im just gona say what i know.

This has nothing to do with hex editing. Nifskope is usefull for viewing the meshes, and your able to make changes to the attaches texture(dds) file, and even remove or add certain parts or the mesh.. But it is not a very good "remodeling" (if you want to call it that) program at all.

Morrowind and Oblivion Use Nif (net imerse format) files for the meshes. So by my theory, you could take a Nif from Morrowind and slap it into oblivion..
The reason you could only use 3Dmax for Morrowind was that 3Dmax is the only 3D modeling program with a Nif import/export plugin. So that this new file type could be edited in 3Dmax. Hence its not realy a new thing with Oblivion, it uses Nif files like Morrowind, and 3Dmax is the only way to open, edit, and save Nif files.

Please if I am wrong tell me the news cause i would like to know.

~Dirox

This post has been edited by Dirox: Jun 7 2006, 02:25 PM


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