lately i've been thinking about this "realism mod" and various ways oblivion could have been more "real" and i was thinking that instead of 3 bars there should be six. or at least three with a double bar thingy...hmm...how to explain
has anyone played the new x-men game? the official game?
wolverine's life is set up so he has a health bar that's green i think, doesn't matter, and when he gets hit the removed portion becomes blue...if his bar reaches 0 and it's all blue, then the blue section starts to drop. once the attack ceases, the green part returns, slowly until it fills up the blue part, but now his "total health" has diminished
but once he has a chance to do his little healing thing, the whole thing refills. this is to simulate the difference between "minor wounds" and "major wounds"
so i was thinking that it'd be cool if oblivion had something similiar.
the health would have the dual bar system and most potions would fill the "minor" bar, but a couple pricier onces would fill the major one, and if you didn't eat or drink for a long enough time, youre major bar would drop signifying that you're becoming more and more unhealthy. also, once the minor bar was gone, the major bar would drop faster than the minor, so if your getting your butt kicked at a certain point the damage become much more serious...it's not just scratches anymore.
then for magic, instead of powers being a "once a day" sort of thing, they'd use the top half of the magic bar, which would contain enough energy for several powers to be used, then the bottom half would function normally
then for fatigue, the minor bar would be the same as the existing one, but the major bar would consitute how much fatigue you have, and as the day worn on, it'd slowly diminish. also, if you attempt things like, power attacks or jumps or continued running without any minor fatigue or with a really low athletics skill, it'd drain your major fatigue. and being really hungry would also drain the major fatigue and possibly the major magic too
that way when you get hurt really bad, it stays with you, but you can still bounce back from minor wounds, and when you exert yourself with various magic "powers" you'd run out of steam over the course of the day. maybe using powers diminishes your magic capacity for the day, that might work too. and if you push yourself to the limits physically, and go without food or water or rest, your run out of steam and your bursts of energy become smaller and smaller.
i think overall, if this was done it'd create a highly realistic game
|