yeah that was sadly my fear, i wish i knew a lot more about making mods and stuff, im afraid it would be very difficult to implement as it probably would require an entire rethinking of the engine which wouldent be a mod more of a totally new game.
Its just that i have got many characters and i worked hard with all of them and on some i got their combat skills to 100, now i like the oblivion combat and the way its so realistic and physical, however i found that despite the new skills and moves i got as i advanced in lvl the fact that the other enemys advanced with me meant that i couldent rely on my new skills, because they are based on how high your agility is in relation to theirs, this meant that they usually had an agility lvl nearly equal to me, and basicly the percentage of my attacks having the desired effect ie: disarm, knockback or paralyse, was very small so therefore there is no fun to be had in progressing and spending time with the game if the rewards are unstable and unreliable.
So i just thought it would be nice to have a cool fun combat system that was location based, and is more importantly, reliable.
This post has been edited by Andyp: Jun 13 2006, 06:35 PM
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