I disagree, but that's your opinion. I have seen other Elder Scrolls fans whom share a similar opinion that making an extensive mod defeats the purpose of having the videogame in the first place.
Well 1), It doesn’t. I plan to have three characters; An Orc to play through the vanilla Oblivion campaign(maybe with some mods fix certain gampley bugs, but that’s it) my second character would be a Wood Elf who becomes a Vampire and I play through the game as such. And of course, a member of everyone’s favorite alien head-hunting race, a Predator. It is not as if the original, unmodified core quest is gone forever if I modify it; I can deactivate any mods at any time.
2), I would like to make my own game, and I need Oblivion to do so. I am fascinated with the idea of the Predator being dropped into an environment that people would not see it in, normally. (I.e., a Predator fighting Elves, Orcs, Sorcerers, armored knights and generally anybody without access to firearms in a world that is centuries behind in technology, but makes up for it in its ability to utilize magic) Another reason is because I dont think anybody else is going to create the exact mod that I want to make. I know that there is a Predator mod for Morrowind, but I haven’t played it (I don't have ES3 for the PC) With that said I'll say that I'm not interested in ripping people off, least of all the work of the person who inspired me in the first place (I do not plan on playing the Predator: Prey Mod for Elder Scrolls III; I want the conceptions that I have for my own mod to be un-influenced by the mod that came before it). Not only that, I know that some one else may want to create their own Predator mod; and that's okay, I wont stop anybody who wants to create his or her own Predator mod or any other mod they wish to create.
And 3), creating such extensive mods is not only allowed, it is encouraged by Bethesda, so if one wants to create a huge, game-changing mod, they could. It does not defeat the purpose of owning the game if the company that developed the game encouraged that you mod the game and make it your own eliminates the argument that converting defeats owning the game.
The reason why I have not considered buying the AvP games is because I have invested a considerable amount of resources into Oblivion (and will invest more, as I do not have a computer strong enough to run it, yet)
But, most importantly, with all due respect, I cannot simply just drop all plans because other people don't like the idea of me modding the game to include Predators.
I can honestly go on and on with arguements for converting: It's a creative outlet. It creates a connection between players in the absence of multiplayer. It could very well serve as a tool to teach aspiring graphic designers. It could change the game to somebody elses liking. Prehaps people like Predators in there Oblivion. yada yada yada...
In conclusion, the reason I ultimately wish to create such a monumental conversion is really, (well, why we play games in the first place) for fun.
This post has been edited by MaestroChieften: Jun 27 2006, 04:06 PM
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What would Yoda do?
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