Ahem, I've tried a few things without much luck but I won't give up yet. Anyway, to answer Toroabok's question, here's the current idea for the mod.
The Mod:
When going to Seyda Neen, the player (known as PC from now on) might see a shack behind the lighthouse. Entering that shack brings the PC in contact with an angry Dremora Lord who is a servant of a Khajiit, Ro-El the Wacky.
Said Dremora is willing to transport the PC to 'the path that is no path' so said PC can drag Ro-El back to the shack. (The Dremora really doesn't like cleaning and would appreciate it if this Ro-El came to send him back to Oblivion.)
After passing the path, the PC arrives on an isolated island far away from Vvardenfell. On the island will be a couple of ruins, some more things and a castle that is under siege by the local wildlife. Said castle is held by a mercenary gang and the PC can get some quests from the self-appointed leader.
And Ro-El? Oh, he's around somewhere.
Edit: I now believe that the guard AI is hidden somewhere within the main code. I'll just make them into guards and customize their stats, skills and dialogue.
This post has been edited by jack cloudy: Jul 13 2006, 08:54 AM
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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