And then there was a webpage!
http://pirates.chorrol.com/QUOTE(Flightf1 @ Sep 26 2006, 12:38 AM)
Maybe add some kind of speed value, so that if you enter a battle that you dont think you can win, you go to the steering wheel, and get a chance to escape. It could be like 80% chance to escape from merchants, 60% pirates, and 30% navy (youd have to play around with values). Then you can upgrade sails and stuff to increase those values.
I'll have a look into it, at the moment i'm not too keen on letting the player flee battles. Adds that feeling of danger.
QUOTE(ataylor @ Sep 26 2006, 01:58 AM)
How about a mission where you have too much too drink at a pirate ale house, and then have to complete some sort of quest drunk.
It'd be a really funny, and hard, mission to do if you included the Inebraition (sp?) mod. Not quite sure what you'd have to complete in the drunken state, possibly evading the royal navy's irons.
I definetly want a mission involving drinking. And i love that inebriation mod, though it was a bit painful to stare at! I'm not sure i want to change all the drinks in the game. I might use it on the Facundo Rum only (which i added in my mod), then advise people on the download page to get the inebriation mod. It definetly enhances the pirate experience.
QUOTE(michaelrules @ Sep 26 2006, 08:13 AM)
for all the lazy people who don't feel like looting maybe you could put an Auto-loot.
this feature would take all items and sell them, you would get the gold from that and split it with your crew. the higher the pirate level the more of the loot you get.
say lvl 1-5%
lvl 10-10% and so on
The looting is semi automatic. When you take the cargo manifest it represents a lot of loot. You can then get extra miscelleanous loot by searching the ship.
This post has been edited by dark_soul: Sep 26 2006, 02:32 PM