QUOTE(Sailor Al @ Sep 29 2006, 12:39 PM)
All these ideas are good! The one that begs a comment, I think, is regarding the ship taking damage if the crew is less than 5...
For sure, the more the crew (within reason), the less likely damage to the ship. This would be because with more crew, you overwhelm the enemy more quickly, and because after the battle you have more people to repair the ship and sail her home.
Still, there's always the chance something dumb is going to happen.
So, maybe the ideal would be that there's always the chance that something could go wrong, so there's a check for one step of damage. But if you have less than 5, there's another check for more.
OR, if that's too much to do, I'm happy with there's a check only if your crew are less than 5. Either way, it's another reason for you to keep your crew up! Heck, I'm happy with everything in this mod!
Good idea. So every battle theres a chance of lightly damaging your ship (1 point) and if you lose a lot of crew your ship can suffer more. I like it. Now to fix this damn enemy crew script and the damn placeatme/deletefullactorcopy/levelledlists