QUOTE(ataylor @ Oct 3 2006, 01:41 AM)
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Yes. Job specific NPC's would be nice.
But for the NPC's on the island, perhaps having hundreds of randomized characters isn't going to work as well as a few named and interesting individuals who can do specific things in your hideout. For instance, you could have a shipwright to fix the ship up after a long battle on the ocean. Instead of going through your first mate for everything, perhaps job specific characters would add a little more depth.
There is actually a couple of job specific NPCs you can hire for the hideout, theres a smith, a shipwright, a cook, and jimmy is the quartermaster. I might add a new NPC to manage the brewery, originally it was going to be Jimmy.
If you can think of more job specific NPCs feel free to post them, and we can discuss how to implement them.All your first mate manages currently is looting. Soon he will also manage the refilling of your ships stores and the payment of your crew. Which leads me to morale and mutinees! I've come up with a system to control the morale of your crew. The morale will be recalculated on a fortnightly basis, you have a running tally ranging from 0-100.
Things that boost morale:
+10 Went looting! (Due to the 3days it takes to go looting, you can only really go looting four times a fortnight, and you only get the bonus once.)
+5 Filled ships grog stores (You can do this once a fortnight through your first mate for 100 gold)
+2 x Number of pirates , For paying your crew this fortnight (Per looting, You can pay your crew once for each looting through your first mate, 10 gold per pirate and 20 for the first mate).
+ Any specific bonuses provided by your first mate.
Things that detract from morale:
-15 for not filling food supply (You can fill the food supply once per fortnight through the first mate for 75 gold)
-10 for not filling grog supply (see above)
-5 per pirate for not paying your crew after looting. (per looting, so if you loot twice you will need to pay them twice)
I've made it so you can handle it manually, such as the stocking of the ship, or you can have the first mate handle it, in which case enough money to keep the crew reasonably happy will be deducted from you directly each fortnight.
Thoughts anyone?Oh and i've decided on a way to equip your crew. There will be a chest in the mid ship for each pirate of your crew, you activate the chest, swap anything in it, and everything in the chest will go onto the pirate, though sometimes they won't be wearing the equipment straight away they should equip it relatively soon.
This post has been edited by dark_soul: Oct 3 2006, 03:19 PM