- Added crew management options, specifically refilling the ships food and grog supplies (tied in with hideout upgrades). Also you can pay your crew now.
- Added crew morale, calculated each fortnight and effected by looting, paying them and the ships supplies. Made this semi optional by letting the player tell the firstmate to handle it, in which case the cost of paying your crew (the minimum to keep them happy) is auto deducted from the player every 2 weeks, and the morale stays at a set average level. If the morale gets low pirates can leave, and if it gets really low there will be a mutinee, and you will have to defeat your crew.
- Fixed the ship repairs dialogue
- Fixed the battles and the enemy crew, had to remove the slaughterfish as the NPCs kept attacking them over each other. (BUMMER I know!

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- Added chests for the crew and first mate that let you change their equipment.
Everything is going well at the moment, just need to test and ensure the robustness of the new system and then its on to adding the other enemy types!
This post has been edited by dark_soul: Oct 5 2006, 08:24 AM