Here's Flint. I'll whip up Fervus later.
Name : Flint Ironwood
Race : Breton
Class : Shadow Walker (Similar to a Nightblade)
Age : (Though one. I’ll say that we’ve left for twenty years straight) 48
Gender (Same meaning, without the problems.): male
Appearance : Average height with surprisingly little muscle for a smith. (Telekinesis, I love it.) Dark Brown eyes and brown hair with bits of grey among them. The hair is still tied back in a ponytail but he now also has a nice little beard. And there is still the scar on the back of his hand. Gloves still cover said scar.
Equipment : Some changes here.
Storm of the Night: A Nordic katana enchanted with a Telekinesis blast spell. His primary weapon even after all those years.
Blade of the Night: After a few years, Flint further improved on his design for the Storm. While outwardly identical to the Storm, the Blade features a Telekinesis enchantment that forms the air into a blade, instead of a simple blast. So remote cutting instead of remote pushing. The Blade does run out of charges more quickly. Also, the telekinetic blade isn’t as good as a good old blade of steel.
Do-it-yourself portable repair set: Prongs and a light hammer among things, this allows Flint to keep his gear in perfect condition. He does need Telekinesis for the jobs requiring more muscle. He already had this in To Heir is Human 1, so I decided to actually make it official.
Silver dagger: This replaces his glass dagger. It features a dispel enchantment which Flint chose after realizing that his old Glass dagger was definitely not helpful against a mage like Salina.
Covered Glass armour: The same thing as before, so I’ll just copy it over from the first thread.
It is made up of three layers. The inner layer is some nice soft wool that dampens blows and keeps him warm while also making the armour comfortable to wear. The second layer is made up of thin plates of Glass and some more fabric to keep all three layers together. The last layer is made up of black clothing. The result is an armour that provides protection slightly less than normal Glass armour, is light and easy to wear while also looking like just normal clothing with good camouflage during the night.
His pants and boots follow the same idea. He also has some black gloves to cover his hands. (and hide that scar.)
Now, the helmet has been removed this time. He now wears a Dark Brotherhood cloak with hood to replace it.
Personality :Pessimistic as ever. Flint is convinced that things will go wrong. He is also somewhat sarcastic. What else? He doesn’t like killing.
Brief History :After the events of To Heir is Human, Flint returned to High Rock. He went back to North Point where he married Selie, now that there was no longer a price on his head to keep him away. He established himself as a smith to make money. The first few years, he made regular trips through High Rock in search of Salina. These trips were unsuccessful and he gave up. He has now ‘permanently’ (As in, till the rp starts) hung up his weapons on the wall as decoration. His son is now also a smith. Flint has not told his son anything about his former career. (Thief, general punching bag.)
Other Relevant info :Flint knows a fair bit of dual wielding and is a master at the following.
Sneak, Security, Marksman.
Spells:Fireburst: Some sort of fireball machinegun. The individual fireballs are weak but together they can be quite an effective deterrent to your average mage. (Which means that the more powerful ones like Salina or Telina would laugh at it for being completely useless.)
Telekinesis: Flint’s Telekinesis is very powerful, with enough strength to lift a few Orcs simultaneously. It also is more sophisticated than the Storm’s ‘blast-em’.
Heart Heal: Known to Morrowind veterans as a simple healing spell. It does just that, heal.
Summon bound Longbow, bound arrows: More of a fun spell than anything else. Flint can shoot but he can’t aim while doing all his flips and rolls. So he is practically immobile while playing archer. That doesn’t keep the arrows from being painful.
Dragon Skin: Flint’s ultimate defence. Useable once a day, it can keep him alive even against the mightiest spells and the strongest blade.
Invisibility: Duh, three guesses to what it does. Quite long duration.
Tarhiel’s dream: Ok, this is not the name Flint uses but I just want to honour the death elf. Tarhiel’s dream is a superjump spell Flint uses a lot when travelling. Fortunately, Flint also perfected the landing aspect.