One thing about Oblivion that pissed me off was that it is better than every other rpg/mmorpg... so i only have oblivion until next tes

...
Anyways I hope they do make a new tes game eventually, that focuses more on game mechanics and maybe co-op... but seriously the next game would be a lot better with critical areas and kill moves that you need some skill to use, sorta like getting a hs in css however much that may be debated in terms of skill :/...
give the graphics some slight improvement obviously, and generally tweak it for better performance... but oblivion's benchmark graphics would be fine by me for the next game...
so much more time could be spent on making swordplay more realistic and less stat vs stat (which is why mmo are gay.... "i will attack you with my 48 degree angled side slash..... nnnow")... improve the ai even more... make an even deeper story and substories... that affect the character a lot more... for the love of god get rid of the generic levelling... i mean every race, birthsign and class combo inevitably can be all the same...
eg:
Oblivion:
Redguard:
Max strength - 100
Max intelligence - 100
Max willpower - 100
etc
Breton:
Max strength - 100
Max intelligence - 100
Max willpower - 100
etc
TES5:
Redguard:
Max strength - 120
Max intelligence - 115
Max willpower - 90
etc
Breton:
Max strength - 95
Max intelligence - 120
Max willpower - 125
etc
You know?
Really make the it so the choices you make at the start affect what you can end up... someone that chooses to be a mage character should NEVER ever become as good at stealth skills/attributs as a stealth character and visa versa...
I think you all know what im generally saying so ill stop now...