QUOTE(barreldragons @ Dec 1 2006, 12:43 PM)
by the look of it id say 3 or 4 week
just got a other idea : the deadric first mate ( not realy deadric ) could have some kind of side effect by is cursed and evolve to the second lvl of deadric ( or he could get cursed some more in a fight ) and that could bost is life ,endurence , and strenght.
we could alway make a quest for each first mate where they can become more powerfull ( like the mage find a magic book , the skuma first mate would be alerdy top lvl , the archer would need a magical relique called ''the Guihome Tell apple'') and some similar stuff .
and well i still strongely desagride to the addaptetion to infamie point by looting
Interesting ideas, but i'm concentrating on getting out the main quest first before i add any more side quests.
QUOTE(barreldragons @ Dec 19 2006, 09:34 PM)
and the final countdown !!!! 8 more major thing to do in it ( plz dont give infamy point system!!!)
There will be an infamy gain, but not for every looting, more along the lines of a point of infamy for getting the hideout, and for achieving certain things like a pirate rating of 25/50/75/100, and the main quest.
QUOTE(julian @ Dec 20 2006, 09:04 AM)
Hey Dark soul, looking forwar to the complete pirate isles mod!!
Have a question for you, I was wondering what it would be like to sail from the pirate isles, to anvil or IC itself or from IC or Anvil to the pirate isle, so my question is: Where is your island located on the map, so I can sil to it, is this possible?
The pirate isles is in its own worldspace, you cannot sail there with a moveable ship. Its like this to minimise conflicts with other mods, and to make the creation of the worldspace simpler, without having to mess with borders etc.