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> Archives of the Order, I felt that Jacky's idea for a separate info thread was a good ide
Lord Revan
post Jan 25 2007, 05:10 AM
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From: Texas, USA



The Naryyn- Once one of the brightest civilizations, the Naryyn were a race of humanoids believed to date back to the dawn of galactic history. The Naryyn are known greatly due to their natural talent with psionics. All Naryyn technology was a union between psionics and conventional technologies.

One of the original supercivilizations, some of which are believed to have aided, even created, many of the later races. However, the unity of the Naryyn would not last. Strife enveloped their society and tore them apart by conflict.
The aftermath gave birth to the sibling races that exist to this day: Kha'thur Naryyn and Iso Naryyn.......

The Kha'Thur Naryyn- After winning Great War, the Kha'Thur Naryyn remained in their home system, living a more comfortable lifestyle in familiar surroundings. Their proud superiority over other races, while not entirely undeserved, distances them from some of their loyalist races.

For a time they were content to rebuild their cities, but the "High" Naryyn, would soon begin a lengthy conquest of the nearby regions and their inhabitants.
Saintly, proud, and charismatic the High Naryyn overwhelmed all their neighboring sentients with superior technology and strategic force. Though they employed shrewd diplomacy often, their second choice was always to subjugate a new life form with military force.

Rarely did this action result in the extinction of the race in question, and in those few cases it was deliberate overkill. Each new species is added to their empire; with all of the other races' offspring answering to the council that controlled the Kha'Thur.
Since the Iso Naryyn's departure, the High Naryyn have continued to rule from their original homeworld. In the past eons they continued to churn out legions of soldiers, armadas of warships, and advanced technology to bolster their strength in the galactic battlefield.

Government-

The High Naryyn were lead by exalted leaders, Patriarchs. The council, which handles all other affairs, handle most administrative matures and any issues below interest the Patriarch. Patriarchs are generally older than four hundred years of age, whereas the council can have relatively young members in office.

The Patriarchs had the final say on any issue that had their interest. Only another Patriarch could challenge such a decision. There were normally three Patriarchs: one for issues concerning wartime and the armed forces, a second dealt in domestic affairs, and the third handled foreign relations with other species.

Below the Patriarchs was the council, elected officials who dealt with general issues with the exception of military affairs. The councilors could be male or female; the only government positions exclusively male were those of the three Patriarchs.

Culture: Imperial citizens had many freedoms typically available in a democracy. Families tended to be large, interconnected entities. From its founding following the Great War, the Kha'Thur Empire's population grew at a steady rate.
The Empire expanded at an appropriate pace to support its growing population. High Naryyn traditions were limited in the beginning, undefined. Many customs and mannerisms have been adapted from the loyalist races.

The Iso Naryyn- Strife eventually led to fall of the ancient Naryyn: leaving two main factions. When the war ended in their exile, the future Iso Naryyn were doomed to a grim and unknown future. They lived as nomads and wanderers for many generations before finally beginning to colonize worlds that suited their needs.

Nirn was one such world, but the planet would be abandoned centuries after land-fall. The Iso Naryyn came long before the prototypical races appeared on Tamriel, and they left just before man and mer were to clash with one another.

Not all managed to leave Nirn, but they have continued to survive. Their dark black-gray skin, red eyes, and general appearance have allowed them to melt into Dunmer society. These groups of stragglers have not advanced in their years of hiding; rather they have relied upon the arcane energies that dwell within them all.
The Iso Naryyn who escaped Nirn have colonized new worlds, used what was available, and forged a civilization for themselves that rivals the one created their former brethren.

Society Overview: The Iso Naryyn clanships are organized in a Matriarchy, while many prominent positions are held by males. All the clans are organized by natural traits or general role in the greater society: artisans, psionists, warriors, etc. Almost all Iso Naryyn, male or female, are capable fighters, but they find open combat between two armies distasteful.

Military Overview: Their military assets are limited compared to their Kha'Thur brethren. But they make much more from less, their fleets and armies are capable of forming a central group-mind with one another, allowing them to organize and adapt to virtually any tactical situation in a matter of seconds.

Psychological Overview: Many Iso Naryyn choose to be scholars or explorers, using their longevity to gain knowledge and experience that is passed on to younger generations.
Iso Naryyn tend to be conservative, while they are not oriented by strict laws and doctrines, individuals are expected to live responsively and work dutifully at whatever their profession is.

Language- Though being separated by light-years and eons of time, the two races have continued to use the same language that their forefathers spoke. *Note: Only words or phrases are not translated to English.*

Iso-/ a prefix translated to "dark" or "profane"
Sevro/ brother, in Naryyn society, every man and woman are kin, regardless o status or occupation.
Sevra/ sister; see sevro.
Ahtre'Mehrah/ life companion, loose equivalent to a spouse
Kuvos/ a casual greeting amongst those of equal standing or familiarity; the "v" is pronounced as a "b."
Kha'Thur- translates loosely to "superior" or "righteous."
Yhu'Waé- wards, the Naryyn name for the insectoids of Gemantai.



This post has been edited by Lord Revan: Jun 26 2008, 02:10 AM
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Lord Revan
post Feb 22 2007, 03:20 AM
Post #2


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Joined: 6-May 06
From: Texas, USA



The Characters- All ages are set during the Nirn Conflict.

Iso Naryyn-

Matriarch Athryn
Race- Iso Naryyn
Age- 307
Age- 30
Summary of Merit- After sheparding her clan for centuries beneath Dagoth Ur, she is a empathetic and selfless matron. However, when it is necessary, she does not hesitate to become emphatic when there is indecision. Like all of the Iso Naryyn leadership, she maintains an unyielding hope that one day all Naryyn shall be united as their forefathers were.

Lord Arastus
Race- Iso Naryyn
Gender- Male
Age- 1,276
Age- 59
Summary of Merit- One of the eldest known Naryyn, a wise and decisive leader who holds the faith and loyalty of all who serve under his leadership.

Rhys
Race- Iso Naryyn
Gender- Female
Age- 122
Age- 23
Summary of Merit- An orphan of unknown parents, one of the last of a dying clan, and Revan's close companion. Her natural grace is as much her strength as her affinity with forming close bonds with her allies. Revan is the cold, unyielding darkness, while Rhys is the more comforting, protective side to compliment her lover's.

High Naryyn-

Fleet Adm. Tobias Satith
Race- High Naryyn
Age- 818
Age- 42
Bio- A declorated war hero of the Imperial Navy, as well as neutral in the debate of the Iso Naryyn's persecution. The admiral is capable of compromising the ideals preached by the Patriarchs if that is required to accomplish victory.
Satith was raised as a psionist commander, along with other "recruits," he was one of the few to survive and gain his rank.

Commander Xaries
Race- High Naryyn
Gender- Male
Age- 315
Age- 31
Summary of Merit- An experienced veteran of many campaigns, Norik's older brother, and Iso Naryyn sympathizer. He raised Xarkum and is a mentor of sorts to Revan.

Staff Sergeant, Kartah
Race- High Naryyn
Gender- Female
Age- 141
Age- 25
Summary of Merit- One of Xarkum's true friends, a Staff Sergeant under Cmd. Xaries, targetted to be the the partner-learner of one of the Plys'Iea psionists.

Lt. 3rd Class, Kyle Thane
Race- High Naryyn
Age- 103
Age- 20
Summary of Merit- A young legionnaire of the 885th legion, brash and occasionally hot-headed, the lieutenant is unruly, but makes up for it with sheer ability to incite mayhem on the battlefield. Like all legionnaires, Thane enjoys the infamous reputation of his affiliation; legionnaires are paid as mercenaries, and they don't hold to many of the "virtues" the Patriarchs encourage.

Marthyn
Race- High Naryyn
Gender- Male
Age (chron.)- 146
Age Physical)- 26
Summary of Merit- Former disciple of the Order, Revan's older half-brother and a powerful presense in his own right. Marthyn is determined to regain his honor, first by killing his half-breed half-brother, but when he failed in doing that he allied with Nara to accomplish her mysterious agenda.

Norik
Race- High Naryyn
Gender- Male
Age- 320
Age- 32
Summary of Merit- One of the zealous hands of the Council, a staunch believer in the teachings of the Patriarchs; he mostly ignored his own son's existance so he could further his devotion to his leaders. The brother of Commander Xaries.

2nd Lieutenant, Sam Tyson
Race- High Naryyn
Age- 79
Age- 20
Summary of Merit- A young pilot of the Navy, a rising star in his squadron. Sam went to the naval piloting academy before reaching the draft age of 50. He is driven less by a sense of duty or obligation, but by a love of flight.
Born from a middle class family outside the Cradle, Lt. Tyson is not a believer in Naryyn superiority or the mistrust of the Iso Naryyn.

Xarkum- status: desceased
Race- High Naryyn
Gender- Male
Age- 93
Age- 20
Summary of Merit- Son of Norik, a sympathizer for the Iso Naryyn like his uncle, and one of first people Revan came to trust during the war. Died during an ill-concieved attack on a Rogue frigate. His mother died when he was young; his father applied to become an emissary for the council to provide before him.
However, Norik became consumed by his work and failed to raise his son, the duty falling to the boy's uncle, Xaries.

Syran
Race- Iso Naryyn Ascendant
Age- ???
Age- ???
Summary- An enigmatic minipulator, near to nothing is known about her. Even the claim that she is Revan's mother can be questioned. It is assumed she is a blood-seer following her visions in order to bring about the reunification of the Naryyn, or is there more to her agenda.

Non-Naryyn-

The War Leader
Race- Plys'Iea
Age- ???
Age- ???
Summary of Merit- Renouned by all her peers as the individual who slew the single Naryyn warrior who slaughtered hundreds of thousands many eons ago. This feat not only makes her a force to be reckoned with, but also a very ancient warrior, being that it had to have taken place many thousands years ago; making her the oldest recorded being in existance.

Zarauhn
Race- Plys'Iea
Age- 184
Summary of Merit- one of the few psionists of his kind. His psychic potential, along with the psionic talents of every other Plys'Iea psionist, are derived from the War Leader's genes. While these psionists number in the hundreds, Zarauhn is the only individual that the War Leader has loose, maternal ties to.


This post has been edited by Lord Revan: Jun 26 2008, 02:07 AM
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