Thank you all for the comments!

This chapter has an off-hand mention of something that may be a spoiler for Tribunal. Sorry.

I expect no one cares any more but I mention it here anyway.
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Chapter 5. Explorations
The sun was nearing the horizon: it was time to see about dinner and a place to sleep. It would be easy to stay here at the fort, but I just did not want to. I needed to be away from people again: I needed to be out in the Solstheim wilderness.
It began to snow as I traveled. It rapidly became a blizzard, with visibility not more than thirty feet. I was walking east now, into an area I had not explored yet. I crossed water twice before I was attacked, this time by another one of those Fryse Hags.
This was beginning to annoy me; not so much their murderous intentions, but the question as to their motivation. I supposed the Hags could simply be like bandits, killing for the thrill as well as the loot, or like rogue Ashlanders, who still try to kill outlanders to this day, but I did not know. This is what bothered me: the not knowing. I don't like a mystery.
She summoned a greater bone-walker and hurled a frost spell at me.
I hurriedly chopped through the bone-walker, before its spells could reduce my strength to zero. My Atronach birth sign absorbed the frost spell and partially replenished my magicka.
"This is getting old," I shouted as I grabbed her wrist and twisted.
She screamed in pain and dropped the dagger. I kicked: it sailed off into the swirling snowflakes and disappeared.
She tried to attack me bare handed.
"So", I said a few seconds later as I sat on her still-struggling form, "what's it all about? Why are you all attacking me? Are you really a Fryse Hag?"
She cursed and continued to struggle. She was bigger than me, but I had a weight advantage from my armor and weapons, and I had a strength advantage as well. I watched the snow for a time. It seemed to be tapering off. This would be a quick blizzard that would leave little accumulation on the ground.
Eventually she subsided, either through a sensible realization of her situation or just from being tired out. I looked down at her and asked: "So, who are you?"
She was silent. I waited.
After a time she finally broke her silence and said: "Aren't you cold?"
"Nope. Maybe after dark I'll be, but not now. So, now: are you a Fryse Hag?"
"Yes."
"Now we are getting somewhere. Why did you attack me?"
"You are not of our order, not a Fryse Hag. You are not even a Nord."
"I see. So anyone not a Hag must die. Recruiting must be difficult, eh?"
She glowered.
"Go on, kill me." she demanded. "All life ends in death: it does not matter."
I'd heard this kind of fatalism from Nords before. Nords have this strange death wish thing going on in their religion and folklore. To many Nords, the greatest desire is to die in battle.
Almost every religion has a prophecy that one day Good and Evil, or Law and Chaos, will have a final battle ... but the Nords believe that Evil will triumph and that the world will be destroyed. This gives them a strange outlook at times.
"Wouldn't you like to live?" I asked.
She remained silent.
"Do you have children? Are they waiting for you? Do they know that their mother runs around killing people randomly for fun?"
She remained silent.
"I should kill you. It's clear that even if I let you go, you'll only attack me again the next time we meet."
Her only reply was a sullen silence. While she had tried to slay me, I just could not bring myself to kill her in her current defenseless state.
"What kind of life are you living? Don't you get tired of it?"
Again, silence.
"I wish we could work something out. I wish you would talk. Do you have a leader?"
Predictably, silence.
Enough. I cast Divine Intervention and was returned to the fort.
Severia Gratius jumped in surprise as I appeared within a foot of her.
"Oh hello Rashelle, you gave me a start."
"Sorry, I just cast an Intervention," I said as I stood up.
"Yes, Joleen only set up that Divine Mark a week ago. I am still getting used to it."
"Just a week ago? is this a new fort?"
"Relatively. We've been here just over a year but some things, such as the Divine Intervention mark, are still being added, piecemeal, now."
She smiled and then continued, "You've arrived just in time for dinner. Come to the mess hall with me: trooper Secundus caught some fresh crimson flounder and we have booze again."
I had previously wanted to be by myself, but that conversation with the Hag had left me cold ... an unpleasant sort of cold that made me want some human company. I nodded, but I had a concern.
"As a civilian, is there a problem with me eating your food?"
"Pshaw. It's not like we're swamped with beggars. It comes out of your taxes so you really paid for it. Besides, I'm an officer: there won't be a problem."
Upon entering the mess hall, I saw Procis Catraso. He waved to me from across the room. I waved back. After obtaining some food and beverages, Severia and I joined him. Normally officers and enlisted men do not mingle, but either because this was a frontier fort, or because I was a civilian, or perhaps because of the sudden jump in fort morale, Severia did not object to eating with Procis.
"Changed your mind, eh?" he said.
I related the story of my strange encounter with the Fryse Hag as we ate. The flounder was not bad.
"Those Hags are a strange lot: I've run into a few."
"I wish I knew what they were all about. It bothers me, not knowing. There has got to be more to them than just running around and randomly killing anyone they meet. It doesn't make sense."
"What about the berserkers? That's what they do."
"Well, they have a reason, they are driven mad by the cold and mead."
"That's not much of a reason."
I frowned and said, "I guess not."
The conversation changed to more pleasant topics. The happy mood on the part of the soldiers, now that they had their alcohol back, cheered me considerably. Dinner had an atmosphere more of a party than a simple meal. It was all rather un-Imperial, in a good way. I had a much better time than I had expected to.
At some point in the festivities, Procis apologetically said that he had watch duty and took his leave.
"Maybe we should go as well."
Quite tipsy, Severia and I walked outside into the clean cool night air. The sound of drunken singing continued behind us.
"Rashelle, you need a place to sleep?"
I belched and said, "Err, hadn't thought about that yet. I'll go crash in a storeroom or something." I laughed and said, "can't sleep in the barracks with the men, now, eh?"
"I have my own quarters. You can sleep there. It's a small room, but comfortable."
"Thank you."
"It's my pleasure; come with me."
I woke later than my usual time. Severia was gone: she had managed to depart without waking me.
I rubbed my eyes and then buckled on my cuirass. My greaves were in a corner, by my pack. I put them on. I'm not sure how one of my boots ended up on top of her closet. I fetched it down, found the other one, and put them on. Chrysamere was on the floor, unsheathed and placed within reach. After donning the now-sheathed claymore, I put on my pack.
On the table was a plate with scrambled kwama eggs and some kind of meat that I later found out was frost boar. A note on the table indicated that duties had called Severia elsewhere and that she had ordered the breakfast brought up here for me. The food, though cooled a bit, was rather tasty. This was definitely not your usual Imperial Legion hospitality.
I wrote her a note, thanking her, and then I left.
I was still bothered by yesterday's brief conversation with that Fryse Hag. I wanted to obtain more information and I had no pressing matters to attend to. I wandered the fort until I found an area that appeared to be traveled infrequently. I then cast a Mark spell. Now, whenever I cast a Recall spell, I would be teleported to this spot from wherever I happened to be.
From my pack I then extracted the Mazed Band, an artifact that I had acquired in Mournhold. Its enchantment allowed me to teleport to Vivec, Mournhold, or Sotha Sil. Actually, this last destination no longer worked. My theory was that either Sotha Sil had flooded all the way or the dome in the final room had collapsed: the enchantment "knew" that I could not go there anymore. I invoked the band and was teleported to Vivec, just outside of the High Fane.
After the events that led to my becoming the Nerevarine, I had been given unrestricted access to all of the books in the Temple library in Vivec. The blasphemous books, those dealing with any religion other than that of the Tribunal, were what I wanted to look through.
The information on the Nordic beliefs was slim, but I did learn that the goddess Kyne had been the wife of Shor. Shor was interesting in that he had rebelled against the other gods and had created the mortal plane. This sounded exactly like the tale of the aedroth Lorkhan. Like Lorkhan, Shor had been killed by the other gods as punishment for this act.
As I had already noticed, Fryse Hags are noted for their skill with frost-based magic. One book mentioned that they view "most people" as a threat to their beliefs. This would indicate that there were some people who they would not attack on site. This last did not include Breton spell-swords, at least in my own experience.
The phrase "kiss at the end" was associated with Kyne. The books were unclear on what it meant but I think it had something to do with the Nord battle death wish: to fight gloriously and to receive a kiss from some sort of female demigoddess or spirit as they died.
Kyne was associated with storms. Her "daughters" had somehow given Nords the Storm Voice ability, which was a powerful frost damage spell that all Nords can cast once a day. It was unclear who these daughters were. Were they human or something else? Were they the Fryse Hags?
I found a book that listed the equivalents across religions: often a particular deity in one faith's pantheon is nearly identical to another, save for being renamed. It turned out that in the Imperial Cult's pantheon, Kynareth is the equivalent of Kyne.
Kynareth, one of the Nine Divines worshiped by the Imperial Cult, is a goddess of the air and is the strongest of the Sky spirits. In some legends, she was the first to agree to Lorkhan's plan to create the mortal plane. She is also associated with rain. One goddess for storms, the other for rain and air: a close enough match.
This was interesting but seemed to be a digression from the topic of concern: the Fryse Hags.
I closed the last book. I smiled to the ordinator who had been reading over my shoulder. He was not allowed to read these books but under the pretense of guarding me he could sneak a peek.
"Not much here, sera," I said to him, "I'll have to search elsewhere."
"Perhaps, err, an Imperial chapel?" he said, obviously uncomfortable at discussing "blasphemous" things.
"Not a bad idea, sera. Thank you."
I imagine that, under his helm, he smiled.
"By your leave, I will teleport out."
He nodded.
I cast Divine Intervention and was teleported to Ebonheart, just outside of the Imperial Cult chapel.
There was not an actual library there but I was on good terms with the priests, even though I was not a member of the Cult. They were able to discuss Kynareth but confessed to knowing only as much about Kyne as I now did. Generally, Imperial Cultists are an open-minded lot and will tend to know a surprising amount about other religions ... but not this time. It was starting to look as if the dearth of information on Fryse Hags was not part of any suppression on the part of either the Cult or the Temple, but simply that no one knew much about them. A secretive group, these Hags.
I entered Jobasha's Rare books. Jobasha had a strange filing system: the books were in no perceptible order, yet he somehow knew the location of each and every one of them. Because of this, I had often stumbled onto an interesting book that I might not have otherwise. I had spent many pleasurable hours here.
He had read a great deal of his merchandise and was a wealth of surprising information.
"Good morning, Rashelle," said Jobasha.
"Good morning; any new stuff in since I've been here last?"
"Ahh, yes; Jobasha has. Come this way."
He led me around, back and forth a few times, selecting a book here and there.
As we passed by the ordinator, Jobasha said "Relax, Gadave; Rashelle is OK."
"Whew. Hello Rashelle," said the ordinator as he took off his helm.
He sat down and took up the book he had apparently been reading before I entered the shop. From behind a shelf he retrieved an opened bottle and took a sip.
Jobasha eventually give me a stack of five books that he thought would interest me, including the latest Agent adventure.
"He's read half of Jobasha's books, by the way," he said as he indicated the ordinator. "Jobasha likes him."
"Jobasha, what do you know about Nord religions?"
He launched into a short lecture that was packed with information, conveying all of the general info ... which I already knew.
"What about the Fryse Hags?"
His Khajiit brow furrowed. "Jobasha has not heard of them."
I was dumbfounded: it was rare for him to not know at least a little bit about something. I filled him in with what little I had learned. Jobasha wondered how they would recruit new Hags.
I thanked him, put aside the thought of Fryse Hags, and sat down to read. Solstheim has its wonderful cold and snow, but it has no book stores.
An hour or two later I bought two of the books he had recommended and exited the shop.
I cast Recall and was teleported back to Fort Frostmoth. Leaving the fort, I struck out again in an eastern direction. I crossed water twice, noticing that the area was green despite yesterday's snowfall. I passed what I thought was the spot where I had encountered that Fryse Hag. As I traveled, I encountered two spriggans, one berserker and a frost boar, but no Hags.
When I reached the east coast, I found a Dwemer ruin. It was a surprise. For some reason I had expected there not to be any in Solstheim. I suppose it made sense: there were Dwemer ruins all over the Empire, even as far south as Mournhold.
The door was in the eastern side of the ruin, facing the water.
I entered and was struck by the familiarity of the interior. It could have been any Dwemer ruin back in Vvardenfell. I guess I had expected the Solstheim ruins to have a different architectural style, as the Mournhold ruin had. The familiar sounds of distant Dwemer machinery carried though the air and brought a smile to my face.
Ahead, the corridor dipped down into a stairwell. I followed this until it leveled off and turned left. Stairs again: the corridor went deeper and I followed.
By now I had to be below the outside water level, yet it was dry in here. Once again I was amazed at the quality and durability of Dwemer construction.
I heard the click-clack of a centurion spider as the corridor turned left. Creeping stealthily, I rounded the corner and took out the spider with one stroke.
The corridor branched: straight ahead and to the right. I poked my head around the right branching. I saw a door on the left and the corridor bending away on the right. Since there were no obvious dangers there, I returned to the straight passage and continued to move along that.
A side corridor extended on the left, but it was a dead end. Ahead I could see that the corridor bent to the right. Around that bend glided a Dwarven spectre, the ghost of a Dwemer.
That time under Mournhold was the only time that a Dwemer ghost had not attacked, and also the only time that one had actually talked to me. The one now ahead of me started to hurl offensive spells without any hesitation.
I silently charged forward and sliced him. He fizzled away, leaving a small pile of ectoplasmic residue.
The corridor turned to the right, then to the left, then again to the right. While the sturdiness and endurance of Dwemer construction is readily apparent to all, the thinking behind some of their layouts is not. Anyone wandering through a Dwemer ruin for even a short time is struck by the realization that the Dwemer did not think at all like we do: their minds must have been unlike that of any other race.
Still, I was very curious about them. I would like to have seen what they had been like. What had these dark dim ruins looked like in their heyday, when they had life in them other than the movement of the remaining metal machinery?
A steam centurion clomped towards me, raising an arm tipped with a spiked pummeling ball. I dodged said ball and got a whack in with Chrysamere. The centurion shuddered under the impact. I got another swing in before the ball hit me. It impacted on my cuirass: there was no damage but it did make me take a step back.
I evaded another attack and thrust my sword into the chest panel. There was a burst of sparks from the panel and the centurion was motionless.
I quickly extracted my sword and jumped back a few paces as the now-inert centurion fell forward.
The sound had drawn more Dwemer robots. A sphere centurion was rolling at me from the corridor ahead. From a branching to my right clomped a steam centurion.
It did not take too long to dispatch them. I continued on.
To my left, a branching led down and to a set of heavy Dwemer doors. That probably led to a deeper area. I decided to skip that branching, for now.
It did not take me that long to explore the remainder of this area. The corridor ahead bent around and led to an area of two joined rooms. I fought the remaining Dwemer constructs there and, after casting a healing spell on myself, I searched for treasure.
The room contained an enigmatic whirling Dwemer machine, three desks, and some metal Dwemer containers that had rubies, diamonds, and scrap metal in them. While Dwemer scrap metal is at times useful, I took only the gem stones. The emeralds could be used to make Restore Health potions and the other stones I would trade.
Of interest was the book I found in a desk: It didn't belong. The binding and the parchment were not of Dwemer style or manufacture. This was a hand-written book, not made on a press. The writing inside was in ancient Nordic, not Dwemeri. The only thing remotely Dwemeric about it was its age: it appeared as if it might date back to Dwemeri times.
I tried to read it but of course I could not. I can read Tamrielic well, and I can read the Nordic alphabet enough to puzzle out the name of a barrow, but I don't know the words.
I began to place it in my pack, then I hesitated. The book was in good condition, but was obviously delicate. If I fell on my pack the wrong way, or had to swim, the book would be ruined. I could not bear to do that, so I put the book back in the desk. It had been here for centuries: it would not go away in the near future. I could perhaps come by later and then take it to a Nord savant.
It was now late in the afternoon. I could sit by a Dwemer light and read one of the books that I had purchased from Jobasha. Then I could have dinner and sleep in the ruin.
I thought about the rations I had in my pack. While they would sustain me, they were not the most exciting of culinary treats. I wanted something fresh.
I left the ruin and began to retrace my steps.
It was only a moment to locate the corpse of the frost boar that I had slain not too long ago. The ravens were already there. There were no ravens in Vvardenfell: presumably the cliff racers ate any that dared to trespass. Ravens are everywhere else in Tamriel so they were not foreign to me. It just had been so long since I had seen one. Once again I marveled at their coloration: their feathers were as black as my hair and eyes.
They flew away as I approached. I cut a suitable chunk from the boar and departed.
Back in the ruin, I spelled the doors to the surface and to the deeper area so that I would have not have any unexpected visitors without a warning. I made myself comfortable and read one of the books from Jobasha's. There was an amusing scene where a character was so afraid of the silt strider that, on his first trip, he rode the whole way with his eyes closed. I smiled at that.
After I finished the book, I built a fire; small enough to minimize smoke, as there was no chimney or smoke hole, yet large enough to cook the meat thoroughly. I discovered that frost boar meat is excellent. The flavor was familiar: it had been the meat in my breakfast that morning.
I read a little from the second book then decided it was time to sleep. I spread out my bear fur in a corner of the room, drew Chrysamere and then curled up on the fur. The soothing sounds of distant Dwemer machinery lulled me to sleep.