ghastley: The raven unsuccessfully pecking out the skeleton's eyes sort of wrote itself as it happened. Like Teresa's musing that stabbing it up into its empty skull would do no good either.
I meant
"he had endured", because the bear suffered serious injuries fighting for her. Teresa's musing is simply upon the fact that he was not a real bear plucked from some forest glade, and then sent back again with his wounds after she was done with him. Rather he is only real in the sense that he is a symbol temporarily given physical form through magic. Once the spell ended, he would lose that body, and those injuries, and return to being an insubstantial idea.
Colonel Mustard: It certainly would have gone smoother without Carandial. Teresa would have gone back to the FG, put together a posse of armored fighters, and then they all would have gone in as a team. But then again, Carandial was the only reason that Teresa was there in the first place.
I went with the Bonelord because I wanted the necromancer's (necrowomancer's?) summoning to feel really menacing. A plain old skeleton or zombie would just not cut the mustard (no pun intended!). Since I wanted a big tussle with summoning vs. summoning, something insubstantial like a ghost or wraith would not work either. So once again I looked to another game in the series for inspiration.
Acadian: I kind of imagine it was all Teresa's idea to accompany Carandial to the ruin. Though it could just as easily be Pappy's.
I originally went with the necro using frost magic simply because it tends to be the red-headed stepchild of the destruction elements. OTOH we tend to see a lot of lightning users, and fire users. It was only as I was writing it that I realized that since undead resist frost, it was the perfect element for a necro to use, since it negated the danger of friendly fire.
Thank you again for the editorial eye. I have gone over these segments a dozen times. But those little ones keep slipping by. They don't register on the spellchecker, and I have read the same text so many times I just do not notice them. Which of course is editors exist in the first place!
Grits: Carandial was fun to write there. On the one hand he does have some impressive magical credentials. Plus of course he has that manly testosterone that tells him he is a wimp and a loser if he does not fight the good fight. OTOH, as Teresa points out, he is clearly out of his depth in an actual fight.
The grizzly was fun to bring back. I went with him this time because we have been seeing a lot of summoned elemental types lately, not to mention Kiriteki. We have not seen a summoned animal since the Battle of the Imperial City. I also wanted to have that battle of the titans in the corridor, and something big like a bear was just perfect for that.
King Coin: You had me cracking up over the sand people!

I can just imagine Mad Josse telling someone:
"These tracks are side by side. The Fighters Guild walks in single file, to hide their numbers..." I almost forgot about the Ayleid Well outside the ruin too. I had to go back and add it in during one of the later edits. The extra magicka worked out perfectly too, as it gave Teresa just enough to get two uses of her Burning Hand, plus one big heal at the end.
mALX: Surprise on that pic! Awww, but its a cute undead monstrosity...
I did want the battle in the ruin to keep people glued, and seem like a real threat. We have seen Teresa put down some really impressive foes lately, from gangsters to liches. Carandial's well meaning, but ham-fisted 'assistance' helped reinforce that Teresa was still vulnerable, still in danger, in spite of her now well-honed abilities.
Silver Dreamcatcher2525: Hi Silver! Thanks! This was my biggest scene of the chapter, so I wanted it to really be exciting. I also wanted to show the threat the necromancers posed. We have been hearing about the danger they pose for a while now, but have not seen it. That last scene was a way to remind everyone just how deadly they are.
McBadgere: My reasons for Teresa's musing about the reasons for one summoning per mage have nothing to do with anyone else's writing. Does someone else do it differently? If so, I was not aware of it. I gave it a few sentences to explain it to the readers. Not everyone who reads this plays the games. I get emails from folks who found the story from my Witch website, and they do not know anything about how Oblivion works. In my own experience too, I was reading Morrowind fiction years before I ever played that game, or knew the ins and outs of its game mechanics. So there were things in those stories I only understood because the author explained them.
Previously On Teresa Of The Faint Smile: Our last episode found Teresa shepherding Carandial to Anutwyll. However, they found the ruin inhabited by a necromancer, and a ferocious duel ensued between her and Teresa. In the end Teresa triumphed, but was forced to withdraw from the ruin and wait for reinforcements before venturing deeper within. Our next segment picks up after the ruin has been cleared by the Fighters Guild.
Chapter 45.6 – Shadow DancingTeresa sat in a chair before one of Carandial's former work tables. Now it was covered in parchment maps of the city and castle. Looking out across the huge chamber, she watched Pappy as he looked through the barrels and sacks clustered near one of the columns that held up the vaulted ceiling high overhead. Her eyes moved away, to the two bedrolls that were rolled out on the floor against one wall. From their rumpled surfaces, and the cups and jug of wine near them, it was plain that both had been in use. Then her gaze went to the pile of rolled up bedrolls nearby. Clearly the two necromancers living here had been expecting company…
"Well, they have enough food laid up here to feed two necromancers for months. Or eight of them for weeks," Pappy said. Then he lifted a human arm bone from one barrel. "Either these are leftovers, or they were planning on making more undead."
Teresa nodded, and her eyes slid across the broken bones and rent bodies of the other animated dead they had found within the ruin. She was thankful that she had indeed waited for help to arrive. For even though no other necromancers had been present, there had been plenty of undead lurking within the ruin.
Both she and the guild commander looked up at the sound of footsteps in the gallery above. A moment later Tadrose appeared with Kud-Ei in tow. Like Pappy, the vice-commander was clad in ordinary clothing. Also like him, she carried her sword. The Argonian guild magister wore a plain blue Mages Guild robe, and her tail swished out gently across the stones behind her as she walked along the gallery. The pair vanished down one of the side passages a moment later, and Teresa knew it would take them a few moments to make it down to the main chamber where she and Pappy waited.
"We must make haste," Tadrose said when she finally did step into in the vast room. "I told the city guard that we need Kud-Ei to disarm a magical trap, but Ancondil and Valerius cannot keep them out of here for long."
"This one does not like all of this sneaking around Commander Vitellus," Kud-Ei said in a raspy voice. "If there were truly necromancers here, the proper authorities must be made aware."
"The count doesn't want to be aware." Pappy walked over to where Teresa sat, and motioned Tadrose and Kud-Ei to join them. "In fact, we believe there is an agent of the necromancers at his right hand."
"The vice-commander has appraised this one of the situation," Kud-Ei said. "But surely there are other avenues to explore? What of the Elder Council, or the Imperial Legion?"
"That would take too long," Pappy said. "We have to move fast. Teresa, show it to her."
The Bosmer handed Kud-Ei a letter that she had discovered among the other papers in the necromancer's possession.
"'O' great and powerful lord," the Argonian read aloud as her eyes scanned the page, "our asset is in place, and the operation is ready to proceed to the final phase. Once the reinforcements arrive we shall begin. By the time you read this, Soul's Rattle will be ours, and we-"
"That's as far as she got," Teresa said. "Carandial and I must have come in while she was writing."
"Now look who its addressed to," Pappy added.
The guild magister turned the sheet over, and gaped at the name she saw written there. "The King of Worms!" The Argonian's fingers tightened on the letter, and crumpled half of the parchment before she could stop herself. "And he wants Soul's Rattle? Blast it! This one should have seen this!"
"What?" Teresa asked. "Do you know what this Soul's Rattle is?"
"Aye," the guild magister nodded. "Ten years ago a band of adventurers ventured into the Crypt of Hearts, far away in High Rock. This was after the Warp in the West, when Mannimarco had ascended to godhood, either wholly or at least in part. After fighting their way through the defenses of his old lair, the adventurers found a creature within calling itself the King of Worms and slew it. Afterward they split up the treasures and went their own ways."
"Dagail went to Leyawiin, where she became the magister of the guild hall there. Until recently, she was able to keep the Bloodworm Helm out of dangerous hands. Ulliceta gra-Kogg went to Orsinium with the Staff of Worms. She disappeared a year ago after she was revealed to be a necromancer. Trebonius Artorius went to Morrowind, and in time rose to leadership of the guild in that land. He was slain in a duel with another wizard however, and the Necromancer's Amulet passed out of all knowing. The last of them was Lord Regulus Terentius. He brought a sword named Soul's Rattle back to Cyrodiil with him. Soon after his wife died under mysterious circumstances, and he became a drunkard."
"The count's sword is a necromantic artifact?" Tadrose gasped. "Sweet Mara! How could we not have realized?"
"Count Terentius has never allowed anyone from the guild to examine his sword," Kud-Ei explained, "not even his own court wizard. In fact, he will let no one near it. Not even his pages are allowed to handle it. There were many magical items recovered from the Crypt of Hearts. There was no way to know that his sword was indeed one of the King of Worm's artifacts, rather than just another enchanted blade. Until now."
"We have to get that sword before the necromancer's do," Pappy said.
"This one disagrees," Kud-Ei argued. "We must warn the count. He is in danger, and his entire court. He must be persuaded to move the sword to a safe location, such as the vaults of the Arcane University."
"He won't do that," Teresa shook her head. "We tried talking to him already. He won't listen to a thing we say. That asset the necromancers have in place has him wrapped around his little finger. But from what I've heard, he'd be just as bad without their spy pulling his strings."
Tadrose nodded along with the forester. "I agree with Gaius and Teresa. You said yourself that the count will not let anyone else near his sword. If it is a necromantic artifact, he might not be capable of parting with it. Teresa and I handled the Bloodworm Helm for just a few moments, and it was the most unpleasant thing I have ever felt. If he cannot let go of it, there must be something binding him to the blade."
"Perhaps, but what these ones are suggesting is…" Kud-Ei murmured.
"Illegal," Pappy said, "unethical, perhaps even treason. But if we don't get that sword and take it away from here, a lot of good people in Bravil are going to get killed."
"Look." Teresa lifted a stack of the maps on the table beside her. "They have drawings of the castle, with the positions of each guard marked. They have street maps too, guardhouses, troop complements. We killed a small army of undead in here. They are going to attack the castle, and it will be a bloodbath."
"But surely things have changed," Kud-Ei argued. "Now their base has been destroyed."
"One of them is still out there," Tadrose said. "He must have been in the city when Teresa came in. With the city guard standing around outside, he knows that we have taken Anutwyll by now. Teresa has faced him before. He will not give up."
"That's right," Teresa said sourly. "I know this fetcher. He'll regroup, find a new base, and go after the sword. He has to. Can you imagine going back to the King of Worms empty-handed?"
"We know he has reinforcements coming already," Pappy said. "So all we've done here is push their timetable back. We need to move while we still have the initiative and beat them to the punch. Then we'll make sure everyone knows it was stolen. That's the only thing that will stop them from attacking."
"Surely we can assist the city guard in rooting out this Jalbert and his confederates?" Kud-Ei argued.
"In a city of twenty thousand people?" Pappy said. "That will take time. Too much time. Let's not forget their spy in the castle. Anything we do aboveboard, he's gonna pass along to Jalbert. The necromancers will be one step ahead of us the entire time."
"I hope you are not suggesting that we murder this man you take for a spy?" Kud-Ei's expression barely changed, but from the way the bony ridges around her eyes rose, Teresa could tell that the Argonian was aghast. "This one shall have no part in such a thing!"
"Nay," Tadrose shook her head. "We thought of that. It would get us nowhere. The necromancers would still go ahead with their plans, and the count would probably be more convinced than ever that it was all the doing of Khajiit rebels."
The Argonian slumped her shoulders in defeat. "So what is your plan?" she finally said after long moments.
"We'll steal the fetching thing!" Pappy turned to the Teresa. "Do you think you can sneak into the castle and get it?"
Teresa turned back to the maps spread out before them. She stared for long moments, but knew the answer before she had even looked at them.
"I don't think so," she said. "But I know someone who can."
This post has been edited by SubRosa: Mar 23 2013, 08:18 PM