Mod-making thread basically, which focuses heavily on quest-making. The first two tutorials (How to make a fetch quest and how to make a kill quest) are very hand-holdy. They are designed for those who are just starting to learn the art of quest-making. Other tutorials get more advanced, as my wacky ideas have pushed their boundaries.
Just click on any of the links below.
Tip: For Oblivion, Always use
Ely's Silent Voice when making silent-text dialog. Without this utility, dialog will stay on-screen for just a fraction of a second. Of course, if recording
actual voice, this utility is not needed.
For Skyrim, I use
Silent Voice Generator, though somebody who records actual voice won't need this utility.
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BEGINNER SECTION 1).
How to make a Fetch Quest. Game: TES IV: Oblivion.
*Hand-Holdy*2).
How to make a Kill Quest, Map Markers, and X Markers. Game: TES IV: Oblivion.
*Hand-Holdy*3).
Making an NPC Vendor / Repair-person. Game: Fallout 3.
*Hand-Holdy*4).
Making our character's birthday show in game. Game: TES IV: Oblivion, Fallout 3 & New Vegas, TES V: Skyrim.
*Hand-Holdy*5).
Making a book bump a Quest Stage6).
Light Switches and Triggers (Oblivion, Fallout 3/NV, or Skyrim)
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TES II: DAGGERFALL1).
Daggerfall Tutorial (by Boxx Mann)
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TES III: MORROWIND1).
Getting an Xbox controller to work on PC. Game: TES III: Morrowind
*Adept*2).
More Dynamic NPCs. Game: TES III: Morrowind.
*Easy*3).
(Re)installing Morrowind from Scratch *Advanced*4).
Breton Magic Resistance Tweak, Game: TES III: Morrowind *Easy* (Cheaty!)
5).
How to fix "failed snowflake: Meshes\BM_Snow.01.nif" error *Adept*---------------------------------------
TES IV: OBLIVION1).
Construction Set Extended Primer, and some advice (by Turija). Game: TES IV: Oblivion
2).
Repairing Bad Hair! Game: TES IV: Oblivion.
*Easy* 3).
Making a weather-changing item. Game: TES IV: Oblivion.
*Easy*4).
Making a home rentable, or salable. Game: TES IV: Oblivion
*Adept*5).
Repeatable Bounty Quests. Game: TES IV: Oblivion
*Adept*6).
Adding additional Bounty Quest Locations *Adept*7).
Lizard Men! Game: TES IV: Oblivion
*Easy*8).
Making an NPC Vendor Game: TES IV: Oblivion
*Easy*9).
Repeatable Bounty Quests (Innkeeper involvement) Game: TES IV: Oblivion
*Advanced*10).
Horse Rentals. Game: TES IV: Oblivion
*Adept*11).
Getting the Take All button to work (by Lena Wolf). Game: TES IV: Oblivion
12).
Skooma Dealer Game: TES IV: Oblivion
*Adept*-----------------------------------------
Fallout 3 and New Vegas1).
How to make a Fetch Quest (with multiple items). Game: Fallout 3 (should also work for Oblivion and New Vegas).
*Easy*2).
Faction-changing outfits Game: Fallout 3
*Easy*3).
Making an NPC Follower. Game: Fallout 3
*Adept* (Method 1)
*Easy* (Method 2)
4).
Adding Songs to Radio Stations Game: Fallout 3
*Adept* (possibly breaks Lore)
5).
Gun Tutorial. Game: Fallout 3
*Easy*6).
Making FOMODs through Fallout Mod Manager, Game: Fallout 3
*Adept*7).
Trigger Zones Game: Fallout 3
*Adept*8).
Adding a Jail and enhancing Fallout 3's Crime System. Game: Fallout 3
*Advanced* (heavily lore-breaking!)
9).
Patrol AI Package Game: Fallout 3.
*Adept*10).
Map Marker Tutorial, Game: Fallout 3 *Easy*11).
Repeatable Enemy Raids, Game: Fallout 3 *Adept*12).
Repeatable Enemy Raids; Additional Locations, Game: Fallout 3 *Adept*13).
Fixing the Sideways Glasses Bug. Game: Fallout 3 and New Vegas *Easy*14). .
CTD while saving after Startup Fix (sort of). Game: Fallout 3
*Easy*15).
Fallout 3 GECK issues with Windows 1016).
Making an NPC Vendor/Repair Person17).
Speech Challenges *Easy*-----------------------------------------
TES V: SKYRIM1).
Making an NPC Follower, Game: TES: V Skyrim
*Easy*2).
Making an NPC Vendor, Game: TES V Skyrim
*Adept*3a).
Making a generic enemy. Game: TES V: Skyrim
*Easy*3b).
How to add Generic NPCs via Leveled Lists Game: TES V: Skyrim
*Adept*4).
Making a book bump a quest stage, Game TES V Skyrim
*Hand-Holdy*5).
Skyrim Quest Tutorial (which gives the PC a horse) WIP at the moment.. do NOT follow this lesson.
6).
Respawning Bounty Quests (Randomly given by Riverwood shopkeeper) Game: TES V: Skyrim
*Advanced* (if entire lesson is followed. Adept, otherwise).
7).
How to fix "missing flowchartx32.dll" errors. Game: TES V: Skyrim.
*Advanced*8).
SEQ Files, Game: TES V: Skyrim
*Easy*9).
Repeatable Bounty Quests. Game: TES V: Skyrim
*Adept*10).
Adding new locations to repeatable bounty quests. Game: TES V: Skyrim.
*Adept*11).
Random Console Commands. Game: TES V: Skyrim
*Easy*12).
How to use ForceGreet. Game: TES V: Skyrim
*Adept*13).
Using the Player-Character's face for an NPC. Game: TES V: Skyrim
*Easy*14).
How to add a bounty to the PC via script. Game: TES V: Skyrim
*Easy*15).
How to add the PC or NPC into a Faction via script. Game: TES V: Skyrim
*Easy*16).
Get a Job! (Skyrim) *Adept*17).
Travelling with an NPC (Skyrim) *Advanced*18).
Traveling with an NPC, Additional Locations *Advanced*19).
Travelling with an NPC, Additional Followers (Skyrim)
*Advanced*20).
Dialog Speech Checks, Game: TES V: Skyrim *Adept* 21).
Fixing the Gray Face Bug, Game: TES V: Skyrim (lesson by SubRosa)
*Easy*22).
Script Fragments. Game: TES V: Skyrim *Adept*23).
Fixing the ;CODE NOT LOADED message. Game: TES V: Skyrim
*Advanced*24).
Timer Scripts, Game, TES V: Skyrim
*Adept*25).
Making a Book Shelf, Game: TES V: Skyrim.
*Adept*26).
Adding an AI Package to an NPC (Aliases also discussed a bit), Game: TES V: Skyrim
*Adept*27).
Follower Ring Script Game: TES V: Skyrim
*Adept*28).
Installing Skyrim from Scratch *Adept*29).
Removing delinquent scripts from the Creation Kit *Adept*30).
Items which bump Quest Stages (or other factors such as variables) *Easy*=======================
ELDER SCROLLS ONLINE1).
Setting up a gamepad controller. Game: Elder Scrolls Online
*Adept*========================
MULTIPLE BETHESDA GAMES, WEBSITES, and UTILITIES SECTION1).
How to transfer games from Xbox to PC Games: any Bethesda game after Morrowind.
2).
Nexus Mod Manager Tips *Easy*3).
Manipulating Leveled Lists -- This works for any Bethesda game with Leveled Lists
*Easy*4).
Timer Scripts Game: TES IV Oblivion or Fallout 3
*Adept*5).
Fixing the Imgur "Zoinks" error *Easy* (Doesn't always work, though you can try...)
6).
Light Switches and Triggers. Games: Oblivion, Fallout 3 & NV, Skyrim
*Easy*7).
Disabling Windows 10 Updates for GOOD8).
Graphics card troubleshooting (Windows 8.1)9).
Change an .esp to an .esm (or vice versa)10).
Getting an Xbox controller to work on PC11).
Getting the hair from one mod to work on an NPC from another *Easy*12).
How to fix "Netapi32.dll is missing" errors (Windows 10)
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> Some tutorials are
Hand-Holdy and have been marked so, next to the links below. These tutorials include instructions for near-absolute beginners, and have steps which can be skipped by those with more experience. I've included these super-novice lessons because I remember what it was like when I was new, and needed help with some of the most basic concepts! ... Too embarrassed to bother the pros with question after question and so on. Hopefully some beginners can learn a few things here, at the safety of their own desktops. In some cases I've included video links (or written-text links from other sites) which lead to the lessons which I, myself was able to learn from.
>>
Easy tutorials are short in length (typically less than an hour) or involve minimal brain-power. I may skip a few things compared to Hand-Holdy (such as how to set up an NPC) because it's assumed the reader already knows them. Any script examples are going to be minimal, and not so difficult.
>>>
Adept tutorials are somewhere between Easy and Advanced. More steps are utilized during these, not everything is explained 100%, and/or just a higher level of resources and knowledge are necessary. There's more to keep track of, etc. It's recommended to keep a Notepad or some other Text-based program going for these lessons, or hand-write into an actual notebook.
>>>>
Advanced tutorials may skip even more things, because it's assumed the modder already has knowledge of these things. To an extent, some
experimentation is involved. New processes are being tried, by me at least, sometimes these processes have nothing to do with what's been used by Bethesda themselves. So be prepared to maybe try additional ideas, tweaks, or methods of your own if things don't work as described.
Continuing Advanced: It's recommended to keep a Notepad or some other Text-based program going for these lessons, or hand-write into an actual notebook. The ideas themselves may not always work correctly (although they do work in my game, otherwise I wouldn't post them). Conflicts may happen with other mods which go into the same territories as what's being worked on, especially overhauls. If another mod in your list makes changes to Megaton's worldspace for instance, my Megaton Jail idea might conflict. These lessons also involve many more steps, resources, utilities, and factors than Easy or Adept lessons. Hours and hours of work and/or tweaks! In some cases (when working with a utility or software issue), rare or esoteric issues may occur with the utilities themselves. Extended moments of testing and/or aggravation may occur!
>>>>>
*Expert* tutorials require the very topmost skills and knowledge. So far I haven't got anything I consider difficult enough to go into this category, since I, myself, have never gone this far with quest/script studies. Even after 8 years I'm still learning, and do not consider myself an expert scripter!
For anyone who's new to using a controller for PC, rather than mouse + keyboard, here's the
Xpadder Walkthrough page. Xpadder is a site which allows gaming controllers to mimic the key & mouse functions. Xpadder, or similar programs such as
Joy to Keys, are absolutely crucial to get the most out of older games such as Arena, Daggerfall, Morrowind, and Oblivion, for those who prefer controllers. They can also be used for newer games (Fallout 3/NV or Skyrim) to provide alternate controlling scenarios during times when a game's native D-pad arrangement needs to be shut off.
Bethesda Units. (How distance compares in-game to real-life).
This post has been edited by Renee: May 14 2025, 03:27 PM