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> Your hotkeys, please
Renee
post Sep 18 2024, 03:49 AM
Post #21


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QUOTE(TheCheshireKhajiit @ Sep 17 2024, 10:42 PM) *

Question: can we use this for questions specific to each other’s control setup?


Sure, please ask.

Edit: I decided to just make a new thread rather than NECROBUMP this one. This way, I can post my hotkeys and stay on topic.



Keep in mind, Khajiit, that I didn't just make those configurations overnight, they are the result of years of playing. And right in the middle of gameplay I might have a flash of inspiration as to how I want to set something up. 🎮

This post has been edited by Renee: Sep 18 2024, 04:11 AM


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macole
post Sep 18 2024, 05:52 AM
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Thanks for necroning this. It was interesting reading about RobRendell’s hot key mod. I had forgotten you could do that.
I also liked Olav’s signature “Do not take me for a conjurer of cheap tricks!”
I should add; The Sisters of Insanity, Markie, and the Angel take exception to being called “cheap tricks”.


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Renee
post Sep 18 2024, 04:06 PM
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It's funny how Chorrol.com was once a really busy website, right? But yeah, RobRendell's idea is interesting.

Let me get on topic. So... hotkeys. I'm going to post what is typical for any of my characters: thief, dealer, crusader, adventurer, and so on. I'm going to describe the Xbox's set of hotkeys, 1 thru 8, which correspond to noon (if we're comparing the D-pad to a clock) clockwise to about 10:30 pm.

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Hotkey 1: usually a hand weapon, like my skooma dealer's got a mace. Sometimes, with characters which don't use melee (or only use one weapon at a time) I'll slot this as a magic spell. My crusader might have Turn Undead here.

Hotkey 2: Command Mount spell. All my characters currently ride horses, and hotkey 2 allows them to call their horse.

Hotkey 3: Healing spell. Or for those who don't use spells, this might be healing potions. But #3 always has something to do with healing.

Hotkey 4: Varies. But usually a 'personal' spell such as Detect Life or Nighteye.

Hotkey 5: Varies. My archer's got her bow in this slot. Since this corresponds to 6pm on a clock it's easy to push down, right in the middle of action, if she needs to loose some arrows. /// With magical characters I'll put a defensive spell here, like Shield or Protect. ///

Hotkey 6: Usually light sources. My dealer's got torch here, my Xena adventurer has a light ring, others more magical have actual light spells.

Hotkey 7: This corresponds to 9pm on a clock, and is usually a thrown spell or object. My Xena-clone character's got her chakram here. đź’ĄJoan of Arkay, as a crusader who often travels with others, has Convalescence. Easy to tap #7 if she needs to heal someone in the middle of combat.

My skooma dealer's got his blunderbuss (yes, a gun) slotted in #7.

Hotkey 8: Touch spells or 'personal' spells such as Bound Armor usually go here.

This post has been edited by Renee: Sep 18 2024, 09:57 PM


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TheCheshireKhajiit
post Sep 18 2024, 08:21 PM
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I don’t have a “hard” hotkey setup, but I do find myself putting heals in 3, shield spells in 5, and feather in 9 out of habit. Also, the hotkeys are almost exclusively devoted to spells, as I don’t often play a character that doesn’t utilize a lot of different spell casting. I find magic/combat and magic/stealth hybrid characters to be more fun and interesting than pure versions of the 3 archetypes or combat/stealth hybrids.


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