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> Today In Skyrim (Spoilerific), Like the other one, but with added spoilers!!!
Lopov
post Oct 7 2017, 09:37 AM
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QUOTE
Har har Lopov. biggrin.gif I can promise you, Sir Vyvoor is all Nord. No way he's going to go disco-dancing across Skyrim, like somebody we know.


Oh blast, I was hoping you'd use some animation mod and record a video as he dances with I will survive playing in the background. cool.gif

QUOTE
Sir Vyvoor, unsure if it'd be considered stealing to take food from a farm.


With a name like this, he should be allowed to commit such petty crimes.


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Acadian
post Oct 7 2017, 09:15 PM
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Off to Windhelm next to see if Ulfric survived? Neat motivation to head up there. I hope SV has some warm furs!


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Renee
post Oct 14 2017, 09:05 PM
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Middas, Last Seed 27


Cold, rainy day. That's one thing Vyvoor remembers from his youth: it can get cold at any time in Skyrim, even during summer.

Sir Vyvoor attacked Valtheim towers (and won) the previous evening. Since it was dark by the time he was done, the best thing to do would be to get some rest.

Some bandits had been milling about when he awoke several hours later though. Three of them. A couple of scroungy women attacked him as he woke, and these two lost quickly. A third attacker (an archer) surrendered after going into bleedout mode. Vyvoor, a true believer in second chances, let the man live.*

Early in the afternoon, he discovered Mixwater Mill, a town whose charm greeted him immediately. He spent the rest of the day & night here.

*Mercy mod


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Renee
post Oct 22 2017, 05:05 AM
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Turdas, Last Seed 28, near midnight


Days Passed: 12
Locations Discovered: 15

Hours Slept: 106
Hours Waited: 17

Sir Vyvoor arrives in Windhelm with just 30 Septims to his name, nowhere near enough to rent a room at Candlehearth Hall. It is late at night when he gets there, and he's tired. Luckily, he speaks to a priestess who tells him that Windhelm is the only town to features a temple devoted to Talos. Vyvoor finds this temple, which conveniently has a bedroll for him to sleep in.

(Unlike many of my other characters, Vyvoor will be spending a lot of time in Windhelm. smile.gif )

A second priestess inside of the Talos temple asked Vyvoor if he'd be insterested in taking "donations" for the poor, and he agreed. So Vyvoor has been tasked with finding five people to get money from. Nice little mod-added quest to start with.


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Acadian
post Oct 22 2017, 06:36 PM
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Looks like SV can take care of himself vs bandits. Nice that the Talosian Temple is helping him in Windhelm.


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ghastley
post Oct 25 2017, 04:09 PM
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I need to send my screenshot through the GIMP to brighten it up before I post it, but my character was leaving Solitude, heading for Dragon Bridge, when she met the Carvains coming the other way. So she turned around and followed them, expecting that they'd turn off past Mount Kilkreath.

No, passed that junction and kept going. Maybe off towards the Thalmor Embassy? no, kept going.

They eventually turned at Katla's farm, in full view of the gates of Solitude, and continued under the arch.


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Renee
post Nov 5 2017, 03:18 PM
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I dislike stepping on peoples' toes in these forums, bumping stuff out of the way, and so those of you reading this, make sure you also check out Hecate arriving in Skyrim. Screenshots thread. Thank you.

I wanna continue Sir Vyvoor's back-updates though, just so I can 'catch up' to where I left off with him.

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Fredas, Last Seed 29


Even though I installed a Jobs mod into Sir Vyvoor's game, so far he hasn't been interested in doing any of this mod's jobs! He may do some smithing work eventually, but on this morning of Last Seed 29, it's back to chopping wood. Hopefully somebody will buy all this wood too.

On Loredas (next day), Vyvoor discovers Windhelm's Grey Quarter, and feels more at home here. For one thing, nobody in town offers to buy all the wood Vyvoor has chopped, except one of the dark elf merchants who has a shop here. Once that connection is fulfilled, Sir Vyvoor feels a lot more confident, and his money situation doesn't seem so desperate.

Even though he has more money though, he doesn't feel like renting a room. Candlehearth Hall is warm, but there's a bard there (one of Vyvoor's peeves), and the place is also too expensive. Some of its residents are also snooty, and racists.

So he returns to the Temple of Talos, back to the bedroll on its floor. That will suit him fine.


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Acadian
post Nov 5 2017, 10:31 PM
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Nice spending time in Windhelm and really getting to know the place without rush here, kill that.... smile.gif


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SubRosa
post Nov 5 2017, 11:32 PM
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No toes being stepped on here.

So Sir V is out getting morning wood? And being paid for it? wink.gif


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Lopov
post Nov 6 2017, 07:21 AM
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Many of my characters prefer sleeping outside of inns in Skyrim, just like Vyvoor. Firstly because of the bards, though they can be silenced with mods or made to sing less frequently, and secondly, because scripted conversations in inns go on and on all night, since some NPCs never go to sleep. There's also a mod that makes conversations less frequent but they still happen. It were better if some rentable rooms were in separate cells so it'd be more quieter at nights.


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Renee
post Nov 12 2017, 06:25 PM
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QUOTE(SubRosa @ Nov 5 2017, 05:32 PM) *

No toes being stepped on here.


Okay.

Lopov: Yes, I have that mod which makes conversations less frequent. I tend to turn it on and off, just so there's some variety. biggrin.gif Because at least there isn't as much silence if that mod is on.

Acadian: None of mine so far have spent a significant amount of time in Windhelm, except Mycharonna did the quest with that weird boy, which kept her in town for awhile. ph34r.gif That happened to work just perfectly, since Mych actually did look rather Night Mother-ish.

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Sundas, Last Seed 31, 4E 202


Days Passed: 16

Sundas is the day Sir Vyvoor decides to head into Palace of the Kings, to see about speaking to Ulfric. Vyvoor wants to join the Stormcloaks, he's finally decided firmly, but he also simply wants to speak to Skyrim's High King, since both men shared the same execution cart two weeks ago.

Their meeting is brief. Ulfric initially wondered why a stranger would approach such an important man as he, but once Vyvoor mentioned Helgen, all the sudden it all came back to him. Ulfirc warmed up just a notch, and then dismissed the man who would change the face of Skyrim.

Sir Vyvoor also spoke to a man who wore a huge bear pelt on his head (lol). And this bear-man wants Vyvoor to kill an ice wraith at a place called Serpentstone Island. If Vyvoor can prove he did this, he will then be able to join the Stormcloaks.

Vyvoor is able and willing. He knows what ice wraiths are, and how aggravating they can be. Because he knows this, he wonders if he has to go all the way to some remote island, just to kill some creature which can occasionally be found on the mainland?

This post has been edited by Renee: Nov 12 2017, 06:41 PM


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Acadian
post Nov 12 2017, 10:32 PM
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Getting to know Ulfric and 'Bear-Man'. laugh.gif

Ugh, ice wraiths. kvright.gif


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SubRosa
post Nov 12 2017, 10:44 PM
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Sir V is going to join the Rebel Alliance StermClerks, and fight the Empire? I have done both sides, and usually felt better on the SC side. Though neither is has much in the way of moral high ground. TBH, the civil war just does not do much for me, and I think it would have been a better game without it. But I hope you have a better time with it than I did!

It is funny because I just finished watching The Hobbit, and Richard Armitage (Thorin Oakenshield) always reminds me of Ulfric. He has the look, a great voice, and a similar distaste for elves.


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Lopov
post Nov 13 2017, 08:13 AM
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QUOTE(Renee @ Nov 12 2017, 06:25 PM) *
Vyvoor is able and willing. He knows what ice wraiths are, and how aggravating they can be. Because he knows this, he wonders if he has to go all the way to some remote island, just to kill some creature which can occasionally be found on the mainland?


Don't underestimate the power of the old man with the bear's head. He knows everything and more. ph34r.gif


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Renee
post Nov 17 2017, 01:28 AM
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Cool. Only three more back-updates to post, then I am caught up and can start gaming with Vyvoor again. viking.gif

Yes, Vyvoor respects Sir Bear-Head so far, Lopov. NO spoilers!

Yes, ice wraiths aren't very fun, Acadian. Vyvoor was toying with the idea of just finding one on the mainland and killing it. This might actually work for the quest, problem is, where do we go to find an ice wraith? They don't show up very often. ... But as you'll see, instead I came up with a REALLY creative idea to go where the Stormies want him to go. Hahha!!!

Yes, SubModerator. I've heard about the Civil War, and its lack of luster. I don't mind how Beth wrote the politics of it all, but I did have a problem with the 'war' itself. It doesn't feel much like a war, does it? It feels more like a bunch of minor skirmishes.

I tried to put several mods into Claire Voyance's game (she did the Imperial side) a couple years ago. One of these added extra battles, which was great, but it put all these extra battles in very predictable places, like just outside of Whiterun, for instance. Fair enough. But when Claire returned to Whiterun several days after, and the exact same battle occurred. X-]

The most promising mod is called WARZONES. It is very ambitious, and adds random battles instead of predictable ones. I tried WARZONES and was immediately impressed. .... until the glitches started happening. X-\ And the CTDs. The worst glitch happened just outside of Robber's Gorge. All the sudden, Clare began swimming in mid-air. The river was about 50 feet away, yet she was moving in mid-air like she was swimming, while the battle began.

So yeah, anybody have any Civil War mods you've heard of, I'll check 'em out at least. smile.gif

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Tirdas, early morning, 9th of Heartfire, 4th Era 202

Sir Vyvoor awakes after sleeping outside, next to a campfire. He has no bedroll, and spent the night before in the small mining hostel known as Darkwater Crossing.

In the days before arriving here, he realized (back in Windhelm) that there's no way he'll be able to swim to the island where Ulfric wanted him to kill that ice wraith. The place is too far away, and there are dozens of islands located up north of Windhelm. How will he find the correct one, freezing to death while swimming?

He tried paying one of the ship captains who'd moored their boats onto Windhelm's docks, but nobody was willing to go to some strange, remote island...they only would take him to safe & known destinations, like Solitude or Solstheim.

Finally, Vyvoor managed to find a man who'd sell him a boat, but this man wants 500 gold. Vyvoor has no objection to buying a boat; problem is, if he has more than 100 on his person, that's a rare day for this Nord. So he decided to do some dungeoneering.

Turns out, he does have some dungeon experience, from his days down in Cyrodiil, and this is now part of his backstory. Problem is, even after taking down the evil mages of Morunskar, some bandits at Traitor's Post, and a variety of random enemies along the roads, Vyvoor still only has 93 gold. Whatever he earns, he spends fast on weapon & armor upkeep, food, and an occasional bed.

So right now, he's headed toward another place called Stony Creek Cave. The innkeeper of Mixwater Mill gave Sir Vyvoor a bounty letter, and Jarl Ulfric wants the bandit leader of this cave dead. Hopefully the job will pay really well!


By the glory of Talos!

This post has been edited by Renee: Nov 17 2017, 02:05 AM


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Acadian
post Nov 17 2017, 05:18 PM
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Ah yes, gold-induced dungeoneering! Nice screenshot with the lavender swirly bits. smile.gif


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Lopov
post Nov 17 2017, 05:22 PM
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Sir Vyvoor without his helmet - I think that's for the first time that he doesn't wear one in the screenie. Now all we want is a Lopov shot of the guy.

Good idea of buying a boat to reach the hard-to-reach island. Though he's still quite poor after looting three dungeons, it makes sense if you're using some mods that increase prices of beds.


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SubRosa
post Nov 17 2017, 06:27 PM
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I never understood why they would want you to go to an island in the middle of an arctic sea, that you can only get to by swimming! Bethesda seems to expect everyone to just swim around in the frozen ocean. I guess the idea of roleplaying never occurred to them.


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Winter Wolf
post Nov 24 2017, 06:44 AM
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QUOTE(SubRosa @ Nov 17 2017, 06:27 PM) *

I never understood why they would want you to go to an island in the middle of an arctic sea, that you can only get to by swimming! Bethesda seems to expect everyone to just swim around in the frozen ocean. I guess the idea of roleplaying never occurred to them.


In my current play through I have decided to investigate every part of Skyrim (and Boston)- via the water. Lo and behold Beem-Ja appears, the first Argonian I have used in, like, 6 or 7 years. It is a blast. He jumped off the bridge at Dragonsreach and just drifted around underwater beside the skeleton there.

Rather than pause the game I just got up and headed into the kitchen while my Argonian friend was left there under the water. A few minutes later he still seemed quite happy. It is great fun.

I look forward to exploring the northern coastline and those islands very soon. smile.gif


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SubRosa
post Nov 24 2017, 04:17 PM
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It is fun exploring underwater in Skyrim. You will see all kinds of crazy things, like Elk swimming across Lake Ilinalta, and Necromancers chasing them! I don't think the NPCs can drown in this game, so the animals and them treat it just like it was dry land.


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