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> Mods for Fallout 3 and New Vegas
Renee
post Jul 17 2017, 01:38 AM
Post #181


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QUOTE(Renee @ Jul 2 2017, 07:12 PM) *

I am talking about music from our radio. I see you've posted some info in that thread you linked to, so I'll try that. Thanks.

I never did get this to work. I even found an extractor program. I could see the songs in Bethesda's Fallout 3 > Data > Sound > Radio folder, but even after renaming them, could not get this to work through GNR.

But I did find this mod: On The Road Music?. I was able to replace some of the songs in its Radio folder, so problem solved. biggrin.gif



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SubRosa
post Oct 15 2017, 07:46 PM
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I have added a whole bunch of texture replacers to New Vegas:

PM's HD Ammo Boxes

Bozar Retexture

357 revolver retextured

9mm pistol re-texture

44 Magnum Retexture

9mm Submachine Gun Retextured

Marksman Carbine Retextured

Service Rifle Retextured

Lonesome Road Carbon Shadow Fix


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Lopov
post Oct 16 2017, 10:26 AM
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I finished the War Trash mod yesterday. It's a quest mod where you are sent undercover by the NCR to infiltrate a terrorist cell called War Trash and discover their plans. The mod is suitable for Lee Cyeng except that in his case he was forced to work undercover as a favor to the senators who saved him from the death row. While undercover, you have to do some pretty nasty, actually outright evi things, and while you can turn on War Trash bosses at any time, you never find out their plans if you do, because the quest fails automatically. Still, nobody is forcing you to be evil but of course Lee Cyeng played the game to the end, though even he felt uneasy doing some vile things.

During the mod several important vanilla NPCs die which means a lot of potentially failed quests. This isn't a big issue in Lee's game because he doesn't do many vanilla quests but otherwise this mod can ruin several of them. Nothing game-breaing happens but still, the Mojave is quite different at the end of the mod. You can avoid killing some vanilla NPCs if you have certain high skills but it's very difficult and Lee managed to save only a few.

The mod is very good, one of the best I've played from the Nexus and I still keep thinking of it which means that it really impressed me. Especially close to the ending there are some totally unexpected twists and I don't recall when I was like "Whoa! I never expected that" for the last time.

The mod has some glitches like the dialogue system more or less forces you to choose options, sometimes the dialogue doesn't play out as it should and in conversations some actions are imposed on you even if you never did them but I just imagined that Lee answered in a different way.

Also, at the end of the mod your reputation takes a big hit, it's hard not to end with the Evil rep unless you were a saint before and a lot of factions hate you. Once again, that's suitable for Lee's game because his superiors in the NCR don't care about how people see him, they only care about the mission being completed but I imagine this may bother some players who are in good relations with several factions prior to starting the mod. But once again, if careful, you can partially avoid such things for instance close the end, one of the NCR bases in the Mojave is attacked by War Trash and Lee managed to stay behind, sneaking, so he didn't directly kill almost any NPC soldier. As a a result, he didn't suffer any major consequences from the NCR.


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Lopov
post Oct 28 2017, 06:36 PM
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When I was playing with Lee Cyeng for only three hours, I already had two CTDs in and around Goodsprings, so I downloaded New Vegas Anti Crash- NVAC. Today I surpassed fifty hours and since I installed NVAC, I've never had another CTD. Not a single one.

The most problematic area in my game is the 188 trading post, if approaching it, especially from the south side, the game would very often crash. Now with NVAC active, the game stutters for a second or two but it doesn't crash.



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Renee
post Oct 29 2017, 01:06 AM
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Holy [censored] Lopov, you're at 50 hours. That deserves some cake. cake.gif

I've got several new mods in Cbo's game which I'm loving but the most significant utility-type program is Fallout Stutter Remover?. It comes with an .ini file which allows us to cap our framerates. hehe.gif In my case, I wasn't having problems with low frames, matter of fact my computer runs those frames too fast. In outdoor areas it was averaging somewhere in the 90s.

"In the 90s" sounds great, but the problem was those frames were constantly bouncing around, causing things to be not as smooth. 90 for a few seconds, 92, 88, 87, 95 .. etc. Oddly, going into Options (where we're supposed to be able to make our game match our screen's refresh rate, whatever it's called) did not work for me.

*cheerful Tenpenny Resident voice*:
But with Fallout Stutter Remover, I now can cap my game at 60 fps, no problem! Bon appetit!

This post has been edited by Renee: Oct 29 2017, 01:09 AM


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SubRosa
post Oct 29 2017, 02:04 AM
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QUOTE(Renee @ Oct 28 2017, 08:06 PM) *

Holy [censored] Lopov, you're at 50 hours. That deserves some cake. cake.gif

I've got several new mods in Cbo's game which I'm loving but the most significant utility-type program is Fallout Stutter Remover?. It comes with an .ini file which allows us to cap our framerates. hehe.gif In my case, I wasn't having problems with low frames, matter of fact my computer runs those frames too fast. In outdoor areas it was averaging somewhere in the 90s.

"In the 90s" sounds great, but the problem was those frames were constantly bouncing around, causing things to be not as smooth. 90 for a few seconds, 92, 88, 87, 95 .. etc. Oddly, going into Options (where we're supposed to be able to make our game match our screen's refresh rate, whatever it's called) did not work for me.

*cheerful Tenpenny Resident voice*:
But with Fallout Stutter Remover, I now can cap my game at 60 fps, no problem! Bon appetit!

I use FSR as well, and its Oblivion cousin OSR. The problem with Bethesda games is they are made to run at 60 fps, and no higher. The physics are tied to the frame rate. Going faster than 60 fps actually causes problems in their games. Ojects fly around, quests breaking, and CTDs.

It is also why Gsync monitors won't work with Bethesda games. G-sync monitors usually run at 120hz or 144 hz (frames per second), but that completely wrecks Bethesda games. If you can even get it to work on a Beth game at all.


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Renee
post Oct 29 2017, 02:23 PM
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Oh okay, I see. Yes I use OSR as well. Oddly though, the Vsynch thingie works in Oblivion, even before I used OSR my game would cap at 60 fps. I only use OSR occasionally in towns to cap the game at 30.

Skyrim is the same. Skyrim runs 60 almost all the time, even in towns, so I've never needed any program there (fingers crossed).

Dangit off-topic. I would link y'all to another of my fave mods but it appears that THE Nexus is down. sad.gif

This post has been edited by Renee: Oct 29 2017, 02:26 PM


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Turija
post Nov 6 2017, 09:53 PM
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QUOTE(Renee @ Oct 29 2017, 02:23 PM) *

Oh okay, I see. Yes I use OSR as well. Oddly though, the Vsynch thingie works in Oblivion, even before I used OSR my game would cap at 60 fps. I only use OSR occasionally in towns to cap the game at 30.

Skyrim is the same. Skyrim runs 60 almost all the time, even in towns, so I've never needed any program there (fingers crossed).

Dangit off-topic. I would link y'all to another of my fave mods but it appears that THE Nexus is down. sad.gif


Hey Renee! *waves*. I just started modding FO3 a couple weeks ago after years of on and off play on the Xbox. After struggling with stability issues for a couple weeks I remembered that I had to run Oblivion at 30 FPS to get a stable game. So I dropped the FPS in FSR from 59 to 30 and voila my FO3 game now seems pretty stable. I run classic Skyrim at 59 FPS without issue and almost never crash but for some reason I can’t get a stable Oblivion or Fallout 3 game at any other FPS but at 30 FPS I can play for hours without a crash or freeze.

I’m running GNR Enhanced and Enclave Enhanced and sometimes I just let the game run when I am doing other things around the house so I can listen to the music.

I’m also running FWE, Iron Sights, DC Interiors and Metro Cab Interiors and enjoying the modded game much more than vanilla.
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Lopov
post Nov 8 2017, 05:34 PM
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Welcome to the wasteland, Turija!

I also enjoy modded Fallout(s) more than vanilla though my New Vegas is much more modded than FO3, in FO3 I'm satisfied with much less mods. I also use most of those you mentioned except FWE and Iron Sights.


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Renee
post Nov 8 2017, 06:43 PM
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Yes, Lopov, your New Vegas does have a lot of mods (for you). But it's because you keep finding stuff which match Lee's gameworld, how can you resist? biggrin.gif

Turija: GOod to see you! Hey, let me know how Fallout Wasteland Edition (FWE) does for you. I was curious about that mod last summer but it seemed too much of an overhaul. I had a feeling it'd conflict with some of the stuff I had in my game, so I never tried FWE. Been curious though. How is your experience with FWE?



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Turija
post Nov 9 2017, 05:17 AM
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Well, you know me, I’ve always enjoyed old school stat driven roleplaying overhauls like Maskars Oblivion Overhaul and Requiem. FWE seems like the FO3 version. So far I’m really enjoying it. Most of the gameplay features can be toggled or adjusted, which I like. It also adds some neat new perks, new chems, new weapons and some new enemy variants, all of which are very seemless and seem like they could have been part of the original game. FWE also integrates Skyrim style sprinting and a slow time feature called “bullet time” that works like the Skyrim slow time archery perk. Like any big overhaul it does present compatibility issues with some mods. But xEdit works the same in FO3 as Skyrim and Oblivion so I’ve been able to easily resolve any conflicts that were not already covered by existing patches. FWE doesn’t really alter the landscape so there is no need for landscape patches and you don’t really have to worry about it conflicting with navmesh edits from other mods.
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TheCheshireKhajiit
post Nov 9 2017, 05:25 AM
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QUOTE(Turija @ Nov 8 2017, 10:17 PM) *

Well, you know me, I’ve always enjoyed old school stat driven roleplaying overhauls like Maskars Oblivion Overhaul and Requiem. FWE seems like the FO3 version. So far I’m really enjoying it. Most of the gameplay features can be toggled or adjusted, which I like. It also adds some neat new perks, new chems, new weapons and some new enemy variants, all of which are very seemless and seem like they could have been part of the original game. FWE also integrates Skyrim style sprinting and a slow time feature called “bullet time” that works like the Skyrim slow time archery perk. Like any big overhaul it does present compatibility issues with some mods. But xEdit works the same in FO3 as Skyrim and Oblivion so I’ve been able to easily resolve any conflicts that were not already covered by existing patches. FWE doesn’t really alter the landscape so there is no need for landscape patches and you don’t really have to worry about it conflicting with navmesh edits from other mods.

This FWE does sound like an interesting mod. If Khajiit ever gets back into Fallout3/NV he may give it a try.


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Turija
post Nov 9 2017, 12:16 PM
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QUOTE(TheCheshireKhajiit @ Nov 9 2017, 05:25 AM) *

QUOTE(Turija @ Nov 8 2017, 10:17 PM) *

Well, you know me, I’ve always enjoyed old school stat driven roleplaying overhauls like Maskars Oblivion Overhaul and Requiem. FWE seems like the FO3 version. So far I’m really enjoying it. Most of the gameplay features can be toggled or adjusted, which I like. It also adds some neat new perks, new chems, new weapons and some new enemy variants, all of which are very seemless and seem like they could have been part of the original game. FWE also integrates Skyrim style sprinting and a slow time feature called “bullet time” that works like the Skyrim slow time archery perk. Like any big overhaul it does present compatibility issues with some mods. But xEdit works the same in FO3 as Skyrim and Oblivion so I’ve been able to easily resolve any conflicts that were not already covered by existing patches. FWE doesn’t really alter the landscape so there is no need for landscape patches and you don’t really have to worry about it conflicting with navmesh edits from other mods.

This FWE does sound like an interesting mod. If Khajiit ever gets back into Fallout3/NV he may give it a try.


This Khajiit is sure enjoying it. FWE comes with an alternate start option, so I’m roleplaying a scavenger who snuck out of Vault 101 at age ten, right after he got his first B.B. gun and has been scavenging the wastes ever since. FWE’s additional crafting options helps here. There is a perk that lets you reload ammo, so you can convert extra minigun ammo (plus scrap metal and tin cans) to feed your sniper rifle or .44 magnum, for example. You can also craft “repair parts” from scrap metal with high enough repair skill to repair your sniper rifle and other rare gear yourself. There’s also a perk called Rad Child that’s similar to the vanilla perk Rad Regeneration that you can take at about Level 6, but unlike Rad Regeneration, Rad Child lets you regenerate limbs and health (stacks with Rad Regeneration), but consumes the radiation to do so. So, this gives you an alternative way to reduce your radiation and heal at the same time, turning radiation into a resource you can manage. This combination of perks really makes it feel like a character who grew up in the wastes and is at home there, who is completely self sufficient in the wastes and does not need civilization to survive.

FWE also has a primary needs option (sleep/hunger/thirst), which I really like but can be toggled off for those who don’t want that type of thing.
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Lopov
post Nov 9 2017, 01:23 PM
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Looks like a lot of things from FWE were later used in vanilla New Vegas, there's even a perk called Rad Child IIRC. Though probably it was the other way around, and FWE uses some ideas from New Vegas. wink.gif


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Renee
post Nov 9 2017, 02:53 PM
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Oh yeah, that's right. We have two Khajiit here now. rollinglaugh.gif

Cool, thanks for explaining. I won't add FWE into Cho or Janet's games, since the are long-standing and I don't wanna mess anything up, but if I roll a new character this coming spring maybe I'll try it.

One mod I tried last summer which added loads of content was MMM, but I was not satisfied with this mod for Fallout 3, because it only adds aggressive creatures, and it adds a LOT of them. mad.gif The Oblivion version of MMM for instance adds farm animals and a lot of non-threatening creatures, so that Cyrodiil's fauna feels more balanced. For some reason, Fallout's version does not follow this trend.

I may actually go into the Fallout version at some point with FO3Edit, and make some changes. Bring down the Aggression of several creatures, because a world in which everything attacks us just doesn't seem real. "It's a videogame though" isn't really an excuse. smile.gif there has to be some balance.


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Turija
post Nov 9 2017, 09:26 PM
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QUOTE(Lopov @ Nov 9 2017, 01:23 PM) *

Looks like a lot of things from FWE were later used in vanilla New Vegas, there's even a perk called Rad Child IIRC. Though probably it was the other way around, and FWE uses some ideas from New Vegas. wink.gif


You are probably right that FWE took the idea from NV. I haven’t played much of NV yet but I just read the description of the NV perk and I think I like the way they implemented it in FWE better. Unlike NV, you have to be at least at advanced rad poisoning before you get any healing from the perk, so there is a bit more of a debuff involved in FWE, and the amount of healing per second is a lot less with FWE. Healing also consumes radiation (1 point of radiation for one point of health) with the perk in FWE, which makes sense since your body is using the energy from the radiation to heal. This also helps keep your radiation level from getting too high but at the same time it limits your ability to heal since the healing stops once your radiation level drops to 400. So then you find yourself needing to go out and get exposed to some more radiation in order to heal more. I’ve only recently taken this perk but found it to be a fun mechanic so far, although it makes healing up after a battle a lot easier, so you’re not constantly needing to find a bed to heal and can save your stimpacks for tough battles.

This post has been edited by Turija: Nov 9 2017, 09:27 PM
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Lopov
post Nov 13 2017, 05:03 PM
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I don't understand one thing on the Nexus, not just for Fallout but still - for instance, I want to search for the companion mod Willow but if I click on the Companions category on the Nexus, it doesn't appear at all, neither it appears if I type 'willow' in the search box. But if I type into Google 'new vegas willow', I immediately see the mod and clicking on it brings me to the mod site on the Nexus. Where's the catch?

P.S.
There are many such mods, not just Willow.


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Renee
post Nov 13 2017, 05:46 PM
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QUOTE(Lopov @ Nov 13 2017, 11:03 AM) *

P.S.
There are many such mods, not just Willow.

Now that you mention it, yes, this is true for me too. Sometimes I can find that I'm looking for. Other times I can't find it unless i use Bing or Google.


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SubRosa
post Nov 13 2017, 11:33 PM
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QUOTE(Lopov @ Nov 13 2017, 11:03 AM) *

I don't understand one thing on the Nexus, not just for Fallout but still - for instance, I want to search for the companion mod Willow but if I click on the Companions category on the Nexus, it doesn't appear at all, neither it appears if I type 'willow' in the search box. But if I type into Google 'new vegas willow', I immediately see the mod and clicking on it brings me to the mod site on the Nexus. Where's the catch?

P.S.
There are many such mods, not just Willow.

I often have the same problem. Sometimes it is because of spelling. For example if you search for "Dwarven Bow", you wont find "Dwarven Black Bow", because it is looking for the words in a specific order.

But other times I do the same kind of search you did with one word, and it shows up in Google, but not from the Nexus' own search engine. It must be an issue with their search function.


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Kane
post Feb 21 2018, 05:11 PM
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As someone who is playing Fallout 3 for the first time - this thread is excellent! I'll be tracking and downloading a lot of these mods, me thinks. smile.gif

QUOTE(SubRosa @ May 24 2016, 08:48 AM) *
Now that I am back to playing FO3 again, I have a few more mods for it to share.

FO3 Flora Overhaul gives the Capital Wasteland a whole new look. It comes in several flavors, from total devastation to forested. I am using the forested edition, which seems more realistic for 200 years after the war.

Farms of the Wasteland adds crops to the various settlements. It seems to have a very small footprint, and just changes a few small areas around the settlements to add in the corn. It doesn't add any npcs, or do anything else. But it does convey a great sense that these places are self-sufficient.

A World Of Pain for Fallout 3 adds in a bunch of new interior spaces throughout the wasteland. So far I have only come across one of the new places in Greyditch. It was very well built, with a lot of attention to detail and clutter that made the space come alive (or come destroyed!). It was a real tough battle with the enemies though.

I did not like the lighting either, but I never do. So I made a small mod for it that gave every new interior the Shack Default lighting and image space. I put that before Fellout in my load order, and now it looks much nicer.

QUOTE(SubRosa @ Jul 31 2016, 11:05 AM) *
I also use FOMM as well, plus The Fallout Script Extender (FOSE), which a lot of mods require.

QUOTE(SubRosa @ Dec 10 2015, 09:59 PM) *
I have started using a few new mods for my latest FO3 character Loviatar.

Wattz Laser Weapons - adds two new laser pistols and two rifles, based on those from the classic Fallout games. There is a version that replaces all the vanilla laser weapons, and a standalone (I am using the latter).

EVE - Energy Visuals Enhanced - I just stared using this, so I am not absolutely sure about it. It looks like it overhauls all the energy weapon visual effects, like how bodies explode and turn to ash, etc...

Hot Energy - allows you to use energy weapons to burn though locks, instead of picking them. Your success is based off your Energy Weapons skill. Works great for an energy weapon user!

I also created my own home-made Radiation Resistance mod. I found out it is really easy to change the maximum Rad Resistance cap from 85% up to 100%. All you have to do is change the Game Setting fPlayerMaxResistance. The number you put it becomes the new cap.

QUOTE(SubRosa @ Jul 5 2015, 06:57 PM) *
I have been using Fallout 3 Realistic Wasteland Lighting for a while now. It is a subtle, but excellent mod that makes the wasteland exteriors look brilliant. I have never seen Megaton look this good. It also plays well with Fellout. I found it works best if you put it before Fellout in your load order.

QUOTE(SubRosa @ Jun 28 2015, 09:57 PM) *
I linked to a few mods in the screenshot topic, which deserve a place here as well:

Merc Adventurer Armor is basically the vanilla Merc Adventurer outfit, with some other pieces of merc clothing added on to make it look more substantial.

Loboto-mod for Point Lookout allows you to do the Point Lookout main quest without having to go to the cave to get lobotomized.


QUOTE(SubRosa @ Apr 16 2015, 02:37 PM) *
Now this is a great idea for a topic of its own. I never used to have a lot of FO3 mods. But I have added a lot lately.

Fallout Mod Manager is of course the first one, OBMM's twin for FO3 and FONV.

Fellout - Removes the green tint on everything in the game, and makes the colors normal again. I modded this heavily to make the nights brighter, and just tweak how I want things. You can get it here on Dropbox.

Pitt Gal Stats - Replaces the pipboy with a pipgirl.

Children of the Wasteland - Makes children playable.

Shojo Race - Adds an anime inspired child race.

Custom Race Endings Broken Steel OverRide - Fixes a bug with using custom races in Broken Steel (after finishing the main quest).

Hair Pack - Corean and Ren's Hair from Oblivion, ported to FO3.

Mystyks Faces - Adds some new savegames with character faces, and HD face textures.

Auto Aim Fix - Disables the auto aim, and stops bullets from rising after 30 meters.

KT's Center Camera - Centers the camera.

Arwen XPR - Extreme - Reduces the experiences points you get. I further modded it so that it gives even less xp.

CRAFT - Allows you to use multiple mods that mod the workbenches.

CRAFT Energy Ammo - Allows you to create energy ammo at workbenches. I modded it to streamline the requirements down to a fission battery. I also used it as a template to make a mod that allows you to craft firearm ammo out of scrap metal.

T3T Misc Item Icons - adds more pics in the pipboy for stuff.

Karma Revamp Mod - Makes it a lot harder to change your karma level.

Lucky Hacking - Makes hacking terminals less brain work by displaying only 5 words you have to pick from to hack a computer.

dB No Screen Blood - An option from Enhanced Blood Textures, turns off the blood on the screen.

Blanket - Gives you blankets so you can sleep anywhere.

SariD's Pose Pack - For screenshots.

Scopeless 44s - Takes those scopes off the .44 Magnums. Dirty Harry didn't need a telescopic sight for his Magnum, neither do I.

Some Katanas - For my samurai characters.

Gauss DX - A bunch of fixes and new textures to the gauss rifle.

Crosshair Toggle - Lets you hotkey the crosshair on and off, as well as set the game to automatically hide it when you sheath your weapon.

Logoless Talon Armor - A suit of black combat armor. What is not to like?

Outcast Recon Armor - A suit of red and black recon armor.

Babe Recon Armor - A suit of black recon armor. I modded it to remove the mesh it came with, as it had ridiculously skinny arms. Instead I set it to use the default recon armor mesh.

Ranger Helmet Texture Unlocker - Fixes an issue with the Reilly's Ranger Helmet using the default combat armor helmet texture.

M110 Sniper Rifle - Adds a RL M110 sniper rifle.

Millenia Arms - Colt M4A1 - Adds an M4 carbine. I modded it to make the Grunt Perk from Honest Hearts work with it. I also tweaked the stats to reduce the spread, and match the same damage as the Marksman Carbine.

Higher Quality AntAgonizer Costume - An HD texture replacer for Anty's outfit.

Dogmeat Husky - A husky retexture for Dogmeat.

MZ Samurai and combat female armor replacers - Makes the combat armor and samurai armor a bit more curvier, without being chainmail bikinis.



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