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Fallout 4 - spoiler version |
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mALX |
Dec 5 2015, 06:44 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Destri Melarg @ Dec 5 2015, 12:35 PM) QUOTE(mALX @ Dec 5 2015, 08:55 AM) Okay, Hazmick - my son just told me he is buying Fallout this weekend; so I'll be playing it when he is out of the house = so if you want to give some tips on how to make awesome rooms like these here, I'm all ears !!!
Since I know you like watching Youtube videos as much as I do: https://www.youtube.com/watch?v=MvgEA2LDNWMWOO HOO! Thanks! *mALX runs off to watch vid...*
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Destri Melarg |
Dec 5 2015, 06:51 PM
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Mouth
Joined: 16-March 10
From: Rihad, Hammerfell
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QUOTE(mALX @ Dec 5 2015, 09:44 AM) QUOTE(Destri Melarg @ Dec 5 2015, 12:35 PM) QUOTE(mALX @ Dec 5 2015, 08:55 AM) Okay, Hazmick - my son just told me he is buying Fallout this weekend; so I'll be playing it when he is out of the house = so if you want to give some tips on how to make awesome rooms like these here, I'm all ears !!!
Since I know you like watching Youtube videos as much as I do: https://www.youtube.com/watch?v=MvgEA2LDNWMWOO HOO! Thanks! *mALX runs off to watch vid...* There's actually a series of 3 I think that will tell you everything you need to know. After that, and judging by the great work you did modding Oblivion for Maxical, I imagine that I will be looking to you for advice in a few weeks!
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mALX |
Dec 5 2015, 07:00 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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Oh, he gave some great tips I hadn't heard before! QUOTE(Destri Melarg @ Dec 5 2015, 12:51 PM) QUOTE(mALX @ Dec 5 2015, 09:44 AM) QUOTE(Destri Melarg @ Dec 5 2015, 12:35 PM) QUOTE(mALX @ Dec 5 2015, 08:55 AM) Okay, Hazmick - my son just told me he is buying Fallout this weekend; so I'll be playing it when he is out of the house = so if you want to give some tips on how to make awesome rooms like these here, I'm all ears !!!
Since I know you like watching Youtube videos as much as I do: https://www.youtube.com/watch?v=MvgEA2LDNWMWOO HOO! Thanks! *mALX runs off to watch vid...* There's actually a series of 3 I think that will tell you everything you need to know. After that, and judging by the great work you did modding Oblivion for Maxical, I imagine that I will be looking to you for advice in a few weeks! I'll check out those other vids too. I plan to rewatch this one once I've started playing the game, set up my laptop next to my son's TV, lol. Oh, if you clear out the debris houses in Sanctuary; does the bunker disappear?
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mALX |
Dec 5 2015, 07:09 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Destri Melarg @ Dec 5 2015, 01:05 PM) QUOTE(mALX @ Dec 5 2015, 10:00 AM) Oh, if you clear out the debris houses in Sanctuary; does the bunker disappear?
Unfortunately you can't clear all the houses in Sanctuary… only the ruined ones. The Bunker is behind one you can't clear, so it stays. Oh, well - I didn't want to lose the bunker, so that is good then. Only bad is that the number of supplies you can glean from Sanctuary is limited by those houses. By the way, if anyone can name some great deposits for finding building supplies, feel free to list/post them here! I do plan to play with the settlements rather than race out and "find my son,"
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hazmick |
Dec 5 2015, 09:54 PM
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Mouth
Joined: 28-July 10
From: North
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Glad everyone likes the bar Alice's settler's seem to love it. QUOTE(Destri Melarg @ Dec 5 2015, 07:51 AM) How do you get all your settlers to congregate at the bar?
All settlers automatically gather around the bar at the end of the day, around 8PM. QUOTE(Lopov @ Dec 5 2015, 03:58 PM) Is the robot in the 2nd pic a waiter or a guest?
That's Codsworth, who spends his time wandering around Sanctuary. He was your butler before the bombs fell, but he doesn't do much butlering anymore. mALX - Building is super easy once you play around with it for a little while. If you're planning to go into settlement building then make sure to put lots of points into Charisma - lots of settlement related perks in there. I'd advise doing a sweep and clear of Sanctuary ASAP and just scrap everything you find - cars and trees included.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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hazmick |
Dec 6 2015, 06:32 AM
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Mouth
Joined: 28-July 10
From: North
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QUOTE(mALX @ Dec 6 2015, 04:41 AM) Oh no! You lost that gorgeous settlement you built? Gaaaargh!!!!!
I prefer to think of it as a surprise renovation project By avoiding the Minutemen in Concord I won't get those settlers coming to Sanctuary, which is a good thing because 3 of those 5 people are the most annoying characters in the game and can't be...disposed of...once they move in. New Sanctuary will be exactly how Alice and I want it. The most annoying part of starting again is having to re-capture all of the other settlements. Alice had cleared and populated every settlement on the map, and linked them together with trade routes - even the settlement located on an island! It'll take some time to redo all that stuff.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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mALX |
Dec 6 2015, 03:53 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(hazmick @ Dec 6 2015, 12:32 AM) QUOTE(mALX @ Dec 6 2015, 04:41 AM) Oh no! You lost that gorgeous settlement you built? Gaaaargh!!!!!
I prefer to think of it as a surprise renovation project By avoiding the Minutemen in Concord I won't get those settlers coming to Sanctuary, which is a good thing because 3 of those 5 people are the most annoying characters in the game and can't be...disposed of...once they move in. New Sanctuary will be exactly how Alice and I want it. The most annoying part of starting again is having to re-capture all of the other settlements. Alice had cleared and populated every settlement on the map, and linked them together with trade routes - even the settlement located on an island! It'll take some time to redo all that stuff. Oh, these are good tips! That is amazing that you got all the settlements and trade routes set up before! Did all your settlements look as good as that one you showed us screens of? Are there any other things you might do differently in your renovation? I would love it if you made a VLog of your re-establishing these settlements; yours looked awesome! There is one settlement someone made a video of called "The Castle" - and from the comments it must have been spectacular, but the vid was removed for some reason, so I never got to see it.
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hazmick |
Dec 6 2015, 04:58 PM
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Mouth
Joined: 28-July 10
From: North
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QUOTE(mALX @ Dec 6 2015, 02:53 PM) Oh, these are good tips! That is amazing that you got all the settlements and trade routes set up before! Did all your settlements look as good as that one you showed us screens of? Are there any other things you might do differently in your renovation? I would love it if you made a VLog of your re-establishing these settlements; yours looked awesome! There is one settlement someone made a video of called "The Castle" - and from the comments it must have been spectacular, but the vid was removed for some reason, so I never got to see it. The Castle is Fort Independence. You take it as part of the Minutemen questline, but you can settle there without having to join them if you want. If you join the Minutemen at a later date then they just move right in since it's already clear. It's got tall walls and is already wired up with electricity (just needs some generators) but there's not actually much room for expansion due to a big radio tower in the middle of the courtyard. There are very few settlements that are as big as Sanctuary. Most settlements just had a shelter, some crops, and some turrets - most didn't even have walls! There are 2 main ones that I'll focus on - Starlight Drive-In and Spectacle Island. Those 2 are all large enough for a good sized settlement. The Drive-in has a huge area of flat land which is perfect for building structures. I use that as a staging area for the whole operation - putting a recruitment beacon there and sending settlers to other locations as they arrive. Spectacle Island is huge, so I plan on building a large community there. The only problem would be the large number of Mirelurks on the island. Turrets and walls should keep them at bay. Not sure about a VLog, but I might make a thread and throw everything in there.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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mALX |
Dec 6 2015, 05:19 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(hazmick @ Dec 6 2015, 10:58 AM) QUOTE(mALX @ Dec 6 2015, 02:53 PM) Oh, these are good tips! That is amazing that you got all the settlements and trade routes set up before! Did all your settlements look as good as that one you showed us screens of? Are there any other things you might do differently in your renovation? I would love it if you made a VLog of your re-establishing these settlements; yours looked awesome! There is one settlement someone made a video of called "The Castle" - and from the comments it must have been spectacular, but the vid was removed for some reason, so I never got to see it. The Castle is Fort Independence. You take it as part of the Minutemen questline, but you can settle there without having to join them if you want. If you join the Minutemen at a later date then they just move right in since it's already clear. It's got tall walls and is already wired up with electricity (just needs some generators) but there's not actually much room for expansion due to a big radio tower in the middle of the courtyard. There are very few settlements that are as big as Sanctuary. Most settlements just had a shelter, some crops, and some turrets - most didn't even have walls! There are 2 main ones that I'll focus on - Starlight Drive-In and Spectacle Island. Those 2 are all large enough for a good sized settlement. The Drive-in has a huge area of flat land which is perfect for building structures. I use that as a staging area for the whole operation - putting a recruitment beacon there and sending settlers to other locations as they arrive. Spectacle Island is huge, so I plan on building a large community there. The only problem would be the large number of Mirelurks on the island. Turrets and walls should keep them at bay. Not sure about a VLog, but I might make a thread and throw everything in there. Oh, that would be Awesome! I saw Spectacle Island in a vid once, but the guy was just setting it on his map and searching for a boss to fight that he thought should be there, like a tougher mirelurk or something. (which he didn't find, but did find plenty of the regular ones). How do you set up access to it for NPC's? Do you put a dock all the way to it? (or a boat trip?) I'll have to look up that drive-in one in vids and see what kind of settlements people have been putting up there, it sounds like a great place to build if it is like I'm picturing = that drive-in from Fallout 3 that had raiders and vicious dogs that was near Andale.
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SubRosa |
Jan 21 2016, 06:19 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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