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> Fallout 4 Mods
SubRosa
post Sep 9 2017, 07:41 PM
Post #281


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It is very good for figuring out which mods that items come from, or the IDs of Npcs. Not to mention for manually deleting things like ash piles.

Mod Configuration Menu is now out for F4. Download it now!

This post has been edited by SubRosa: Sep 9 2017, 07:42 PM


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TheCheshireKhajiit
post Sep 11 2017, 04:45 AM
Post #282


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Anyone here try the E-11 Blaster mod?

This post has been edited by TheCheshireKhajiit: Sep 11 2017, 04:45 AM


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SubRosa
post Sep 11 2017, 08:22 PM
Post #283


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Not me. It breaks immersion too much for me.


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TheCheshireKhajiit
post Sep 11 2017, 08:36 PM
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QUOTE(SubRosa @ Sep 11 2017, 02:22 PM) *

Not me. It breaks immersion too much for me.

Good point.


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TheCheshireKhajiit
post Sep 15 2017, 09:25 AM
Post #285


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A couple of mods Khajiit tried:

Dogmeat Wolf Retexture
https://i.imgur.com/VfsVcaf.jpg
https://i.imgur.com/8atfgXS.jpg

Tomahawk weapon
https://i.imgur.com/qMr7x61.jpg

This post has been edited by TheCheshireKhajiit: Sep 15 2017, 09:26 AM


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SubRosa
post Sep 19 2017, 02:25 AM
Post #286


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Pip-Boy Colors (Akira Edition Pipboy) - has five different color options for the Pip-Boy - black, red, orange, green, and blue. It also has some extra "stickers" you can manually copy and paste into the texture files if you want. I am using the blue option for Killer Frost.

Institute Pip-Boy - is a white Pip-Boy

This post has been edited by SubRosa: Sep 19 2017, 02:25 AM


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TheCheshireKhajiit
post Sep 19 2017, 03:44 AM
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QUOTE(SubRosa @ Sep 18 2017, 08:25 PM) *

Pip-Boy Colors (Akira Edition Pipboy) - has five different color options for the Pip-Boy - black, red, orange, green, and blue. It also has some extra "stickers" you can manually copy and paste into the texture files if you want. I am using the blue option for Killer Frost.

Institute Pip-Boy - is a white Pip-Boy

Khajiit runs UCO and its addons, one of which lets you change the color of your Pip-Boy. Victoria is currently using a black Pip-Boy. biggrin.gif

This post has been edited by TheCheshireKhajiit: Sep 19 2017, 03:45 AM


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TheCheshireKhajiit
post Sep 21 2017, 09:56 PM
Post #288


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Craaap!! Fallout4 updated again so the SE is out of date, again. This is truly annoying.


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SubRosa
post Sep 21 2017, 10:28 PM
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It's more Creation Club garbage. It looks like every time they add something to it, they update the game with all the new content they force you to download.

You need to keep Steam in Offline Mode. You can still play that way without being forced to update.


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TheCheshireKhajiit
post Sep 21 2017, 10:32 PM
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QUOTE(SubRosa @ Sep 21 2017, 04:28 PM) *

It's more Creation Club garbage. It looks like every time they add something to it, they update the game with all the new content they force you to download.

You need to keep Steam in Offline Mode. You can still play that way without being forced to update.

Thanks I'll definitely have to do this as it's really obnoxious


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SubRosa
post Sep 23 2017, 06:56 PM
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Fallout4.exe Auto-Backup - This makes a backup of your Fallout4.exe file. That way if Steam updates your game, you can still go back to your backup file and still play the game with F4SE.


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TheCheshireKhajiit
post Sep 23 2017, 07:02 PM
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QUOTE(SubRosa @ Sep 23 2017, 12:56 PM) *

Fallout4.exe Auto-Backup - This makes a backup of your Fallout4.exe file. That way if Steam updates your game, you can still go back to your backup file and still play the game with F4SE.

Thanks for that. Khajiit has also turned off automatic updates on Steam and set it to download on launch. Good thing about F4SE is that it won't download the update when launching the game through that so this should solve the problem.


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SubRosa
post Sep 24 2017, 08:01 PM
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F4SE has been updated to work with Bethesda's latest update. So has Mod Configuration Menu, LooksMenu, and Better Console (all use F4SE).


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TheCheshireKhajiit
post Sep 24 2017, 08:12 PM
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QUOTE(SubRosa @ Sep 24 2017, 02:01 PM) *

F4SE has been updated to work with Bethesda's latest update. So has Mod Configuration Menu, LooksMenu, and Better Console (all use F4SE).

Thanks for the heads up.


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SubRosa
post Nov 6 2017, 10:13 PM
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Classic Combat Armor = brings back the good old Fallout 3 style combat armor, with a bunch of faction and color schemes.


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TheCheshireKhajiit
post Nov 9 2017, 05:37 AM
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So maybe someone here can explain to this one what is happening to our mods now that Bethesda is updating the game every time they crap out new Creation Club updates. Khajiit has his game set to only update when he starts it through Steam, which he never does since he launches it through F4SE. If he didn't do this, the game would update and his version of F4SE would need to be updated too. So, this one is really asking if all of the other mods need to be updated every time the game updates or are they safe?

This post has been edited by TheCheshireKhajiit: Nov 9 2017, 05:39 AM


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SubRosa
post Nov 9 2017, 09:52 PM
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I think every mod that uses F4SE has to be updated as well. The last time it happened I had to update Looksmenu and a few other mods, as well as F4SE.


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TheCheshireKhajiit
post Nov 9 2017, 10:58 PM
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QUOTE(SubRosa @ Nov 9 2017, 02:52 PM) *

I think every mod that uses F4SE has to be updated as well. The last time it happened I had to update Looksmenu and a few other mods, as well as F4SE.

But it's fine if one doesn't update F4SE, right?


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SubRosa
post Nov 9 2017, 10:58 PM
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QUOTE(TheCheshireKhajiit @ Nov 9 2017, 04:58 PM) *

QUOTE(SubRosa @ Nov 9 2017, 02:52 PM) *

I think every mod that uses F4SE has to be updated as well. The last time it happened I had to update Looksmenu and a few other mods, as well as F4SE.

But it's fine if one doesn't update F4SE, right?

Yes, so long as you keep Steam in offline mode you do not have to update anything.


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Kane
post Nov 9 2017, 11:05 PM
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Apparently updates will no longer break the script extenders.


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