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Acadian |
Sep 24 2014, 08:00 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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The purpose of this thread is to help folks find Skyrim mods. Inquiries can fit into several categories, such as: -An idea that you think would be good for a mod – is there such mod already out there? - A known mod that you are considering – anyone here at chorrol used it and had good/bad luck with it? - Trying to pick from among several mods that do sort of the same thing. Which one is best – or at least what are some experience-based considerations. * Naturally, I currently have something in mind, so here goes: I very much miss my ‘Innocent’ voice set that Buffy uses in Oblivion. It used triggers and comments inspired by the Baldur’s Gate series. I recall that SubRosa used the same mod only with differing voice sets such as Imoen or Viconia. Anyway, I’m looking for something similar for Skyrim. I know that battle taunts are part of it and that's okay, but I’m actually more interested in non-fighting comments. I seem to recall Grits mentioning using Player Voicesets. The support and level of endorsement for the mod on Nexus seem good. Before I try it, any comments on this mod or ideas for one that might suit my purposes better?
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Grits |
Sep 25 2014, 02:38 AM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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OK, I ran Sofie through some adventures tonight. As I thought there aren’t many voice events other than combat for this mod. Entering a town, casting a spell, going into sneak mode, general chatter and such are not voiced. I looked around a little and it seemed that nanahane’s Additional Player Voices for Skyrim has more voice events, and people have made their own voice sets to use with this mod. So maybe replace the wav files with Buffy’s voice from Oblivion? The drawback for me is that as far as I could tell you can only use one voice at a time with nanahane’s mod. Not a problem for Buffy of course, but you can imagine the arguing in Jerric’s world. I’m interested to hear if anyone has tried this one or used it to make a voice set of their own.
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Acadian |
Sep 25 2014, 06:17 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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Thanks so much to both of you! This morning I installed PlayerVoicesets and it is working fine. Sure enough, young/eager is the best option for Buffy (Grits, you know her well). Tinkering with the additional voices mod to swap out wav files is beyond my comfort level, so I'll stick with the simple mod for now. I would be interested to see if either of you have good luck doing that though. Thanks again!
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Grits |
Sep 27 2014, 11:51 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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I’m glad Buffy’s now able to speak her mind! Rider, it’s good to hear that about Falskaar. I have it installed in Sofie’s game and she’s already made a plan to explore what I know will lead her there. She just has to fulfill her promise to Ma first. I’m also interested in a set of Command spells, Acadian. I don’t know of a mod, but I poked around a little in the CK to see what’s already there. It’s way over my head of course, but that’s where I’m used to starting. I’m thinking of a targeted spell like the Oblivion spells, not the area effect that (I think) the existing Shouts and Bosmer power use. It would be great if someone found a mod already made!
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SubRosa |
Oct 12 2014, 02:23 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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It is actually very easy to create new sound sets with this. All you need are the original sound files. Since it uses .wav files, which is the most basic sound file type, that makes it even easier. There are over a dozen different sound events, and each has a different folder that is clearly named. Such as Bowshowt, which plays when you fire a bow, and so on. Each folder can have 10 sound files in it, and again, they are simply named - bow1, bow2, etc...
So you just take your original files, copy the ones you want to the sound event folders you want, and rename them. I discovered that if you only have 1 sound file, it will only play one time in 10 when that event happens. So if you want to hear a sound played every time you fire a bow, you have to make 10 copies of the file, and number them bow1 - bow10. If you only want to hear it half the time, make 5 copies, and so on. This is actually rather nice, since it lets you control the frequency that you hear something.
I amplified Viconia and Imoen, and am back to do more testing. So far so good.
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mALX |
Oct 12 2014, 03:31 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(SubRosa @ Oct 11 2014, 09:23 PM) It is actually very easy to create new sound sets with this. All you need are the original sound files. Since it uses .wav files, which is the most basic sound file type, that makes it even easier. There are over a dozen different sound events, and each has a different folder that is clearly named. Such as Bowshowt, which plays when you fire a bow, and so on. Each folder can have 10 sound files in it, and again, they are simply named - bow1, bow2, etc...
So you just take your original files, copy the ones you want to the sound event folders you want, and rename them. I discovered that if you only have 1 sound file, it will only play one time in 10 when that event happens. So if you want to hear a sound played every time you fire a bow, you have to make 10 copies of the file, and number them bow1 - bow10. If you only want to hear it half the time, make 5 copies, and so on. This is actually rather nice, since it lets you control the frequency that you hear something.
I amplified Viconia and Imoen, and am back to do more testing. So far so good.
Does it use the same Wav files that Oblivion used for FX - (like Mono/16000/etc)?
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mALX |
Oct 12 2014, 05:57 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(SubRosa @ Oct 11 2014, 11:43 PM) Yes, because I took some of the Imoen .wav files from BruceVayne's Oblivion Soundset mods and used them for this mod as well.
I take it this is a "play sound," - no lip files? (because I noticed the voice files in Skyrim are .fuz. I had considered using some vanilla voice files or from some mod, but can't play/hear them to choose any. Grrr. I still have some of BruceVaynes voice files, I'll dig around and come up with something. @ Acadian - Go to: C: Program Files Bethesda Oblivion Data Sound FX Find the Sound Set for Innocent and copy that whole folder. Paste it onto your desktop. All those sound files are WAV format, in Innocent's voice. There should be a copy there of ALL her sayings. plug those into that mod SR is talking about - that will work perfectly with those innocent files. This post has been edited by mALX: Oct 12 2014, 06:01 AM
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