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> Morrowind Mischiefs, A Characters Update thread
ghastley
post Sep 13 2017, 05:51 PM
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QUOTE(Renee @ Sep 12 2017, 05:21 PM) *

The Fighters Guild next wants him to go find some inn (or tavern) in Ald'ruhn.

You can assume that somewhere big enough to have an inn or tavern is a town. However, the Silt Striders go to some towns, and not others, and even then you may need to make a few stops.

The boats go to towns that aren't served by Silt Striders, and again there may be changes of boat involved. And a few places, like Vivec, Khuul, and Maar Gan, have both. The oddball one is Seyda Neen, where you arrive by boat, but never see another, although it does have a Silt Strider. You'd think you could get there by boat, but you can't.

The propylon circuit only goes around the Dunmer Strongholds (which aren't towns, and don't have inns).

I don't recall anywhere that has an inn or tavern that's not reachable by boat or Silt Strider. The Mages Guild Guides don't add any, as all the locations served have boat or Strider, or both.

I don't understand why there is no in-game source of travel information, such as a book that lists the connections. You don't even get a minimal map that shows the major locations, so you don't know if a travel destination is actually closer to or farther from your goal.


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Renee
post Sep 14 2017, 11:17 PM
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Okay, thanks for the advice there, especially with visiting different silt striders and boatmen. I didn't know they go different places, and there was one of each in Vivec we can check out too.

QUOTE
I don't understand why there is no in-game source of travel information, such as a book that lists the connections. You don't even get a minimal map that shows the major locations, so you don't know if a travel destination is actually closer to or farther from your goal.


I am pretty surprised about how vague these quests are. Especially after hearing for years how "Morrowind does it right!" I thought the directions and descriptions from various NPCs are supposed to be so much better than latter games. *shrugs* Luckily, I am the type of gamer who likes figuring things out, but still.

Heartfire 18: Yor managed to get his second quest done (not the Fighters Guild quest, but a random one). This was offered by a man in Sedya Neen. He wanted Yor to go find out where some other person is hiding a bunch of loot. The suggestion was to "go up on top of the lighthouse at night" to watch for this person.

But we never saw this person, whose name is Fargoth. Never saw him. Maybe it's because it rained the entire night. Yor got bored after waiting around for hours, and began searching the town on his own. After a couple hours, he found Fargoth's hidden loot! ... And quest #2 is done.

Another cool moment: while waiting on top of that lighthouse a cliff racer showed up right on the edge of Seyda Neen. It tried to fly around and attack the townspeople, but it got stuck on the wooden deck area surrounding the light house. Got stuck, and began glitching out. A guard rushed over, but he too got stuck. It was up to Yor to save the day.

Yor actually JUMPED off the lighthouse, landed on the cliff racer's back, and then tried to hit it from above. laugh.gif I was like "You idiot!" rollinglaugh.gif He fell off the creature's back of course, and took some damage when he landed. but he manged to finish off the enemy on his own. viking.gif

This post has been edited by Renee: Sep 14 2017, 11:18 PM
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Renee
post Sep 16 2017, 06:11 AM
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Heartfire 23 (Day 39)
Yor ascended to Level 5, and I put x2 into Agility, X2 into Endurance, and X1 into Luck. He needs more luck.

Did manage to find Ald-ruhn by the way. A couple NPCs told Yor about the Mage's Guild, which offers a teleport service into Ald'ruhn's guild for a low price. Once Yor was there, he finished the quest. Got this one troublemaker to leave the village. And he got paid 500 gold just for doing this too! That seems an extreme amount of money, just to make somebody leave town.

He also did a side-quest while he was in Ald'ruhn too. Some person bought an expensive amulet from the village's clothier, but defaulted on making payments for this amulet. Yor was supposed to talk to this guy too, but the guy wouldn't cough up any extra drakes. Long story, but Yor began to search the guy's house and he flipped out. Began attacking Yor. Yor had no choice but to fight him to the death. viking.gif And I hate to say, but Yor looted the man's body, which might be going too far. But the guy had some very expensive items on her person, including the amulet.

He returned to the clothier, got paid a small amount, but made a bunch of money from selling various items from that NPC's house.

Ald'ruhn is really neat by the way. There was this reddish ash storm going on when Yor got there. I figured this storm would just go on forever, but after a day it died down, and weather was pleasant. This area of the game reminds me a lot like ome other planet.

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SubRosa
post Sep 16 2017, 05:47 PM
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Now Yor has a house. Seriously, you cannot buy a home in Morrowind. The only way to get one is to kill someone and then move into their house. There is a house in Seyda Neen my characters usually move into early, that is owned by an NPC who you end up killing as part of a quest that starts in Seyda Neen.

Otherwise you have to use mods to get a home for you character.

I like the Redoran building style best of all. Like you said, it looks like something built by aliens, and when the ash storms kick up it feels like you are on Mars.


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ghastley
post Sep 16 2017, 07:28 PM
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Well, sort of. The three Great House quest lines let you build a stronghold that becomes your own home. In each one (you can only join one of the three) you have to kill the NPCs who live in the other two, so if you do them all - with three characters - then you've killed the owners in each one (twice). But in any single game you do get a home without killing the current occupant.

Several of the quest lines end up with a home becoming yours, and surprisingly the Morag Tong one gives you the choice of not killing the current Guild Master before taking over his apartment. He'll just retire to obscurity, and you never see him again.





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Renee
post Sep 18 2017, 02:29 PM
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That's weird. No houses in the vanilla game? I think in Daggerfall we could get a house (or several) right?

Yor's pretty content with staying in Fighters Guild barracks. He also really likes Pelagiad's inn. That's where he tends to go, in between his various adventures, to tell the static NPCs there all about life on the outside.
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Lopov
post Sep 21 2017, 09:21 PM
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By doing the MQ you also get a house in Balmora once a certain quest-giver leaves Vvardenfell.

And I think (though I could be wrong) that by completing the TG questline you can also sleep in the room where the former guildmaster was found. And you don't have to kill him for that.


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mirocu
post Sep 23 2017, 04:44 PM
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Regarding accommodations, you can get that room in Thirsk Meadhall as we all know. That of course means having to move to Solstheim, but who wouldn't wanna do that?? smile.gif


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