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> The Skyrim Home and Garden Tour
Lopov
post Mar 18 2015, 10:43 PM
Post #41


Master
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Joined: 11-February 13
From: Slovenia



Aard "lives" in Hjerim, in fact he moved in after killing the Butcher and not being appropriately rewarded for his service to the community so he decided not to return the key to the manor. He doesn't spend much time there and mostly uses it for sleeping but for him it's the closest to what counts as home in Skyrim.

Hjerim is mostly unfurnished but Aard brought some furniture from the Aretino's Residence and from the House of Curiosities. Let's have a look at his cold home:

This is the main hall which is completely unfurnished except the candlestick which he brought from the Aretino Residence so he can see where the lock on the door is.

This is what counts as the kitchen in Aard's Hjerim. He brought his favorite chair from the Aretino Residence while the table, the dining chair and the cooking pot are from the Butcher's house. He hasn't used the cooking pot yet and the goat leg has been lying there for days. Aard mostly uses the kitchen to warm himself because it's the warmest room in Hjerim, you can see him sitting in his favorite chair.

This is once again the main hall from the other perspective, except the lantern which he brought from the Butcher's house, there isn't anything of interest. This room served as the Butcher's sacrificial room but Aard managed to clean it of bones and blood. He doesn't use the room but he prefers it without bodily remains.

Moving upstairs we come to another long hall, unfurnished except the lantern. The bedroom on the left is the most furnished place in Hjerim, because most items have already been there when he moved in. There is the Aretino family heirloom on the floor, while on the table you can see the semi-rare fur helmet, another lantern and the flagon. The note on the floor is the "We know" message from Astrid while the chest next to the bed is empty except for the key to the White Phial. The second pic shows the small wardrobe with merchant's clothes on it which were never worn, at least not by Aard. Next to the clothes are some flowers which Aard bought from Sophie but they're not seen clearly in the pic.

EDIT: Taking items and bringing them to Hjerim was achieved by Jaxonz Positioner Mod which allows you to take even statics with you.

This post has been edited by Lopov: Mar 18 2015, 10:53 PM


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Grits
post Mar 19 2015, 01:26 AM
Post #42


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Joined: 6-November 10
From: The Gold Coast



Ooo, Aard’s Hjerim suits him perfectly! What a great idea for him to just move in there. I love it! How did you get the blood and parts cleaned up in the secret room? It looks so echo-y and dark, but with the sweet touch of Sophie’s flowers. My character Jensa lives in Hjerim with her family, her Housecarl, and two dogs, so it’s neat to see it looking so different. Thank you for sharing Aard’s northern quarters with us!


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Acadian
post Mar 19 2015, 04:40 PM
Post #43


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Joined: 14-March 10
From: Las Vegas



Lopov - Grits is right that Aard's house suits him well - dark, harsh and cool just like the city of Windhelm itself. Great setup for him!


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SubRosa
post Mar 19 2015, 05:05 PM
Post #44


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From: Between The Worlds



Dark, empty, and cold. Just like Aard's heart! laugh.gif ohmy.gif


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Lopov
post Mar 20 2015, 09:39 PM
Post #45


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Joined: 11-February 13
From: Slovenia



QUOTE(Grits @ Mar 19 2015, 01:26 AM) *
I love it! How did you get the blood and parts cleaned up in the secret room?

With Jasonx Positioner. Selecting every bone and body part in the console was too difficult and tedious but Jasonx's mod allows you to take statics with you so I picked up every part that needed to be cleaned then put them in a sack and clicked "markfordelete" on the sack.

There are some bloodstains in the entry hall which couldn't be deleted, though. I tried disabling and enabling the floor and although stains were gone at first, they reappeared upon reloading. Aard got used to them, though.


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