Welcome Guest ( Log In | Register )

13 Pages V « < 4 5 6 7 8 > »   
Reply to this topicStart new topic
> The Elder Scrolls Online: General Discussion
Lopov
post Oct 7 2019, 07:10 PM
Post #101


Master
Group Icon
Joined: 11-February 13
From: Slovenia



Thank you all for lots of valuable information. I'll keep coming back to this thread in the next days and read what all of you said once again, because I'll definitely forget some things.

In the end I decided to go with the Dragonknight class for my first t00n, and I'm just about to launch the game. But I can already see myself at the creation screen, when I'll begin pondering my decisions. Because being a Nightblade sounds so tempting as well. emot-ninja1.gif Not to mention Templars. viking.gif And with so many races to choose it's going to be a really difficult decision. whistling.gif

This post has been edited by Lopov: Oct 7 2019, 07:12 PM


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Oct 7 2019, 07:34 PM
Post #102


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Lopov @ Oct 7 2019, 11:35 AM) *

Thanks all for warm welcome and answers.

1) Regarding the server - I forgot that most of you are on the NA server, no reason for me to try to play on the EU one anymore.

2) Regarding taking screenies - I solved the issue. Pressing the Windows button + PrintScr saves them in the default Windows folder.

3) Regarding chests and looting - do chests respawn in this game? Just curious, if someone "snatches" all the stuff right in front of my nose from some locked chest, does it ever respawn? I don't mean necessarily with the same loot, but if it respawns at all?

4) Regarding areas - are there many places, where there are other games like the Wailing Prison or are you mostly solo? Just curious, it doesn't bother me if there are others around, as long as they can't attack me, as you explained me.

QUOTE
You'll spend at least two years just exploring the rest.


This made me laugh! laugh.gif Based on my limited time for gaming, it'll take me four years. ohmy.gif Which means it'll probably take Renee twenty years. biggrin.gif

Two more questions:

Which class would be the closest to the spellsword? That's what I intend to do for my first playthrough. Dragonknight/Nightblade?

Why were some gamers in the Wailing Prison wearing what seemed to be very advanced armor and weapons? Can you come back to that place any time?




3. Yes, in this game chests respawn (and always in the same location you saw them before, so if you see a spot you know you saw a chest at previously = always check it when passing to see if another chest is there).


4. Most of the areas have other Players in them; usually doing their own questing or dungeon crawling. (so you don't have to acknowledge them unless you want some help or they are asking you for help).

Very few areas are actually solo though; and those areas are because you are on a solo quest. (your quest journal will tell you if they are solo quests or not, but you can usually tell by the fact that the only people around you are NPC's). A good example is the Main Questline. Other than the Wailing Prison, all of the main questline is solo play.

It is very possible to play a "solo" game in ESO; I do for all my questing; and only ask for friends to come along if I'm doing a hard dungeon. Acadian even does the hard dungeons solo! (Acadian's Buffy is an amazingly strong fighter!!!)


** On exploring the game = that was NOT an exaggeration! I have been playing this game just under 5 years and haven't seen everything or done everything in the game yet!


** On the better armor in the Wailing Prison = If you buy this game with a "Chapter" (for example: with Elsweyr) = then instead of doing the Wailing Prison you have that Chapter's tutorial to start your game. Those versions of the game have a quest-giver waiting for you at your Alliance's beginning area so you can still go to the Wailing Prison and do it whenever you are ready to trigger your main questline. (meaning you could have built up your character first and gotten good armor).












This post has been edited by mALX: Oct 7 2019, 07:44 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ghastley
post Oct 7 2019, 07:41 PM
Post #103


Councilor
Group Icon
Joined: 13-December 10



You can make eight characters (or is it nine now?) before you pay for more slots, so don't worry if the first one doesn't turn out the best.

Don't rush the Main Quest line. It was once level gated, so each stage had a minimum level, and it's not a bad idea to stick to that pace, even though you will be prompted to do each quest immediately after the prior one. Explore as much as possible, and find all the way-shrines, as that helps with a lot of other parts of the game.

And be aware that some things are going to take a lot of time, like training your mount, which takes six months, as you can only train once a day. It's the same for crafting research, as each trait takes a time (longer for each successive one for a given item).


--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Oct 7 2019, 08:29 PM
Post #104


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Acadian @ Oct 7 2019, 12:45 PM) *

The game does not do a good job of supporting a spellsword. It is stuck in the antiquated concept that mages use staves and magic and non-mages use swords/bows. More specifically, staff and spell damage/effectiveness is driven by your magicka pool and spell damage stat whereas melee weaponry and bow damage is driven by your stamina pool and weapon damage stat. So. . . generally, mages put all their attribute points into magicka and use enchantments/gear that enhances their spell damage. Conversely, non-mages put all their attribute points into stamina and use enchantments/gear that enhances their weapon damage.

Hybrid characters who do use sword and spell suffer from mediocre damage compared to those who focus on either magicka/spells or stamina/melee-bow.

That said, each and every class can build for stamina or magicka and do well. A stamina based bow sorceress is just as viable as a magicka based staff-using sorceresss for example.

One consideration of the game being online is that it is alive and changes (yes, skills too) over time as the game evolves via patches and updates. That is why many players eventually have multiple characters (or multiple variants of Buffy in my case) that are differing classes. When one does not fare well due to the nerf/buff/patch cycle, you have others that probably have fared better. The frequent changes to skills can be a source of frustration. Buffy has 'adapted' by embracing the approach of have multiple variants of herself and logging in on differing classes with no more concern than she gives to which hair style to wear that session. That also helps combat a desire to use bow and magic (which are not compatible in ESO as explained above) by having both pure mage and pure archer variants to play.



Acadian is right about your character having less power if you try to make them both magicka and stamina in their skills.

I have played a hybrid Nightblade for the five years I've been in the game; and she can't do near the damage other Players can do; meaning there are some enemies she can't take down alone.

She is a Nord; so has built in resistance to Physical and magic damage; so she can take more hits than other Players might be able to - that keeps her alive longer than another race might if they were hybrids.


Classes:

If you want to wield a sword; then you will want a Stamina character build. (so right off you can eliminate the Sorcerer/Sorceress Class). But you also have to think about what Race you want your character to be.

For example: The Elven Races all have a glut of Magicka; but if you are playing a Stamina Character those attributes will be wasted on that character. So read up on the Races and choose which race best suits your needs too. Imperials make really good Stamina characters if you can play an Imperial (plus they can choose any Alliance they want).


What you do next is get on the internet and look up the skills for each of the other Classes to see which one best suits you.

For example: The Dragon Knights are most def a good Stamina class; and so are Nightblades. If you are going to stomp in with heavy armor and a big two handed weapon; then the Dragon Knight would be best for you. (they are VERY Tanky characters; do best in Heavy Armor).

If you want more agility; medium armor; the ability to sneak and change attacks on the fly = Nightblade is the better choice.

But don't discount the Templar; because they are the best of all worlds. Ask Acadian about his "StamPlar" (Stamina Templar). They can be the toughest of the tough; and the hardest hitting of all the Classes (and have a lot of spell skills that you can turn into stamina spells.

I've heard Wardens are a fun stamina character; but haven't played one so can't speak for them. Necromancers make a powerful stamina character; but half their skills are illegal and will get you killed by guards and a bounty put on your head.

So read over their skill lines carefully to make your choice and decide which best suits your own play style.

What I did, and what Acadian did too = was to test out each of the Classes to see which ones suited best what we wanted from our characters. If I didn't like a certain one at that time; I held onto them; and sometimes there were tricks to playing them that another person could come along and teach you and suddenly that one you didn't like can turn out to be your favorite.









QUOTE(Lopov @ Oct 7 2019, 02:10 PM) *

Thank you all for lots of valuable information. I'll keep coming back to this thread in the next days and read what all of you said once again, because I'll definitely forget some things.

In the end I decided to go with the Dragonknight class for my first t00n, and I'm just about to launch the game. But I can already see myself at the creation screen, when I'll begin pondering my decisions. Because being a Nightblade sounds so tempting as well. emot-ninja1.gif Not to mention Templars. viking.gif And with so many races to choose it's going to be a really difficult decision. whistling.gif



Right? I had this same dilemma, lol. I think all of us did; that is why Acadian has 8 different Buffy characters of different Classes. All are Wood Elf because that IS Buffy. But he has Buffy Sorceresses; Buffy Templars; Buffy Wardens; Buffy Nightblades = each Class with a Magicka and a Stamina example. (and an Acadian Dragon Knight).


I did this too; made a "Misa" in every Class until I found what I liked best; (Nightblade) but then later someone showed me how to play a Templar and I was totally floored by the Templar. Now she is my absolute favorite character to play. (she is Magicka; my very first magicka character i've ever played in any game).















This post has been edited by mALX: Oct 7 2019, 08:33 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 7 2019, 09:44 PM
Post #105


Master
Group Icon
Joined: 11-February 13
From: Slovenia



In the end I went with an Argonian Dragonknight. laugh.gif Apparently not an ideal combination but I like the contrast. In fact, since I'm still getting to know the game, he's not a knight yet, but he's trying to become one - maybe he'll succeed, maybe not.

I'm getting to know different skill lines, I put every point in one of them, not sure if it's wise to pursue multiple skill lines or stick to just one, opinions around it seem to be biased.

EDIT: I see that this game, compared to others I've played, takes quite some time of getting used to. Not just the game's mechanics but also the fact that there are other, real players around. But there is some charm present, at first I was rather neutral towards it, in the Wailing Prison, but later on, on the Bleakrock Island, I already felt some special feeling.

This post has been edited by Lopov: Oct 7 2019, 09:47 PM


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Acadian
post Oct 8 2019, 12:00 AM
Post #106


Paladin
Group Icon
Joined: 14-March 10
From: Las Vegas



I think it is good to try all or most of your class skills. For a gold fee, you can change where you put your skill points if you want to make adjustments later. Same with your attribute points. In fact the only thing you can't actually change on a character is their class. That requires making an additional character.

It doesn't seem like it early on, but after a time you will gradually accumulate plenty of skill points to put into a good variety of things.


--------------------
Screenshot: Buffy in Artaeum
Stop by our sub forum!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
haute ecole rider
post Oct 8 2019, 03:30 AM
Post #107


Master
Group Icon
Joined: 16-March 10
From: The place where the Witchhorses play



I just saw your post, Lopov, and first let me welcome you to ESO!

It is an amazing game, once you get into it. I was really hesitant at first since I don’t do well in group content. But much of it can be soloed, even with a low level toon.

I’m using my character slots to explore the different classes - right now I have a stam blade (Julian al-Anvil), a stam DK (Mazul gra-Duroch), a stam sorc (Alise Sudmeri), a magplar (Argis the Bulwark), a Stamden (Phaedre Thistleleaf), a magblade (Do Raheita), and a stamplar (Stefan Arngrimson).
It’s a great way to explore the different classes. I plan to bring up an argonian, thinking of magwarden for her. . . .

What you said about it being a multiplayer game, it’s awesome to have chat up and see your friends talking.

I ended up being in four guilds, one of which is Chorrolites, of course. One is a trading guild, one is a housing guild, and the fourth is a social guild. The housing guild is most active in chat and I enjoy the chatter, even though some days I’m not participating in it.

One day I pulled up Skyrim and played in it - it was so lonely! I didn’t think I would miss the chat so much . . . And it was just my four guilds!

If you decide to stay in ESO, do ping one of us for an invite to the Chorrolites guild! My @name in game is @Hauteecole.Rider16. And I know any of us would be glad to help you with any tough content or newbie questions in game!


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 8 2019, 07:48 AM
Post #108


Master
Group Icon
Joined: 11-February 13
From: Slovenia



QUOTE(mALX @ Oct 7 2019, 07:43 PM) *
3. To turn off PvP duel invites:

* Click on your "Escape" key to access your "Game Settings"

* Go down the list to: Social

* At the top of that screen you will see "Automatically refuse duel requests" = click on that.


Thanks!

I don't intend to install any additional DLCs for now, I'll follow what you all said to me, and get to know the game, it'll probably take me a long time just to explore the Bleakrock island. But the one, that really sounds attractive, is Morrowind, and I saw on the game map of the island, that there's a ship that can take you to Seyda Neen. I admit, it sounds very tempting. wub.gif I assume that in this case I'd also need the DLC, which allows you to travel to any part of Tamriel.

QUOTE(ghastley @ Oct 7 2019, 08:41 PM) *
Don't rush the Main Quest line. It was once level gated, so each stage had a minimum level, and it's not a bad idea to stick to that pace, even though you will be prompted to do each quest immediately after the prior one. Explore as much as possible, and find all the way-shrines, as that helps with a lot of other parts of the game.

And be aware that some things are going to take a lot of time, like training your mount, which takes six months, as you can only train once a day. It's the same for crafting research, as each trait takes a time (longer for each successive one for a given item).


Six months! Wow, that's a long time indeed. But I like it that you can't just hurry things through.

I assume the MQ gets "rushed" later on, but I liked it when the Prophet says, that you should go out, explore and find things on your own, instead of immediately being thrown to another quest after coming out of the prison.

QUOTE(Acadian @ Oct 8 2019, 01:00 AM) *
I think it is good to try all or most of your class skills. For a gold fee, you can change where you put your skill points if you want to make adjustments later. Same with your attribute points. In fact the only thing you can't actually change on a character is their class. That requires making an additional character.

It doesn't seem like it early on, but after a time you will gradually accumulate plenty of skill points to put into a good variety of things.


That's good to know, thanks.

QUOTE(haute ecole rider @ Oct 8 2019, 04:30 AM) *
I just saw your post, Lopov, and first let me welcome you to ESO!

One day I pulled up Skyrim and played in it - it was so lonely! I didn’t think I would miss the chat so much . . . And it was just my four guilds!

If you decide to stay in ESO, do ping one of us for an invite to the Chorrolites guild! My @name in game is @Hauteecole.Rider16. And I know any of us would be glad to help you with any tough content or newbie questions in game!


Thanks!

Yeah, I wonder how will it be returning to other games if I'll be in ESO for a while. Probably a long while.

Thanks for infos about the guild, let me get a bit better acquainted with the game, then I might ask for an invitation.

New questions are popping out constantly, there are so many, that I forget some of them by the time I come to the forums, but here are some:

1) Is it advisable to stick to the same set of armor for the entiry body or is mixing up different ones (e.g. light on chest, heavy on legs etc) a viable option?

2) When you mention your own guild, this also means you have your own guild hall? Is it in a fixed location?

3) What's this reward thing? Occasionally when I log out, I get a notificaiton that if gaming for e.g. 3 hours more, there will be some reward.

I already got some reward, not sure with what I deserved it. laugh.gif It was an enchantment that increased health and I could apply it to a piece of armor.

4) Are there any quests that need to be completed within a certain time frame in PvE?

5) How do you make them play animations / change poses? I see in some screenies that they're in various poses or that they're doing something.

6) The @name is probably the same as the name which I use for logging in, right? That would be @Lopov87 in my case.

This post has been edited by Lopov: Oct 8 2019, 10:59 AM


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ghastley
post Oct 8 2019, 02:23 PM
Post #109


Councilor
Group Icon
Joined: 13-December 10



1) Mixed armour is beneficial, slightly. You want to wear one piece of each weight to advance all the skill lines, and there's an Undaunted line passive that also rewards multiple armour types. But the remaining 4 slots should all be your primary armour skill's kind. So a mage would usually wear 5 light, a fighter or archer 5 medium, and a tank 5 heavy.

2) mALX's primary residence (Psijic Manor) is the Chorrolites Guild Hall. Homes are instanced outside the game world, with an entrance in-game, but are usually traveled to directly using the "Travel to Primary Residence" option in the guild roster. If you stumbled across the entrance in the game and opened the door, you'd end up in your own copy of the house, not the guild hall. If you don't own one, you'd be in a preview.

3) Read the log-out notice more carefully. It tells you that the next reward for logging in becomes available after that time, whether you're playing or not. You can claim the current day's reward (once) as you log in, log out, change characters, or on demand via the "N" key accessing notifications.

4) No time-constrained quests that I can remember, with the exception of a few races, where you have to cover a distance in a certain time (or try again). You can't fail a quest without being able to re-start it, anyway. So don't worry about abandoning a quest. You can pick it up again.

5) Voluntary animations are called Emotes. You get a lot as standard, and you can buy more. They are sometimes log-in rewards. All fired off by typing in the chat box.

6) Correct!


--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
RaderOfTheLostArk
post Oct 8 2019, 02:40 PM
Post #110


Mouth
Group Icon
Joined: 4-May 17
From: Lilmoth, Black Marsh



I'll add a few things.

1) It depends on what kind of character you want to have. Personally, I paid almost no attention to Light and Medium Armor and just went all Heavy Armor unless I absolutely had to get a Light or Medium piece because I didn't have a Heavy piece as an alternative. And honestly, if you are a new player, you may just want to stick with one type of armor every time you get the chance. Keep in mind that you will be outleveling your equipment a lot, and you'll be replacing them a lot as you do quests that nab you better gear. Many things about the gear themselves are also far different from a typical Elder Scrolls game.

4) I'm pretty sure there are no quests that are timed, a la Daggerfall (TESII, not the city). HOWEVER:
-There are events held throughout the year that have limited-time stuff, and I think there are sometimes quests among them. Those must be completed during the event.
-There are certain points in some quests where a task will need to be completed in a specific time, and you'll see the counter in the top right. But I have come across very few of those.

5) To use an emote, type "/" without the quotations, and then the emote you want to do. When you start typing in a few letters, emotes with that string of letters will pop up as choices you may be looking for. If you see an emote you like but aren't sure how to type it out, start typing a few letters that you think it might be.

For example, there are some leaning animations for you to look suave and cool that I like to use that involve leaning. So if I were to type "/lea" then I would get these options (again, no quotations):
-"/leanback"
-"/leanbackcoin"
-"/leanside"

You can either pick from the list that shows up or just finish typing it out. And then voila, you are emoting.



And @Lopov, since I am also an Argonian Dragonknight, you can give me a shout whenever if you want some insight into how I have gone about mine.

This post has been edited by RaderOfTheLostArk: Oct 8 2019, 02:44 PM


--------------------
"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Acadian
post Oct 8 2019, 05:28 PM
Post #111


Paladin
Group Icon
Joined: 14-March 10
From: Las Vegas



6. Just sent a guild invite to @Lopov87. Once in the guild, you'll be able to find mALX on the roster, right click on her name and bring up a menu. Travel to her primary residence will teleport you to the guild hall.

One nice perk of being in our guild - especially for new players - is that we have a guild bank full of stuff that most of us already have. Plenty of the stuff is great for a new player though, ranging from lockpicks to soul gems to basic recipes, etc. When someone is able to use the stuff we put in there, it makes us feel good. smile.gif


--------------------
Screenshot: Buffy in Artaeum
Stop by our sub forum!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 8 2019, 07:15 PM
Post #112


Master
Group Icon
Joined: 11-February 13
From: Slovenia



Thanks for answering the questions and thanks for inviting me to the guild. Woohoo, in the words of mALX! biggrin.gif I'll log in to the game in an hour or so and accept the invitation, but I want to enter the guildhall when I'm just a bit more experienced, so give me a week or so, maybe more, maybe less, then I'll storm the place. laugh.gif


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Oct 8 2019, 08:00 PM
Post #113


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Lopov @ Oct 8 2019, 02:48 AM) *

1) Is it advisable to stick to the same set of armor for the entiry body or is mixing up different ones (e.g. light on chest, heavy on legs etc) a viable option?

2) When you mention your own guild, this also means you have your own guild hall? Is it in a fixed location?

3) What's this reward thing? Occasionally when I log out, I get a notificaiton that if gaming for e.g. 3 hours more, there will be some reward.

I already got some reward, not sure with what I deserved it. laugh.gif It was an enchantment that increased health and I could apply it to a piece of armor.

4) Are there any quests that need to be completed within a certain time frame in PvE?

5) How do you make them play animations / change poses? I see in some screenies that they're in various poses or that they're doing something.

6) The @name is probably the same as the name which I use for logging in, right? That would be @Lopov87 in my case.




1. On your armor:

Some of the most powerful buffs in the game come from your armor skill lines; so you really want to build them all up if possible.

* Heavy armor buffs your Health/sustain/endurance (great for Tank types)

* Medium armor buffs your Stamina/stealth/agility; (great for achers; stealth characters; duel wield; etc.

* Light armor buffs your Magicka and protection/shielding.

There are seven armor slots; but the top buffs any armor style gives you is for using just 5 pieces of any type of armor. The one your character's playstyle uses the most is the one you want to always use 5 of; but it really helps your character all the way around to use those other two slots on one of each of the other types of armor to build up those other skill lines and access those additional buffs for your character.

Later in the game when you have extra skill points to spend you can sink them into (only the first three) passive skills of those other armor types to gain the benefits from them = and to really benefit from them even more you can build up your Undaunted skill line and just take the two passives it offers. They give you a huge boost per each type of armor you have on.

Most people wear 5 pieces of their character's prominent fight style armor and one piece each of the other two armor types.


Example: If your character is basically a Stamina character you would put them in at least 5 pieces of Medium armor; one piece of Heavy; and one piece of Light.

(If your character is basically a Magicka based character; you would want them in at least 5 pieces of Light armor; one piece of Medium; and one piece of Heavy).


* One thing to keep in mind whenever possible is that certain pieces give bigger bonuses. Acadian listed them before; but I will again here:

Pieces that give the biggest bonuses are on the Head, Chest, Legs, and your Shield if you carry one.

So if you are wearing Light armor on 5 pieces; you most definitely want to use a "large" piece for your Heavy piece to give your character the biggest boost to their health and sustain/endurance.

The opposite is true for if your character is Tanking in Heavy armor = you would want your Light armor piece to be a smaller one; like Shoulder, Hands, Feet, or Waist.


** Another thing about armor is that you are going to come across armor/weapon "Sets" = armor and weapons that comes with a very strong enchantment that gives extra bonuses if worn/used with 2-5 other pieces of the same "Set."

Anything over 5 pieces is wasted on these "Sets;" so after you have five pieces of one you might want to wear pieces of a different set too; to get extra bonuses from two sets.

Your character has 7 armor slots; 3 jewelry slots; and two weapon slots = meaning that you could conceivably wear two full "Sets" of five (getting all those bonuses) plus two extra pieces of another "Set."

When you get to the Guild Hall, you will see that we have over 100 different "Sets" many of us can make for your character if you want one; and if you develop your crafting later you will be able to make for yourself.

(early on your skill points are better spent in developing your character than into crafting).


2. Guild Hall = Yes! The Guild Hall is my 'primary residence'.

My name in game is "mALX1" You can find it on the Guild Roster or send me a Friend Request (or I'll send you one).

Just Right-click on my name and on the drop-down list choose, "Visit Primary Residence." I don't have to be there for you to visit; just go and explore the place = use the facilities all you want, they are there for all of us here at Chorrol!


3. Daily Rewards = The game gives you a reward for every day you log into your account; but you have to pick them up that day or you lose one reward for that month.

To pick them up: Click on "I" (for inventory) and look up at the top of the screen to the Icons. Start on the Left and "mouse over" them to see what each one is until you find the "Crown Store" one. Click on that to open up your "Crown Store" window.

At the top of that window is four tabs you can click on to see other sections of the Crown Store. The third tab from the Left (second from the Right) is where you find your "Daily Rewards."

There are thirty per month; and it starts at the top. If you ever miss taking one, the last one for that month will be locked; and so on for every one you miss taking.

They are usually just free presents like some gold, some potions or food; or poisons for your weapons, etc. But at least once per month they give you a new Pet, or a new Outfit = some nice gift. They are your payment for playing the game; and a very nice bonus (the ones you can't use; just destroy).

IF you are a "Plus" member and pay for your subscription; there is a tab for special gifts for Plus members only; usually a nice statue or a special price on something you can buy from the Crown Store.



4. There are very few quests that have a set time frame; if they have one they will tell you.

The only exception to this would be if one quest negates another quest. You won't get any notice on that; but some quests make another quest unplayable because they bypass events that the other quest needs. If that happens, you lose the chance for that quest one quest in doing the other.

(If you played Fallout 3 = it is kind of like in Fallout 3 if you are "Following in Dad's Footsteps" but skip Moriarty's or go to Rivet City before going to 3 Dog's = you miss the Moriarty stuff and get an opportunity for a different outcome from 3 Dog).

Also:

You might get a notice that says "Quest Failed" if you didn't talk to an NPC that was trying to talk to you; but you can ignore that because they will keep appearing where you first saw them; so whenever you do decide to talk to them and take their quest (they will be there).

Another thing that might happen is if you have a quest NPC following you in a quest and you go too far away from the quest area = the NPC will tell you that they aren't going any further; they will turn around and go back to where you met them originally.

You can decide to go back to where their quest is leading you or meet them later when you are done what you are doing that is taking you away from that NPC's quest area.

(so it is NOT like Oblivion, where you can conceivably do the Dark Brotherhood with Martin in tow, lol).



5. Emotes: There is over 100 Emotes in the game that your character can do right from the start; and you can buy more from the Crown Store or with Gems; or sometimes earn them as quest rewards; by collecting fragments in dungeons; or sometimes just for finding a place (etc). . Here is a short list:


https://forums.elderscrollsonline.com/en/di...f-emotes-tested



Your "Chat Box" is just like the "Console Commands" you used in the previous Bethesda games. To give the game a command you use the "Forward Slash" and without any spaces you type in the command.

For emotes it is whatever you want your character to do on that list.

Notice on that list I linked that it says something like this:

/Eat(2-4)


That means there are four different emotes for eating; each with a different type of food. What you do for that is (in the Chat Box) type:

/eat (to get the first/basic one)

or

/eat2
/eat3
/eat4

To see the other different emotes. Each one will be different. Same with Sit = there are several different sitting emotes; I think 6 of them. (just type in a number after the emote command without any spaces between).

The only difference is in a couple specific ones like: /dance

If you just type: /dance into the Chat Box; your character will do whatever the dance is for their Race - but there are over 10 different dances. If you want them to do a different dance; you add that descriptor to the dance command (again, with no spaces between).

Example:

/danceAltmer
/danceNord
/danceBreton

or for fun:

/dancedrunk



The same with the "leaning" commands some have mentioned above already. Like the dancing; the leaning command uses descriptions rather than numbers to indicate which ones you want. If you can't remember the exact name of the one you want; just type in /lean and a prompter will show up above your typing that will offer all the "lean" commands so you can just pick which one you want to use.

Unfortunately, there are no "Smoking" emotes. I have written them asking to add one, but haven't seen it yet. verysad.gif




6. Correct. Your Account name is your @ name = @mALX1 or @Lopov87

You should always mail to a person's Account name, not their character's names.









This post has been edited by mALX: Oct 8 2019, 09:20 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 8 2019, 09:34 PM
Post #114


Master
Group Icon
Joined: 11-February 13
From: Slovenia



Thanks for some more info about armor. Looks like I'll be switching to Light Armor in that case, because I will pursue the Dragonknight Initiate (I turned on the in-game advisor about choosing skill points). Right now Shonta has some light armor pieces equipped but his chest is covered by a medium armor jacket and his legs are heavy. His hands and feet are LA only.

I joined the guild, and it's nice to see who else is online. First there were Acadian & Grits, both in Elsweyr, later haute joined.

I learned how to play animations, I took a nice screenie, will show it in a day or two.

One more question - banks. I talked to the banker on the Bleakrock Isle and because I was a member of the guild, I got an access to the guild bank. I didn't take anything from there of course, but lots of stored stuff seemed very powerful. Is this meant like a way of exchange items between members or more like a storage? Or both?


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Oct 8 2019, 10:06 PM
Post #115


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Lopov @ Oct 8 2019, 02:48 AM) *

I don't intend to install any additional DLCs for now, I'll follow what you all said to me, and get to know the game, it'll probably take me a long time just to explore the Bleakrock island. But the one, that really sounds attractive, is Morrowind, and I saw on the game map of the island, that there's a ship that can take you to Seyda Neen. I admit, it sounds very tempting. wub.gif I assume that in this case I'd also need the DLC, which allows you to travel to any part of Tamriel.


I am not ashamed to say that I had tears in my eyes when I first saw Seyda Neen, Vivec City, and Balmora when Morrowind first launched! They really worked hard to keep the feel of Morrowind in that DLC knowing so many huge fans of the game came from Morrowind. You will get to meet Divayth Fyr and Vivec himself; and find Vivec's sermons everywhere, lol.


QUOTE(Lopov @ Oct 8 2019, 02:15 PM) *

Thanks for answering the questions and thanks for inviting me to the guild. Woohoo, in the words of mALX! biggrin.gif I'll log in to the game in an hour or so and accept the invitation, but I want to enter the guildhall when I'm just a bit more experienced, so give me a week or so, maybe more, maybe less, then I'll storm the place. laugh.gif


Don't worry about going to the Guild Hall; you will most likely find yourself alone there unless someone is crafting some armor there. We only meet there once per month (the first Friday of every month).

You are always free to explore it all you want; and to use whatever you want to while there!

There are all of the Mundus Stones = you can use them to give your character an extra bonus of whatever you want. Mouse over each of them to see what the bonus they give you is and just choose the one you want.

There are several "combat dummies" to practice on that will print out your DPS into your "Chat Box" after each session. They are great for testing out different Mundus stones or armor "Sets" to see how or if they actually help you (or not).

There is a Banker there to access your bank; and a Merchant there to sell off your junk.

The Guild Hall has every craft-able armor set in the game! You can either look them up online and read about each one; or just walk around to the different stations and read all the different bonuses they add = see if you find any that perk your interest.

You can make potions or food to help your character; or make glyphs to enchant your armor if you picked up a piece that doesn't have an enchantment.

Or if you just want to hang out; pet horses/goats/chickens = or just sit and sip a drink or eat a snack = there is "Buffy's Tent" on the Left side with plenty of places to sit and relax; enjoy your time or think out your plans on your character's build.

Another great bonus of the Guild Hall is: If you somehow manage to get a Bounty on your head and can escape long enough to do it: Look up my name really fast and click on "Visit Primary Residence" = wait out your Bounty in the Guild Hall, where there is plenty to do while you wait, lol.

* I do NOT have to be online for you to go to the Guild Hall; you are welcome to go there any time You want to go there. Just find my name and right click on it and go.

** And while we are talking about that:

Any time you are stuck anywhere you don't want to be; or are just too tired (or don't have time) to finish a dungeon but don't want to leave your character there - or just want to explore a new area and don't know how to get there:

Go to the Guild Roster or your "Friends List;" and click on any Member whose name is lit up (showing they are online). On the drop-down list just choose "Travel to Player."

The game will ship you to the "Wayshrine" nearest that Player. (unless the Player is in their house; then it will land you just inside their front door = you can always see where they are before traveling to them; it is printed next to their name).

When it takes you to the nearest Wayshrine; the other Player has no way of knowing that anyone has "piggybacked" off their name to hop somewhere; so you aren't disturbing anyone by doing that at all = and it is totally free to use!

If you are stuck and ask the game for help (by typing /stuck in the Chat Box) = the game will charge you gold for taking you to the nearest Wayshrine; but hopping on a friend or Guild-mate's name and using "Travel to Player" is always totally free. Everyone in the game uses it; especially with new characters (to get Wayshrines on your maps).








This post has been edited by mALX: Oct 8 2019, 10:07 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Acadian
post Oct 8 2019, 10:22 PM
Post #116


Paladin
Group Icon
Joined: 14-March 10
From: Las Vegas



QUOTE(Lopov @ Oct 8 2019, 01:34 PM) *
... One more question - banks. I talked to the banker on the Bleakrock Isle and because I was a member of the guild, I got an access to the guild bank. I didn't take anything from there of course, but lots of stored stuff seemed very powerful. Is this meant like a way of exchange items between members or more like a storage? Or both?


Sounds like you are having fun, learning quickly and making good progress!

On the guild bank stuff, it is all there for anyone who needs it. Almost all the armor, jewelry and weapons will be for top level characters so you won't be able to use or equip it (that stuff will be red for you). Feel free to take anything that you can use and might help you. We put stuff that is surplus good stuff that we don't need but is too good or a bit rare to just sell or get rid of. The stuff is there in the hopes that another guildie can make use of it. Absolutely grab some lockpicks and soul gems. There won't be a lot of low level apparel or weaponry due to space limits - for that, just ask (the guild thread in this forum is a great place) for some help having stuff made. Honestly though, you will outgrow gear so fast while leveling that you are probably just fine picking up and using what you find as you quest - that way you'll keep gradually upgrading your stuff as you level.


--------------------
Screenshot: Buffy in Artaeum
Stop by our sub forum!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Oct 8 2019, 10:25 PM
Post #117


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Lopov @ Oct 8 2019, 04:34 PM) *

Thanks for some more info about armor. Looks like I'll be switching to Light Armor in that case, because I will pursue the Dragonknight Initiate (I turned on the in-game advisor about choosing skill points). Right now Shonta has some light armor pieces equipped but his chest is covered by a medium armor jacket and his legs are heavy. His hands and feet are LA only.

I joined the guild, and it's nice to see who else is online. First there were Acadian & Grits, both in Elsweyr, later haute joined.

I learned how to play animations, I took a nice screenie, will show it in a day or two.

One more question - banks. I talked to the banker on the Bleakrock Isle and because I was a member of the guild, I got an access to the guild bank. I didn't take anything from there of course, but lots of stored stuff seemed very powerful. Is this meant like a way of exchange items between members or more like a storage? Or both?



The Guild Bank is for all Guild Members to take whatever is in there if they can use it (not to sell, but for their own use if they need it). You are welcome to everything you find in there that you can use! Please feel free to take whatever you want!

Also: We have a Guild Tabard your character can wear if they want to. The way to get it is to take 2,000 Gold from the Guild Bank and have it in your inventory. Close out the Banker; and then open the Banker back up but choose "Guild Store" this time. The Tabard should show up; if it doesn't try looking under "armor." Buy the Tabard with the 2,000 from the Guild Bank.

The reason for that is because all that money spent on Tabards goes back into the Guild Bank; so it costs the Guild nothing and costs you nothing = and we all wear the Chorrol Tree on our chests!

The Tabard is a beautiful blue color with the Chorrol tree in white and white trim. Oh wait, I have a screenshot of it! Here is what the Tabard looks like:


https://imgur.com/tDGI1dU














--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 8 2019, 10:39 PM
Post #118


Master
Group Icon
Joined: 11-February 13
From: Slovenia



QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
I am not ashamed to say that I had tears in my eyes when I first saw Seyda Neen, Vivec City, and Balmora when Morrowind first launched! They really worked hard to keep the feel of Morrowind in that DLC knowing so many huge fans of the game came from Morrowind. You will get to meet Divayth Fyr and Vivec himself; and find Vivec's sermons everywhere, lol.


Did you really need to tell me this? laugh.gif How can I resist going to Vvardenfell now? biggrin.gif

QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
You can make potions or food to help your character; or make glyphs to enchant your armor if you picked up a piece that doesn't have an enchantment.


Are glyphs somehow related to rune stones? I keep seeing rune stones very often, I'm able to collect stuff from them but I probably lack "some skill" or whatever to make any use of that item.

I also come across plenty of ingredients, but haven't found any recipes yet. There were some in Coldharbour but I didn't pick them up.

Wow, the tabard looks great! So every guild can create its own tabard?

QUOTE(Acadian @ Oct 8 2019, 11:22 PM) *
Absolutely grab some lockpicks and soul gems.


Oh thanks, I'll go for some lockpicks, I broke four today picking a lock of an intermediate locked chest, so now I'm down to two, but I'm slowly getting better at picking locks. It was worth it, though, because there was a light armor jacket inside. I liked it that the chest was rather hidden, so it pays off exploring out of way locations.

And now to end this post with another question - right now I'm putting leveling points to Health and Magicka. Shonta has some fine fiery spike armor at his disposal and his fire whips and lashes are dealing good damage too. But his "main" weapon is an unenchanted two-handed battle axe.

So I should I also put some points in Two-Handed? It sounds logical, but since hybrids aren't well supported by the game, can I invest some points in the weapon usage and not increase stamina or shouldn't I allocate points to Two-Handed, instead sticking just to magicka (as the advisor suggests)?


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Oct 9 2019, 12:12 AM
Post #119


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Lopov @ Oct 8 2019, 05:39 PM) *

QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
I am not ashamed to say that I had tears in my eyes when I first saw Seyda Neen, Vivec City, and Balmora when Morrowind first launched! They really worked hard to keep the feel of Morrowind in that DLC knowing so many huge fans of the game came from Morrowind. You will get to meet Divayth Fyr and Vivec himself; and find Vivec's sermons everywhere, lol.


Did you really need to tell me this? laugh.gif How can I resist going to Vvardenfell now? biggrin.gif

QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
You can make potions or food to help your character; or make glyphs to enchant your armor if you picked up a piece that doesn't have an enchantment.


Are glyphs somehow related to rune stones? I keep seeing rune stones very often, I'm able to collect stuff from them but I probably lack "some skill" or whatever to make any use of that item.

I also come across plenty of ingredients, but haven't found any recipes yet. There were some in Coldharbour but I didn't pick them up.

Wow, the tabard looks great! So every guild can create its own tabard?

QUOTE(Acadian @ Oct 8 2019, 11:22 PM) *
Absolutely grab some lockpicks and soul gems.


Oh thanks, I'll go for some lockpicks, I broke four today picking a lock of an intermediate locked chest, so now I'm down to two, but I'm slowly getting better at picking locks. It was worth it, though, because there was a light armor jacket inside. I liked it that the chest was rather hidden, so it pays off exploring out of way locations.

And now to end this post with another question - right now I'm putting leveling points to Health and Magicka. Shonta has some fine fiery spike armor at his disposal and his fire whips and lashes are dealing good damage too. But his "main" weapon is an unenchanted two-handed battle axe.

So I should I also put some points in Two-Handed? It sounds logical, but since hybrids aren't well supported by the game, can I invest some points in the weapon usage and not increase stamina or shouldn't I allocate points to Two-Handed, instead sticking just to magicka (as the advisor suggests)?


Absolutely pick up every recipe you can find; because you can't craft food until you have a recipe and the correct ingredients for that recipe.

* About once per week I fill the Guild Bank up with Recipes; so feel free to grab them all and read them! Once you read them, they disappear from your inventory, so you aren't wasting space at all! You can craft both food and drinks with the recipes.

For Potions and poisons you don't have a recipe to follow; but if you make a mistake you gain no Knowledge or XP for the attempt and you waste your ingredients. I am not sure if you gain any Knowledge from eating an ingredient or not; but the Knowledge of what the ingredients do is what you need to learn.

Early on you probably only want basic potions or poisons that you will use yourself (or can sell for gold) that will not just help your character (but also give you XP so your skill level will increase).

Once you are level 6 you can get training in any of the Crafting skills. If Ebonheart Pact is your Alliance; you can find the trainers in Davon's Watch in Stonefalls. (when you finish Bleakrock they will send you to Bal Foyen; and when you finish Bal Foyen they will send you to Davon's Watch).

Alchemy tips: (use any Alchemy Station in the game) :


What you need to do is find out what the four actions of every plant do; and find another plant that does the same thing in order to successfully make a potion or poison.


If you want a spoiler; here is a list of what all the ingredients do; you just need to find two that do the same thing to make any potion:


https://elderscrollsonline.wiki.fextralife.com/Reagents



Once you have two plants with like actions; then you mix them using a solvent:


Natural or Clear Water for Potions = whichever you find; the Clear will give you a stronger potion.

Grease or Ichor for Poisons = whichever you find; the Ichor will give you a stronger poison.


Some Potions you might need:

Bugloss & Columbine = Boosts Health and Magicka

Bugloss & Cornflower = Boosts Magicka

Blessed Thistle & Mountain Flower = Boosts Stamina.



*******


Enchanting:

All those runes you pick up along your travels can be used to make "Glyphs." It takes three rune stones to make any glyph:

Potency (add or subtract and determines the level of the Glyph).
Essence (what the Glyph will effect = Magicka, Stamina, Health, etc)
Aspect (how strong the glyph will be for its level)

With some rune stones in your inventory; go to any Enchanting Station. On the right hand side you will see four rune Icons of different shapes.

The first Icon on the Left is for ALL rune stones; you don't want that until you know all the names of the runes you need for the glyphs you are making.

So go to the next Icon after that and click on it. This will show you all the Potency runes you have in your inventory. All those runes you see are runes that determine the level of the glyph you will make; and they also tell the glyph to either add or subtract the whatever the next rune does.

So look at the runes in that list showing. They will probably be Jora (add) and Jode (subtract). Those are the base runes in the game; for level 5. If you have reached level 10 then you will probably see other names in there like Porade, (add) Notade, (subtract) Jera, (add) Ode, (subtract), etc.

Every five levels your character gains in game will bring in new Potency runes that you will find in the world; but the rest of the rune types only have a certain number of them that never changes.

Next click on the next Icon = that one tells you what the glyph will effect = the Essence runes. The three big ones here you will want to know will be "Deni, (Stamina), Makko, (Magicka), and Oko (Health).

Click on the final Icon and you will see a lot of "Ta" stones; and maybe some Jejota. These are how strong your glyph will be for the level it is = the Aspect runes.

Ta is the lowest level; and at these lower levels your character develops so fast that they are fine to use on your armor; but anything higher than that is even better. Green is stronger; Blue is better than green; Purple is great; and Gold is AWESOME!


So if you want to boost the health of your armor; you would use "Jora, Oko, and Ta. If you want your weapon to absorb the health of the enemy and give it to your character you make an "Absorb Health" glyph for your weapons = Jode, Oko, and Ta.


Right-click on the piece of gear you want to enchant and choose "Enchant," then pick the glyph you want to use from those that show in the window. Click "Okay" to enchant the item.


If you want spoilers, here is a page on what each one of the runes does and the best way to use them.


https://elderscrollsonline.wiki.fextralife.com/Enchanting






Last question: Only sink points into something you plan to use throughout the game. Skill points aren't that easy to come by; and you want them there for what they are really needed for.

You can enchant that weapon or put poison on it (or both) to make it stronger; rather than putting skill points into it if you don't plan to always carry one.






This post has been edited by mALX: Oct 9 2019, 12:13 AM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 9 2019, 03:50 PM
Post #120


Master
Group Icon
Joined: 11-February 13
From: Slovenia



Okay, then I'll increase Magicka and leave Stamina aside because that's the path I want to pursue.

QUOTE
(when you finish Bleakrock they will send you to Bal Foyen; and when you finish Bal Foyen they will send you to Davon's Watch).


Is that a must to travel in such a way or can I ignore it and go from Bleakrock Isle directly to Vvardenfell (or to other regions) if I have the appropriate DLCs?


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

13 Pages V « < 4 5 6 7 8 > » 
Reply to this topicStart new topic
4 User(s) are reading this topic (4 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 29th April 2024 - 04:38 PM