Making a generic NPC Enemy, Game: TES V: SkyrimPlease refer to
Making an NPC Actor for all the basics. The main diff with making a generic enemy is the Template Data area of the NPC page can get used, which makes spamming several different enemy-types much easier.
1). ActorBase: scroll this down to the Lvl area, and look for the type of enemy you want (bandit, necromancer, etc.). What this is, is a quick method of rolling up a new NPC.
2). Note there are 6 stages to every Class type. So for instance there will be LvlBandit01MissleWoodElf, but there will also be an 02, 03, 04, 05, and 06 version of this same NPC. This system goes from easiest (basic bandit archer) to hardest (Highwayman archer, perhaps).
3). Once we put the NPC into the game, he/she will not appear as an NPC, he/she will appear as a giant M. The CK cannot show this NPC yet, this will be handled once we're gaming.
4). And this M will be colored. Note that the color goes from easiest to hardest. Double-click on the M, and then select the Leveled Actor tab. There is a scroll bar right in the middle of this page, which goes from Easy to Very Hard, and as we change this scroll, the color of the M also changes.
This post has been edited by Renee: Jan 6 2020, 06:47 PM