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> The Ghostfence rp: Character thread
jack cloudy
post Dec 4 2008, 09:37 PM
Post #1


Master
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Joined: 11-February 06
From: In a cold place.



Use this thread to post your characters, preferably using the form found at the end of this post, but you can make modifications to it if you feel that's necessary for proper portrayal of your character.

Please keep the following rule in mind: No godmode/uber-powerful characters. The intention of this rp is to use characters that are more 'normal' or 'average'. In other words, grunts and mooks.

What follows is a short outline of the story by Dantrag.

QUOTE
Ghostfence plot:

The year is 3E 407, and the Tribunal has ordered the construction of the ghostfence to keep the blight and Dagoth Ur's minions at bay. A few months into the project, attacks on construction crews by ash vampires and the like have become so common that Ordinators, Temple associates, Armigers, and the various helpers from the Great Houses are no longer enough to keep the project going on schedule. In addition, scavenging crews responsible for obtaining building materials from the ashlands have been unable to operate for the same reason. Because of pressure from his superiors, the commander at Ghostgate (who i'm too lazy to name at the moment) is forced to hire out mercenaries and mercenary groups from all over Tamriel. (that frees up the races so we aren't limited to dunmer.)

Now here's the twist. As we play, the commander will send people on various missions that aren't outright suspicious, but don't really make sense either. Eventually, the commander is found to be a Sleeper working for Dagoth Ur, but being mercenaries with no pull in Vvardenfell politics, the players are forced to deal with the problem themselves.


Also, this rp will start at a caravan that's headed for the new Ghostgate. For no good reason, and with generous abuse of power that's not mine, I've decided right here and right now that the caravan will depart from Balmora. This is because Balmora is a central hub that most people are likely to be familiar with.

Anyway, here's the form.

Name :

Race :
Class:

Skills:

Age:

gender:

Birthsign:

Appearance:

Equipment:

Personality:

Brief History:

Reason for joining the caravan:

Other Relevant info:

This post has been edited by jack cloudy: Dec 6 2008, 06:00 PM


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Olen
post Dec 4 2008, 10:45 PM
Post #2


Mouth
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Joined: 1-November 07
From: most places




Name : Rothan Sarayn

Race : Dunmer (native Vvardenfell)

Class: Pilgrim/priest

Skills: Alchemy, Surviving in the wilds, Speachcraft and hand-to-hand (only if he has to)

Age: 25

gender: Male

Birthsign: The Lady

Appearance: He is tallish and normally built with black hair he wears in a high style. He doesn’t own or use armour and favours a plain brown robe. He has some tattooing on his upper back and several scars on his right arm from a clannfear he only just escaped from.

Equipment: Mortar and pestle, preparation knife and a battered alembic. Some random ingredients and a few books. He also carries a cudgel to use if hands won’t suffice.

Personality: He’s friendly and likes to meet other dunmer but is deeply against the opening of Vvardenfell and is cold to outlanders. He remains friendly until pushed but doesn’t like incompetence. He’s intelligent and relies on that more than anything else, unfortunately he is intelligent enough to see the gaping holes in temple doctrine and has read a number of banned books. He’s smart enough to keep this hidden though he is heading towards dissension.

Brief History: Born in Molag Mar to a hostel owner. Raised devoutly religious he joined the temple very young to become a priest and is consequently not the most balanced individual. In studying and embarking on pilgrimages to get his priesthood he learned a lot about how the world works.

Reason for joining the caravan: To watch the construction for a Temple Elder who wants an independent eye there. His cover is that he is a chaplain for the builders and is documenting events.

Other Relevant info: He hates daedra worshippers, necromancers and other traditional enemies of the temple with a passion.

This post has been edited by Olen: Dec 6 2008, 06:49 PM


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canis216
post Dec 5 2008, 07:13 AM
Post #3


Knower
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Joined: 28-March 06
From: Desert canyons without end.



Since I am presently unemployed with lots of time on my hands, I reckon I'll throw my hat in the ring.
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Name : Dranas Heleran

Race : Dunmer (born and raised in Stros M'kai, Hammerfell)

Class: Rogue (by profession a pirate and smuggler)

Skills: Long blade, mercantile, concealing illicit substances, lying (speechcraft), a bit of armor and weapons repair skill learned as a youngster, a bit o' alchemy (better living through chemistry!)

Age: 29

gender: Male

Birthsign: The Atronach

Appearance: Dranas Heleran stands a shade under six feet in height, though he would tell you that he actually measures 6 feet and one-quarter inch. This is because Dranas Heleran is a compulsive liar. Like many young dunmer these days, he sports the ever so fashionable mohawk, jet-black in color. Aside from this modest pretension, Dranas' appearance is fairly nondescript. Despite his time at sea (more on that later) his face is youthful, unweathered and unscarred. He is fit, a man of wiry strength, but not ripped. He does have a wereshark tatooed upon his left shoulder, but this distinguishing mark he keeps covered, usually by a pauldron of netch leather. He only wears the one pauldron (as he says, "Don't see too many lefty swordsmen...") and a cuirass, also of netch leather, to protect the more vital organs. Otherwise, Dranas wears a workingman's plain blue shirt (under the cuirass), thick brown work pants, and sturdy leather boots with hard chitin soles.

Equipment: Steel katana ("Taken from a dead Akaviri, off the coast of Thras."--did I mention his compulsive lying?), ten steel throwing stars ("Just in case"), mortar-and-pestle ("Helps mix in bonemeal with the moonsugar--and voila!, I have twice as much product to move!"), moonsugar, skooma, a little bit of booze, a few common and (remarkably) legal ingredients, an armorer's hammer.

Personality: A compulsive liar. I have mentioned that, right? Doesn't believe in letting facts get in the way of a good story. A fairly charming fellow, but generally charms with the purpose of selling a product or otherwise getting his way. Has dabbled in moonsugar, will have the odd drink, but doesn't have an addictive personality, save for the lying. If there's a fight Dranas will either be in the very thick of things, leading the defense and all that, or will alternatively slink off only to return later to scavenge from the field of battle. There is no in-between. Not a bad guy, but his sense of morality is slightly bent.

Brief History: Born in Stros M'kai to a blacksmith and his wife. After a little while Dranas decided that following the family business was not for him, so he (like so many in Hammerfell) went out to sea with a merchant ship at age 17. At age 22, looking to make more money (same old story) he hooked up with a group of smugglers looking to break into the emerging market for (untaxed) foreign goods in mainland Morrowind. Eventually the smugglers shifted their focus to Vvardenfell, where imperial goods were hardest to get, taxed the highest, and thus fetched much better prices for the smugglers.

Reason for joining the caravan: Real reason: Dranas Heleran wants to help all those hard-toiling construction workers get their fix of certain modern comforts, particularly of the addictive variety. Ever the pirate, he is also hoping to pilfer away some of the caravan's more valuable commodities for "re-sale" elsewhere. Cover story: Dranas Heleran is an expert in logistics, a mer who knows how to get things. He has trading contacts throughout Tamriel, nay, throughout Nirn. "If you don't have it, surely the Yoku or Tsaeci will."

Other Relevant info: "I can get you a great deal on ebony mined from Caldera Atmora."

This post has been edited by canis216: Dec 5 2008, 07:15 AM


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Read about Always-He-Lingers-in-the-Sun, a Blades assassin, in Killing in the Emperor's Name and The Dark Operation. And elsewhere.
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jack cloudy
post Dec 6 2008, 05:59 PM
Post #4


Master
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Joined: 11-February 06
From: In a cold place.



Name : Eno Arval

Race : Dunmer

Class : instrument maker/seller

skills: instrument/tool making. Not much else comes to mind.

Age : 56

gender : male

Birthsign: the Steed (ironically, cause he's not fast at all)

Appearance : Of average height, with an angular face. Black hair that’s kept short and well-cut. A goatee. His clothes consist of a brown shirt, with matching pants and cloak. His shoes and the lower half of his pants have some light chitin plates sewn onto them. This is more to protect against barbed bushes than for use in combat. He walks with a bit of a limp.

Equipment : A small toolset (think swiss army knife), a belt with several pouches and a long walking stick. A guar carrying a small tent, some traveling rations and his merchandise.

Personality : A relaxed man, who refuses to rush himself unless it's really important. That said, he harbors a bit of a grudge over his lost chance to get into House Redoran.

Brief History : Eno Arval is nothing special. Born in Ald-ruhn, his parents wished for him to join the House as a warrior, which would have raised his social standing considerably. Eno didn’t disagree, and enrolled for basic training. However, he always remained a poor fighter no matter what training he underwent. His last mission had him sent to eradicate a Cliff-racer’s nest together with some other trainees. He was knocked to the ground by one of the birds and broke his right leg. The injury never healed properly and as a result his leg remains somewhat crippled to this day. Of course, with only one properly functioning leg, there was no way for him to become a Redoran warrior.

In the end, he abandoned his goals of joining the house and turned towards the construction of musical instruments, an art at which he showed considerably more skill. His expertise lays in the use of organic materials. (chitin, wood etc) Nowadays, he owns a small shop in Ald-ruhn.

Reason for joining the caravan: He sees a business opportunity. In his mind, the workers will be bored and as such more than willing to pay for any form of entertainment after a hard day of work. It should be possible to sell some instruments to them.

Other Relevant info : While he makes instruments, he’s absolutely awful at playing them. He also makes his own tools. Hey, it’s cheaper than buying!

This post has been edited by jack cloudy: Dec 7 2008, 08:03 PM


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Dantrag
post Dec 7 2008, 07:10 PM
Post #5


Councilor
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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



Name : Dralas Lasamsi

Race : Dunmer

Class : Hunter/Warrior (Ashlander)

Skills: Marksman, Sneak, Short Blade

Age : 23

Gender : Male

Birthsign : The Lover

Appearance : Being of a tribal background, Dralas looks the part. He has alit canine teeth piercing each ear, simple organic clothing, and long, matted black hair with bones, teeth and beads woven in. The strangest thing about Dralas' appearance though are his tattoos. They are in actuality wounds that had been rubbed over with coal when they were open, and when his skin healed over, it created the tattoo effect.

Equipment : For weaponry, Dralas carries a bow and arrows, a shortsword, and a dagger - all made of chitin. He wears a pair of guar-skin boots, brown common pants, and a sleeveless gray shirt. He also carries a strip of gray cloth (presumably the same shirt's sleeve) that he wraps over his face in times of blight and ash storms.

Personality : Dralas is quiet and reserved for the most part, and very hard working. He has a sense of humor, but you might have to get to know him before you see it. Dralas comes from ashlander culture, and follows its laws and traditions. He is not only uncomfortable in 'modern' society, but he carries a disdain for it. He also holds contempt for other races (and even non-ashlander dunmer) probably due to his ashlander upbringing.

Brief History : Dralas was born and raised among the war-loving Erabenimsun ashlanders. His father had been a well-respected Gulakhan, but Dralas doesn't even remember him, as he died in a fight with the Urshilaku Champion. Dralas lived with his mother as he grew, and he earned the title 'Hunter' when he was old enough to work for the tribe.

When Dralas was sixteen, there was another dispute with the Urshilaku. Unfortunately for him, the Erabenimsun Ashkhan had bitten off more than he could chew. In boasting of his tribe's strength, he had claimed that his youngest hunter could defeat the Urshilaku Champion in battle. Dralas was the youngest hunter. The battle did happen, and by some stroke of luck Dralas did win, though he was horribly wounded. To honor his achievement, the ashkhan made his scars into tattoos that cover most of his body. Permanent proof of victory.

About a month ago, with the construction of the Ghostfence, the Tribunal sent messages to the ashlander tribes asking for assistance. They wanted ancestor remains to use as building material in the fence. To his dismay, some of the Erabenimsun ancestor tombs were released to them, including Dralas' family tomb. The ashkhan explained that the ancestors would gain honor protecting their living descendants, but Dralas thought it was desecration. Despite Dralas' pleadings, the ashkhan still ordered that he give over the remains. Taking matters into his own hands, Dralas sat outside his family tomb for days, and when a group of his clansmen came to take the bones, he fought them when he realized that they could not be dissuaded. He killed a few, but was overtaken and restrained after a while. For his crimes he should have been put to death, but the ashkhan was smarter than that. Enough people agreed with Dralas for him to become a martyr if killed. So he was exiled and his ancestors' remains were still taken.

Reason for Joining Caravan : Dralas figured out that his ancestor's remains were given to a caravan headed to Balmora before finally reaching its destination in Ghostgate. He has just arrived in Balmora right now, hoping to get on it. He plans on offering his services as a guide, since he has extensive knowledge of the wilderness as well as ashlander customs.

This post has been edited by Dantrag: Dec 7 2008, 07:14 PM


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Colonel Mustard
post Dec 9 2008, 11:27 PM
Post #6


Master
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Joined: 3-July 08
From: The darkest pit of your soul. Hi there!



Alright, I've got my bio up, and this time it's in the right thread!

Name: Erna Rahnis

Race: Dark elf

Age: 31

Gender: Male

Birthsign: The Lord

Focus: Espionage

Skills: Speech, short blade

Appearance: Erna is a man of averages-he is of average height, average weight and of average build. It is almost impossible to notice him in a crowd. He isn’t ugly, he isn’t handsome and he has no scars or tattoos. He has white hair common among most Dunmer, crimson eyes and slightly paler skin than your average Morrowind dweller, but apart from this he is barely noticeable.

Mental/personality description: Erna is, to say the least, a maniac, and a dangerous one at that. He takes great enjoyment in inflicting pain and misery upon others, and will happily wait a long time for the optimum opportunity to do so. He can easily fool others into thinking he is sane, with a cheerful and outgoing personality, but he uses this as a way to lure anyone into a trap where there is no way out, without his say so-and that means of escape will invariably be filled with pain and suffering.

Weapons: A short dagger and a handheld crossbow.

Clothing: Large coat to protect against the ash-storms and thick, heavy boots.

Bio: Erna’s past is shrouded in mystery-no one knows where he comes from, who he works for or why he does. Currently posing as a merchant wishing to sell his wares at the Ghostfence, Erna is there to fulfil whatever shadowy motive he has been ordered to do. While he seems to be helpless against any skilled opponent, and while people sometimes hate him, there’s something behind his eyes that can transfix people and draw them in, until he plants a dagger straight into their heart.
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Badda-Tish
post Dec 13 2008, 10:13 PM
Post #7


Agent

Joined: 9-December 08
From: Stockholm, Sweden



Name : Blorugz One-Eye

Race : Orsimer

Class: Barbarian/Knight viking.gif

Skills: Hand-to-Hand, Blunt, Athletics, Armorer.

Age: 35

Gender: Male

Birthsign: The Lady

Appearance: Heavily tattoed upper body and face, shaved head, he got a scar that goes through his left eye to the right side of the mouth and he also got a nose-ring made out of silver and ear-rings made of steel. He is also a bit short for being an orc.

Equipment: Full set of Orcish armour (no helm though), he got a long cape made of bearskin, wields a ebony mace as primary weapon (no spikes on it, Blorugz got tired of reparing the weapon all the time because because the spikes always got stuck on armor pieces and bones) and he got a sword as backup weapon with magical runes carved on it wich makes it effective against foes with normal weapon resistance and shield spells.

Personality: Blorugz is quite calm when he is not disturbed, he doesn´t get easily angered but when he gets angry he really goes berserk. He is a fearsome and brutal champion on the battlefield, growls out order to his soldiers and most times stand in the frontline to inspire his fellow comrade soldiers.

Brief History: Blorugz was a child to a rich noble Orc that was close to the king in Orsinium. His father encouraged him to be brave and savage and has made him to the man he is today. He got his tattos when he was sixteen, these tattoes had the forms of runes that gave him a high magicka resistance and supposedly said to increase his luck and strength. Blorugz lost his eye in a fight against a vampire and that is were he got his scar.

Reason for joining the caravan: the pay were good and the king wanted Blorugz to have more knowledge against these ash-creatures.

This post has been edited by Badda-Tish: Dec 17 2008, 08:54 PM


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jack cloudy
post Dec 13 2008, 11:33 PM
Post #8


Master
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Joined: 11-February 06
From: In a cold place.



I don't know if this guy fits but I've already got one goody-goody merchant dude, so whatever.

Name : Has-no-Tail (Sometimes goes by the name of 'Haz' Andrethi)

Race : Argonian
Class: Agent (sorta)

Skills: mimicing voices, disguise, hand-to-hand (emphasize on surprise neck-snapping and stuff), alchemy (expertise in explosives), lockpicking, swimming. (Hey, Argonian. If he can't swim, he's not worthy of being called amphibious.)

Age: 42

gender: male

Birthsign: the serpent

Appearance: To an outsider, Haz looks like any other Argonian found on Vvardenfell. His scales are a blend of green/yellow/blue with a prominent orange patch covering the chest and throat. Uncommonly, his head lacks the fins and horns of his brethren. The most prominent feature, and the only one non-argonians tend to use, is the fact that he is missing his tail.

Equipment: A simple brown hooded robe, a scarf to cover his face with, gloves and his feet are bound in tight rags. He also has a pilgrim's staff and a copy of the pilgrim's path.
Underneath the robe, he wears simple slave-clothing, including a fully functional (and locked) slave bracer. A lockpick and a probe are hidden under the skin (surgically implanted) of his lower arms, just below the wrist.

Personality: Haz doesn't speak much usually and tries to keep his distance from others without standing out. This includes fellow Argonians.

Brief History: Haz is a member of a group of Argonian saboteurs (ok, terrorists), who try to take down the plantations of Morrowind and free their enslaved brethren. Haz's duty is basically a suicide mission. Become a slave, be sent to a plantation, then try to do as much damage to said plantation, its personell and profits, till the moment you're caught and executed.

Even in Argonia, word has come of the Ghostfence. Anticipating a demand for slaves to build it, which in turn leads to an increase in the number of slave-raids, Haz has been sent to sabotage the project. While he had been prepared for action against a plantation, he doesn't expect his new mission to be any harder. That still doesn't change the fact that it is suicide though.

To make his task easier, Haz has been systematically mutilated. His fins/horns have been cut off so that he can wear a hood without any visible bumps. Likewise, his tail has been cut off so that he can stand upright while wearing a robe, thereby appearing as a full humanoid person.

Reason for joining the caravan: Haz needs transportation to the Ghostgate, and this is his ticket. He is currently posing as a pilgrim who wishes to visit the shrine at Ghostgate.

Other Relevant info: Haz doesn't give a damn about the Ghostfence's purpose. He doubts that Dagoth Ur or his ashcreatures exist and even if they do, they're enemies of the Dunmer so it's not his problem.


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Lythyum
post Dec 23 2008, 11:48 AM
Post #9


Retainer

Joined: 23-December 08



Name : Naaro

Race : Dunmer, native from Vvarendfell but living in Cyrodiil.
Class: Assasin

Skills: Acrobatics, hand-to-hand, short sword, athletics, light armor.

Age: 30, appears to be in his mid-twenties.

Gender: Male.

Birthsign: The Shadow.

Appearance: 6 feet tall, muscular, but slim. Black cloths, black hood, black scarf, black robe. Blackblackblack. Silver hair down to his neck, and of course red eyes.

Equipment: A Daedric dagger and Netch-hide armor under his clothes.

Personality: Quiet is the best way to describe Naaro. He's always on his toes, something that comes with the trade. Not much of a talker. The only thing that makes him stand out is that he doesn't.

Brief History: Was taken away from his family at a young age and trained to become an assasin in Cyrodiil, working for the Dark Brotherhood. After a long time of servitude, he eventually left the Brotherhood to work for himself and travelled back to his place of birth: Vvarendfell.

Reason for joining the caravan: He needs a job.

Other Relevant info: An expert in stalking and discovering secrets.


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bbqplatypus
post Dec 27 2008, 01:03 AM
Post #10


Finder
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Joined: 12-July 08
From: The Double Deuce



I thought I might make my contribution to this thread. I'll have time over the next few weeks, certainly, but as for a long-term commitment...I'm not sure. It depends on what I have time for next semester.

Name: Apelles Velvus

Race: Imperial

Class: Scout

Skills: In terms of combat, he is a jack of all trades, master of none. He is a good (but not spectacular) swordsman and a good-to-passable (though not masterful) marksman. His greatest skills are his excellent eye for terrain and ability to sniff out ambushes. It is his knowledge of terrain more than actual sneaking skill that enables him to remain undetected when hiding. His years as a scout have taught him how to survive in the wilderness.

Age: 39

Gender: Male

Birthsign: The Tower

Appearance: He is in good physical condition, but you can tell that his years as a Scout are beginning to take their toll on him. He's not as good as he used to be. His face is weathered and ill-shaven - almost leathery. He has some visible scars.

Equipment: Imperial Broadsword, an old wooden bow, a hunting knife, and a set of Dragonscale armor with leather boots (courtesy of House Hlaalu).

Personality: Calm, particularly when under pressure. He's been doing this for over twenty years - he's seen just about everything. Some call him overprepared - even paranoid. Apelles doesn't think so. He exercises caution whenever possible (but acts quickly when it is not possible - or smart).

Though he does not follow Dunmer traditions himself, he is familiar with them owing to his extensive exposure to Dunmer culture over his life.

Enjoys his liquor - the one pleasure he allows himself. However, he is quite unpleasant to be around when he's drunk - he becomes abrasive when he's had a few too many flasks of sujamma. These are the final remnants of his confrontational younger self.

Recovering skooma addict. Kicking the habit was very difficult, but with help, he was able to do it. His need for a fix distracted from the mission at hand. Eventually, his employers intervened and forced him to quit or be terminated. (When House Hlaalu says you have a drug problem, you DEFINITELY have a drug problem). Like all recovering addicts, he could relapse at any time.

Brief History: Born 3E 367 in Cheydinhal, oldest of five children. His father Garrus was an Imperial Legionnaire, and was transferred to Ebonheart (not yet known as "Old Ebonheart" as it is in the Nerevarine's time) when Apelles was four years old. Garrus was a strict disciplinarian and deeply devoted follower of the Nine, and he raised his children accordingly.

Apelles in particular resented this greatly, and chafed under the frequent punishments and restrictions his father placed upon him. Nevertheless, under pressure from his father, he joined the Imperial Legion at the age of 17 and began training as a scout.

For four years, he served the Empire until he was dishonorably discharged for assaulting an officer while intoxicated. At this point, he found it very difficult to find a job. This was a very humbling experience, and opened his eyes. Patience and self-control were virtues he had to learn, and he learned them the hard way.

Thanks to some friends and family connections, he was able to get a job with House Hlaalu, which he has held ever since. As in the Legion, he works as a scout. Lately, he has been leading more and more scouting expeditions into Vvardenfell, scouting, surveying, and clearing out suitable places for possible future settlement in the hopes that the island will be open for new settlement in the future (as opposed to the three cities that have been grandfathered in - Vivec, Ald'ruhn, and Balmora). He has assisted in the driving of many squatters from land that his House covets.

Within House Hlaalu, he holds the rank of Kinsman, a rank to which he has only just recently been promoted. He was promoted to this rank (which is quite lofty for a scout) to allow him to better coordinate the efforts of the scouting and clearing expeditions, as well as this particular mission. It is somewhat of a brevet rank, however - the House has reserved the right to return him to his original rank of Lawman at its discretion, and unlike most Kinsmen, Apelles is not entitled to an estate. He must also take orders from Kinsmen in bureaucratic positions. He is, effectively, a Lawman acting as a Kinsman.

Reason for joining the caravan: The Hlaalu council believes that the construction of the Ghostfence is necessary in order for new settlement on Vvardenfell to be possible. They see the hiring of new mercenaries as an opportunity to clear any future Hlaalu settlements of ash creatures and other threats. As a result, the council is paying all of Apelles' expenses, plus a small bonus. They are quite keen on having people they trust handling the operation.

Other Relevant info: He has one illegitimate child that he never sees, which he had by a Redguard prostitute named Lairah during his wilder youthful days.

This post has been edited by bbqplatypus: Jan 5 2009, 07:57 AM
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minque
post Dec 28 2008, 12:43 AM
Post #11


Wise Woman
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Joined: 11-February 05
From: Where I can watch you!!



Ok so here we go, first female coming right up! wink.gif

Name : Rianne De Zoete

Race : Dunmer (Ashlander)

Class: Alchemist/Healer (and Assassin)

Skills: Since she was brought up by a Wise Woman she is a skilled alchemist, and a healer. she mainly use her alchemic skills to cure almost all sorts of diseases and wounds. But she is also a trained assassin, although nobody actually knows... it's her secret, but has proven to be useful:O

Age: 27

gender: Female

Birthsign: The Ritual

Appearance: Tall slender, well defined muscles. Short jet-black hair with red stripes. Her complexion is rather fair for being a Dunmer, she has probably mixed blood in her, but there is some uncertainty about it, anyway she usually makes men look at her more than once. (See picture below)

Equipment: Mortar and Pestle, a longbow and in her quiver there are some ..let's say well prepared arrows. She also always carries a shoulderbag with plants and herbs.

Personality: Rianne is a calm quiet woman, who doesn't reveal a lot about herself. She prefers listening to talking. Under stress and when someone she cares about is in any kind of trouble she can literally go off like a volcano. She is not afraid of anything or anyone, her self-esteem is very high, she has wha it takes to be a wise woman...and maybe that is what she really should be... blink.gif

Brief History: Rianne was born among the Ahemmusa Ashlanders. her mother was their current healer but died during childbirth. The baby-girl was raised by Sinnamu Mirpal the Wise Woman. Rianne was a good student and learned fast and quick and so became the so to say "future WW" Now this didn't work out well because at the age of 21 she was kidnapped from the Tribe by a group of Imperial soldiers. One of them, Marcus de Zoete, kept Rianne as a slave and after a year he married her. The marriage didn't work out, they had no children because Rianne "shut down" her fertlilty (don't ask me how, but she did!! blink.gif ) She never loved her husband, for her the marriage was just a farse!

Marcus started to treat her bad, he hit her and he hit her hard, and frequent. Rianne managed after a few years to escape from Marcus, but kept his last name, de Zoete, just for some weird kind of revenge. She got away and joined the Morag Tong, where she became an assassin. This joining of the Tong she kept to herself, and never revealed. The assassinations she has performed are all in deep secrecy, nobody knows she did them! The last 6 years she lived in Ald´ruhn, in a small room at the mage's Guild. Edwinna Elbert has taken her under her wings. Rianne's skills in alchemy har rendered her some "reputation" among the Redoran Council, and after a rescue-action at Sarethi Manor, she was "adopted" into the House by Serjo Athyn Sarethi

Reason for joining the caravan:
She has heard about the construction of the Fence and knowing that Salyn Sarethi is alreday there she figures she could be of assistance to the workers in general and Salyn in particular, because of her special skills she has decided to go for it!

Other Relevant info:

Rianne De Zoete

Her again

And again

Another one


Oops....


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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Lythyum
post Jan 2 2009, 07:48 PM
Post #12


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Joined: 23-December 08



Minque; are you Dutch? tongue.gif


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jack cloudy
post Jan 2 2009, 08:21 PM
Post #13


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From: In a cold place.



Nah, I thought she was Norwegian. (Or was it Swedish? I am pretty sure it was one of the Scandinavian countries though.)

That said, I'm Dutch. smile.gif

Moving back on-topic, I find it interesting to notice how 'old' all the characters are. Back in THIH, we had a big load of folks under (albeit close to) twenty. Here, the average is 34 (I counted). Granted, there are still folks in their twenties, but none younger than that.

On the other side of the scale, we no longer have any outrageously old Vampires/Altmer/other semi-immortals either.


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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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minque
post Jan 3 2009, 03:05 PM
Post #14


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Joined: 11-February 05
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FYI I'm swedish!!

And yes the average-age is higher this time! I also think we have quite balanced charachters, not too uber and of various skills. Promising I'd say!


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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Colonel Mustard
post Jan 5 2009, 09:48 PM
Post #15


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From: The darkest pit of your soul. Hi there!



Out of interest, if I'm now in this, could I use Legion from Grey Knight? Only he's turned out to be one of my favourite minor characters, and I've already got a bio up for him. I'll do a part, but consider it an experimental one-I'll take it down, if I must.

Name: Legion

Race: Daedra

Age: Who knows?

Gender: Unknown, presumably male

Birthsign: Who knows?

Focus: Magic

Skills: General magical powers, juggling fireballs and solving cryptic crosswords (which he travels through different universes and times to get hold of)

Appearance: As a daedra, Legion can change his appearance at will, but his preferred form is that of a handsome, in a middle aged way, Imperial man, wearing an expensive lilac suit and with a neatly trimmed, curly grey moustache. He also wears a wide brimmed hat that covers his eyes.

Mental/personality description: Legion is quite possibly the most irritatingly condescending creature alive. Patronising, snobbish and haughty, Legion can be the most insufferable person to be around. Legion enjoys nothing more than getting on people's nerves and manipulating situations to do one of two things-simply cause trouble or create more intrigue which he loves to see, as well as solving crosswords. Unlike other daedra, Legion does not dislike people-as he says “The dear things are so much fun to be around, and without them I wouldn't be able to enjoy crosswords and Handel. How could I hate them for that?”

Weapons: his magical powers

Bio: He's a daedra that is able to travel through time, space and different universes. When he says 'been there, done that,' he means it.

Reason for going to Ghostfence: He guessed there would be plotting and fun (his type of fun, of course) galore. And indeed there will be.
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bbqplatypus
post Jan 5 2009, 11:15 PM
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I'm not sure if that character will fly. This is supposed to be a group of average schmoes, and I think having a powerful Daedra in the party is a bit much. Maybe it could make things more interesting (if the character is written well and unintrusively), but I think it would be difficult for it to mesh with what the intent of the RP was.

Ultimately, I think this is a judgment call for jackcloudy. What do you think, sir?

This post has been edited by bbqplatypus: Jan 5 2009, 11:16 PM
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minque
post Jan 5 2009, 11:19 PM
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Yeah....actually I'm with bbq here, we do want "Average-joe" types...so ..well let's wait for Mr Cloudy's decision

Otherwise it's an interesting bloke you got there beanie!


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Olen
post Jan 5 2009, 11:59 PM
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Yea I think it would rather dominate as any situation there could be any hope of our characters making it out of wouldn't pahse it in the slightest which would make such planning very difficult.

In many ways weaker characters are more fun to play too... I'm considering a second to be already in the camp, someone quite different from normal rp types. (assuming we're having multi-charcater controllers?)

This post has been edited by Olen: Jan 6 2009, 12:00 AM


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Colonel Mustard
post Jan 6 2009, 12:02 AM
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Now I know Legion does look rather godmodish on paper, and having a daedra thrown into the mix could mess things up. However, Legion wouldn't godmode unless absolutely neccessary. Why? Think of a cheat for a game-it's fun at first, but before long it just gets boring (the exceptions are the big head cheats, which never lose their charm). In the same way, Legion wouldn't do that as thbt would make things boring for him and thus completely defeat the point of him coming in the first place.
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canis216
post Jan 6 2009, 12:06 AM
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Can't say I'm crazy 'bout Legion. Yeah, he's interesting, but even if restraint is shown I'm kind of uneasy with having the potential there.


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