|
Spell Question |
|
|
The Ascendant |
May 18 2006, 01:37 PM
|
Retainer
Joined: 29-April 06
From: Oakham, England
|
It's basically a powerful creature from Oblivion who's soul is trapped into the form of, say, a dagger, which you can use to fight with. It creates a Daedric version of the weapon with an enchantment of some description, usually one that boosts your proficiency in whatever weapon/armour it is.
--------------------
"If you make something idiot proof someone will invent a better idiot."
|
|
|
|
The Ascendant |
May 18 2006, 02:45 PM
|
Retainer
Joined: 29-April 06
From: Oakham, England
|
QUOTE(deltawolf @ May 18 2006, 01:51 PM) Ok, just to see if I got this right: Say for instance you cast the "bound dagger " spell, will that cause you to do more damage with a dagger than normal? Only when using the dagger you got from casting "bound dagger". It doesn't work if it's not your active weapon.
--------------------
"If you make something idiot proof someone will invent a better idiot."
|
|
|
|
Joryn |
May 18 2006, 05:41 PM
|
Agent
Joined: 26-June 05
From: England
|
Do bound weapons still fortify? I know they used to, but whenever I cast a bound spell with my mage it never listed it next to the weapon as per a normal enchantment. I could be wrong since I couldnt be bothered to go check my stats to see.
--------------------
Faith, Law, and Justice. Walk on
Joryn - Lvl 40 Dunmer Mage born under the Mage.
|
|
|
|
H3lliN |
May 19 2006, 08:43 AM
|
Retainer
Joined: 10-May 06
From: Athens , Greece
|
Not 100% sure but what sounds logic to me: Well, think of it this way: If it drained 10hp every second for 10 seconds doing 100 dmg...most things would die in one cast. When you cast it though they don't really die with one cast do they? Option number 2: 10hp in 10 seconds thus 1hp per second...sounds logic. If you watch your enemies health bar you will see it decreasing.It isn't that powerfull of a spell, 100 dmg would be expecting a lot... In case it wasn't clear...total of 10 dmg...the effect is just spread out over 10 sec. P.S. unless those cute little wilves have 300+ hp and that would be the reason of their health bar not going down so fast...i m guessing not?! This post has been edited by H3lliN: May 19 2006, 08:46 AM
--------------------
Give them helll, the deserve it well!
HFH//-H3lliN < Hellenic Fighting Heroes //-
|
|
|
|
H3lliN |
May 19 2006, 09:34 AM
|
Retainer
Joined: 10-May 06
From: Athens , Greece
|
Euhm...i haven't enchanted anything yet...Battlemage char. does just fine up to now. Though if indeed the price goes up as you say that would indicate that it does 10 dmg every second for the duration of the spell... Sorry i can't be absolutely sure, just going on instinct and logic...
--------------------
Give them helll, the deserve it well!
HFH//-H3lliN < Hellenic Fighting Heroes //-
|
|
|
|
H3lliN |
May 19 2006, 10:24 AM
|
Retainer
Joined: 10-May 06
From: Athens , Greece
|
ok so my first reaction was partialy correct. Drain 10 dmg in total and lasts for some seconds. What i said wrong thus was that the effect was spread out in the duration, while actually it is instant.
And which spell takes health from your enemy and adds it to yours (if there is any?).Would be usefull in battle.Is there an absorb health spell?
--------------------
Give them helll, the deserve it well!
HFH//-H3lliN < Hellenic Fighting Heroes //-
|
|
|
|
H3lliN |
May 19 2006, 10:56 AM
|
Retainer
Joined: 10-May 06
From: Athens , Greece
|
Based on Rane's answer:i m guessing it would be a permanent effect;you take it he loses it,untill he replenishes it.So i think it would indeed be 10hp x 10 sec = 100 hp. But then it could also be that he loses 10 hp (char of 100 hp going to 90 max. for a period of time and you getting +10 max)after that he can replenish health up to 100 and you up to your normal. Arg i hate this... can't say i have learned the spells...I mean,am i just thinking like an idiot is it just not that simple? Still i 'd go with choice nr 1...much cooler
--------------------
Give them helll, the deserve it well!
HFH//-H3lliN < Hellenic Fighting Heroes //-
|
|
|
|
H3lliN |
May 22 2006, 11:34 AM
|
Retainer
Joined: 10-May 06
From: Athens , Greece
|
Rane's the leader...walking encyclopedia that's what he is... Thx it is much clearer now!
--------------------
Give them helll, the deserve it well!
HFH//-H3lliN < Hellenic Fighting Heroes //-
|
|
|
|
Olav |
May 22 2006, 12:38 PM
|
Knower
Joined: 14-March 06
From: Norway
|
QUOTE(Rane @ May 19 2006, 03:39 PM) Absorb Health/Fatigue/Magicka are permanent effects and thus work the same way as the Damage Stat effect. So, Absorb Health 10 points for 10 seconds means it absorbs 10 health points each second for 10 seconds. Ultimatelly, you get +100 HP (added to your health, can go beyond your otherwise max health) and your target loses 100 HP permanently. So, the same as Absorb Health 100 points for 1 second. Hmm... Sounds like a blade with Absorb Health enchantment will make you pretty über, provided you get in a few hits every now and then. Same with spells and bows for that matter. Have to try this. Never used Absorb Health...
--------------------
Do not take me for a conjurer of cheap tricks!
Gandalf
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|