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Today In Skyrim (Spoilerific), Like the other one, but with added spoilers!!! |
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Renee |
Nov 26 2017, 12:35 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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I can't help but look upwards whenever my character even walks underwater. I'll pan the camera down so that it's below his or her feet, just to see that cool visual effect. Lopov & Acadian: Surprisingly, I didn't take very many pics when I was gaming with Vyvoor last spring, but I'll definitely include more. QUOTE Bethesda seems to expect everyone to just swim around in the frozen ocean. I guess the idea of roleplaying never occurred to them. Exactly. It's like what the heck? ------------------------------------- Turdas, late afternoon, Heartfire 11Days Passed: 25 Locations Discovered: 32 Dungeons Cleared: 6 Chests Looted: 40 Sir Vyvoor finds the town of Vernim Wood* the day before, finds the cave he's supposed to explore, but decides to rest in town before dealing with this cave. On Turdas, he spends the first half of the day re-finding Stony Creek Cave, kills all the bandits in there, and then returns to Vernim Wood, where he does some buying & selling. Hmm. Money is still really short. He's got about 156 gold on him, nowhere near his goal of 500. He begins heading back to Windhelm anyway. Maybe the two contracts he's fulfilled (one for Stony Creek, and another for Traitor's Post) will earn him lots of gold. But on the way back, he can't help but notice some worn stone steps leading up a steep hill. Really hungry for a place to loot, he follows these steps and discovers Mzulft, his first Dwemer ruin. Yeah, Windhelm can wait. Let's see what's in Mzulft. Turns out, the place is locked, and "Needs a Key." But there is also a storeroom located nearby, and though this storeroom is also locked, its mechanisms are nowhere near as secure. Vyvoor manages to find an iron mace nearby (on a dead body, yuck) and bashes his way into the storeroom. And it's a good thing too. There's no real treasure or gold in there, but there are 17 dwarven ingots. Vyvoor lugs all these back to Vernim Wood, and sells each ingot for 10 gold. So now he's up to 346 gp. * TES 1 Arena Townships adds various towns and villages found in the first Bethesda Elder Scrolls game.
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SubRosa |
Nov 26 2017, 08:09 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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I B38T the MQ like a red-haired stepchild last night. It was... well... probably the least enjoyable of the TES games I have played. Only the Fallout 4 one was less fun over all (because of how that one forces the faction quests into its main quest).
It had its good points. The dragon fights were exciting, at first. But eventually they devolve into the same tedium that fighting cliffracers did in Morrowind. And I used the console to turn off the random dragon spawns after the first or second one of those. Once I realized I was getting random dragons and was not seeing the ones from the opened dragon tombs/word walls. I still have far more dragon souls absorbed than shouts I can spend them on. Not that I really found much use for the shouts at all. Except for a few that are required for certain quests, I almost never used them. Spells are much better. They contribute to you leveling up, and don't have a long cool-down time in between uses.
Sovngarde was really cool, for the five minutes I got to look around.
OTOH there is a lot of weak writing. I think much of it is simply an excuse to get the player to visit different corners of Skyrim, like Solitude and Riften and The Reach. The way the civil war questline is tied into the mq (and vice-versa) also strikes me as the same. It is Todd Howard's ham-fisted way of trying to force you to do every single quest in the game with a single character. The way Delphine and the Blades try to give you - the Dragonborn they are sworn to serve - orders really sticks in my craw. Especially since the game does not allow you to simply kill the lippy punks (well Delphine, Esbern is still mostly cool, and was actually useful at a few points).
I don't think I will ever do it again. All in all I prefer the game without constant cliffracer dragon fights, upstart servants, and a civil war that is as murky as it is pointless.
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ghastley |
Dec 1 2017, 12:55 AM
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Councilor
Joined: 13-December 10
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Miraak stealing souls is just random, and he can even do it when you return to the mainland.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Renee |
Dec 1 2017, 02:41 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Cripes, Rosa, you're already done? That was quick. And now here comes slow me, who will probably not even get halfway through the MQ until 2022 and ES 6 on the shelves. -------------------------- Sundas, 1:20 AM, Heartfire 14Days Passed: 28 Gold Found: 2536 (damn... he really has little to show for this, lol). Most Gold Carried: 762 (yeah that must be a glitch). Back in Windhelm, Sir Vyvoor gets paid twice: first time was 50 gold, from one of the ship captains for killing the bandits at Traitor's Post. But that was nothing compared to the 100 gold Vyvoor got paid from the Jarl's steward, for taking down the bandits of Stony Creek Cave. Vyvoor was up to 412! Unfortunately, he decided to gorge himself over at Candlehearth Hall. He had a big, well-deserved dinner, but then he splurged, and wasted 63 gold on a bottle of alto wine. Soon as he did it, I sort of facepalmed. The guy has a taste for booze? ... He does though. And I feel like he's got some reason for this in his backstory. Later on as he was leaving Candlehearth, Vyvoor noticed Suzanna the Wicked (Candlehearth's bar-wench) was also leaving. .... Now, I happen to know that Suzanna is one of the people who get murdered in Windhelm, she is part of that quest. But beside this, Vyvoor began walking Suzanna home, because he's heard about these murders, and simply wanted to walk her home, because he's a man, and that's what men do. Suzanna does not go home though, I'm not sure she even has a home. Vyvoor spoke with her for awhile; but eventually he began getting ultra-tired. He'd been up since 7 that morning, and now it was way past midnight. He returned to the Temple of Talos for several hours' rest.
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Lopov |
Dec 1 2017, 07:59 AM
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Master
Joined: 11-February 13
From: Slovenia
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QUOTE So that is good news. Maybe you just need to cleanse the stone near where you are sleeping in order to sleep normally? I think that's correct. I kinda enjoyed the MQ on Solstheim (did it in Lucius' game) though as Acadian pointed out, it requires you to do some nasty things here and there. I liked Solstheim in general, they did good job with it, the island was interesting to explore, and overall I found its quests better than in Skyrim, namely the one where you have to prevent the assassination of the Counciloor and the one where you venture into an abandoned ebony mine are among my favorite quests. @Renee - if you feel like Sir Vyvoor doesn't earn enough septims for clearing out bandit lairs, you can increase bounties with Increased Bounty Rewards mod though rewards are static but there's another mod where you manually decide how much you want to be paid for bounties plus you get a minor level-dependent bonus. Nice that she accompanied Susanna home, I don't like seeing her getting killed, she's a far too interesting NPC to be removed so early in the game.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Renee |
Dec 2 2017, 05:23 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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SubRosa: OH yeah, he'll be going down plenty of holes to kill some monsters. Makes me happy too, because some of mine aren't interested in dungeoneering much. Acadian: Wow, you're right! Yes, what a perfect word: chivalry. QUOTE(Lopov @ Dec 1 2017, 01:59 AM) @Renee - if you feel like Sir Vyvoor doesn't earn enough septims for clearing out bandit lairs, you can increase bounties with Increased Bounty Rewards mod
Huh? Thou must perish thine thought upon this matter, me lad! Kidding. I added a quest to Cho's game so he can make some caps, but that was only because the Brotherhood really sucks at paying him. I don't know what Beth was thinking with the Citadel and their lack of funding during Broken Steel. ES games do fund the player for his/her efforts here and there, thankfully. Well cool, I am caught up on back-updates for his Vyvoor's game. Anything after the update below will be more current. -------------------------------------- Sundas, 1:20 AM, Heartfire 14Days Passed: 29 Sir Vyvoor takes the plunge, and spends 500 gold on a brand-new longboat. And wow, it is really fun having a boat! ? The boat in this mod is similar to the ones found in TES 1: Arena, which has boats that can be moved around in 1st person mode only. Anyway, Vyvoor set right off to sea, heading to the north. It will be a rather long journey. early afternoonVyvoor passes by an island with a shipwreck on it, and encounters a group of bandits who've been living on this shipwrecked vessel a while, apparently. He approached these bandits in a friendly sort of manner at first, assuming they were victims of stranding. But this didn't last long. He manages to find some food on the 'Wreck of the Winter War', and spends the night sleeping here. It took him three days to make it to the island with the ice wraith on it. He ran out of food on his first day, returned to the Winter War on the second day (and spent the night here), and finally managed to get to Serpent Stone Island on day 3. Now he heads back to Windhelm, hoping to get there by nightfall. We're gonna need a smaller boat (ha). Paddling alongOnshore actionMoored ashore (note how the boat gets half-full of sand as it clips onto the beach! This guy's happy in cold water. This post has been edited by Renee: Dec 2 2017, 06:14 PM
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Renee |
Dec 24 2017, 09:38 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Turdas, early morn, 19th of Heartfire, 4th Era Year 401Location: Palace of the Kings Level: 9 Days Passed: 32 Sir Vyvoor returned to Windhelm the day before, but felt too drained to face the Jarl. After selling a few things (including a magical necklace which netted him 147 gold) Vyvoor finally had some decent coin in his pocket. But after a good night's sleep (still in the Chapel of Talos, he won't splurge 50 gold on a room) Vyvoor is ready for Ulfric. He marches right into the Palace of Kings, wearing his Stormcloak armor for best effect. "I have returned." At first, nobody is in attendance. He must wait just over an hour until Ulfric finally shows. And when he finally does, he saunters into court so slowly, Vyvoor must temper his enthusiasm. "I have returned," he tries again. "Why are you still here?" Jarl Ulfric asks with a frown that could slaughter weak men. "You're supposed to be in Korvanjund, to meet Galmar. Proving him right or proving him wrong." Vyvoor stands embarassed. He cannot believe it. "I ... I've come all this way to..... I... but I just want to join the Stormcloaks. Must I go through all that trouble?" "You fight for the men you've held in your arms, dying on foreign soil!" Ulfric's booming voice echoed all over the main palace hall. "You fight for their wives and children, whose names are heard whispered in their last breaths. You fight for we few who did come home, only to find our coun...." But then, just at that moment, there was some sort of commotion going on in the court. All eyes turned toward the Palace's main entrance, where there was a sudden blur of fur. "WHOT? What by Talos is that cat doing here?!" Ulfric and Vyvoor's conversation was abruptly interrupted by a Khajiit in ragged robes that came running from the palace's barracks. The Khajiit jumped on the long dining table and was running in the direction of Ulfric, before he realized that the exit out of the palace was on the other side. "Oops, wrong way." The Khajiit turned around and ran down the table, nocking fine silver plates with delicacies cooked by Sifnar Ironkettle, the Jarl's cook, all over the hall. By then a dozen of Stormcloak soldiers stormed in the hall, all of them after the Khajiit who managed to escape from his cell. "Someone stop him NOW!" Ulfric shouted, but the guards had already began to move, quickly vacating the place with haste. Once they were gone, Ulfric, Vyvoor, and Jarleif (Ulfric's trusty steward) stood looking dazed, their jaws slack, at the complete mess the Khajiit had left behind. "I uh. Guess I'll be on my way then. To find Galmar outside of Korvanjund." Ulfric nodded, slouching on his throne. Even after all that commotion, he hadn't broken his slouch. --------------- Vyvoor approaches UlfricThe mess that got left behind.Dang. Couldn't find any pictures of your Khajiit there, Lopov. This post has been edited by Renee: Dec 24 2017, 09:48 PM
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