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> That Mod Looks Interesting, Trying To Keep Up With New Mods
SubRosa
post Nov 21 2016, 03:28 AM
Post #281


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From: Between The Worlds



I started using Ash Pile Expiration. It comes in multiple versions, depending on how long you want ash piles to stick around. I am using the 1 hour version, and so far so good, ash piles vanish after waiting for an hour.


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Acadian
post Nov 21 2016, 04:14 AM
Post #282


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How neat is that?!? I always liked the idea of the wispmother summons but they left those pesky ashpiles when they expired. This might solve that.


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ghastley
post Nov 21 2016, 08:08 PM
Post #283


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I discovered that copying forward the texture files from A Clearer World Map (with Roads) to SE works fine. I didn't bother removing the clouds, as they're not thick enough to annoy. I don't know if that has been re-issued for SE yet. A search failed to find it on Nexus. There is a mod that kills the fog in map view, which I may try.


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Mods for Oblivion and now Daggerfall and Skyrim. Fan fiction, too.
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Kane
post Nov 21 2016, 08:20 PM
Post #284


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QUOTE(ghastley @ Nov 21 2016, 02:08 PM) *

There is a mod that kills the fog in map view, which I may try.

Works well. smile.gif


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Lopov
post Dec 16 2016, 10:08 AM
Post #285


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From: Slovenia



Animations - awesome mod, just don't go drinking potions in the heat of a battle. bigsmile.gif

Smooth faces for ladies and gents - my personal favorite mod when it comes to faces. Compatible with several body replacers (patches are available to d/l as optional), neckseams are almost gone.


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Grits
post Jan 9 2017, 06:23 PM
Post #286


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From: The Gold Coast



ESO Skyshards for Skyrim by Arthmoor! I haven't tried it yet, but I will.


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SubRosa
post Apr 30 2017, 11:21 PM
Post #287


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Gothic Plate Armor looks outstanding. I have not tried it, but I think it would work perfectly with the zweihander from Drunkzealot's somewhat historically accurate weapons


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ghastley
post Jan 19 2018, 05:26 PM
Post #288


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Don't mention this one to mALX. tongue.gif


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Mods for Oblivion and now Daggerfall and Skyrim. Fan fiction, too.
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mALX
post Jan 19 2018, 08:22 PM
Post #289


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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(ghastley @ Jan 19 2018, 11:26 AM) *

Don't mention this one to mALX. tongue.gif


rollinglaugh.gif




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SubRosa
post Jul 15 2019, 02:25 AM
Post #290


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Block Without Shield is an interesting mod. It gives you a ring that basically acts as an invisible shield. I tried it out today with an unarmed fighter. You cannot block in unarmed combat. But this gives you the option to do so, as the game thinks it is a shield. I eventually opted out of using it, but not because of this mod. It is just that unarmed combat in Skyrim is so lackluster. Even with mods to improve it.


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Kane
post Sep 28 2019, 01:14 PM
Post #291


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In case you wanted to play as Thor, the God of Thunder.


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There is a pleasure in the pathless woods,
There is a rapture on the lonely shore, 
There is society, where none intrudes
By the deep Sea, and music in its roar: I love not Man the less,
But Nature more
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Lopov
post Sep 30 2019, 01:20 PM
Post #292


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From: Slovenia



Living takes time - makes time pass when browsing inventory, journal, map, browsing in shops etc. Highly customizable, so you get to decide how much time passes.


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SubRosa
post Mar 30 2020, 06:54 PM
Post #293


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Timing is Everything is a neat mod that allows you to change when some quests start, like the Dragonborn Cultists attacking you, or random dragon attacks, or random Dawnguard vampire attacks, and the like. It requires all the DLC and SkyUI. I have already found other mods and console commands that do individual bits and pieces of these things. But never all together in one package.


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Lopov
post Mar 31 2020, 10:47 AM
Post #294


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This mod is a must, I agree. I've been using it for years.


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Renee
post Mar 31 2020, 02:57 PM
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QUOTE(ghastley @ Jan 19 2018, 12:26 PM) *

Don't mention this one to mALX. tongue.gif

Ha ha I have squirrels in my gameworld! They make little squeak noises.
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Grits
post Mar 31 2020, 07:05 PM
Post #296


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QUOTE(SubRosa @ Mar 30 2020, 01:54 PM) *

Timing is Everything is a neat mod that allows you to change when some quests start, like the Dragonborn Cultists attacking you, or random dragon attacks, or random Dawnguard vampire attacks, and the like. It requires all the DLC and SkyUI. I have already found other mods and console commands that do individual bits and pieces of these things. But never all together in one package.

I love this mod. It's so nice to be able to deal with those things through one mod.


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SubRosa
post Mar 31 2020, 07:33 PM
Post #297


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QUOTE(Grits @ Mar 31 2020, 02:05 PM) *

QUOTE(SubRosa @ Mar 30 2020, 01:54 PM) *

Timing is Everything is a neat mod that allows you to change when some quests start, like the Dragonborn Cultists attacking you, or random dragon attacks, or random Dawnguard vampire attacks, and the like. It requires all the DLC and SkyUI. I have already found other mods and console commands that do individual bits and pieces of these things. But never all together in one package.

I love this mod. It's so nice to be able to deal with those things through one mod.

I will probably start using it instead of the other mods. Since I have Dragonborn, and I am actually doing the vanilla main quest, I am being attacked by Miraak's Cultists constantly. It seems like once a day. It has really gotten annoying. I don't see any mods or console commands to reduce the frequency of these attacks, except Timing is Everything.


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SubRosa
post Apr 13 2020, 01:40 AM
Post #298


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I have been using Raven Rock Expanded for several days now. It adds more buildings, merchants, and NPCs in general to Raven Rock. I highly recommend it. It makes the place feel a lot more like a real settlement. Plus the extra merchants really help with unloading all that good Dragonborn loot.


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Lopov
post Apr 22 2020, 02:06 PM
Post #299


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Is there a console command to make just one location on the map visible? I don't mean tmm, but just to add one undiscovered place?


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Renee
post Apr 22 2020, 06:40 PM
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QUOTE(SubRosa @ Apr 12 2020, 08:40 PM) *

Plus the extra merchants really help with unloading all that good Dragonborn loot.

I can't tell you how many merchants I've added into Vyvoor's game, and potentially other games which follow. Especially in the smaller villages like Morthal, where they only have an alchemist but not a general trader or a smith? blink.gif Come on, now. Let's change that.
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