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> To Heir is Human II - Characters
Dantrag
post Oct 19 2006, 02:12 AM
Post #1


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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



To all new people wanting to join, I would only ask that you know the basic story so far.

This is how you should post your character :

Name :

Race :

Class :

Age :

Sex : (I swear to god, if I see a 'yes, please' you will all die. Again. Just like last time you tried.)

Appearance :

Equipment : (this is somewhat optional, as equipment could easily be included in appearance)

Personality :

Brief History :

Other Relevant info :

(EDIT) Just realized that I left off ''II'' as well as ''Character Thread'' in the title like a genius. If a mod would be so kind as to fix this minor problem. smile.gif


Edit: Fixed it for you.
-Rane


This post has been edited by minque: Oct 19 2006, 09:16 PM


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"Its when murder is justice that martyrs are made"
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jack cloudy
post Oct 19 2006, 10:27 AM
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From: In a cold place.



Here's Flint. I'll whip up Fervus later. smile.gif



Name : Flint Ironwood

Race : Breton

Class : Shadow Walker (Similar to a Nightblade)

Age : (Though one. I’ll say that we’ve left for twenty years straight) 48

Gender (Same meaning, without the problems.): male
Appearance : Average height with surprisingly little muscle for a smith. (Telekinesis, I love it.) Dark Brown eyes and brown hair with bits of grey among them. The hair is still tied back in a ponytail but he now also has a nice little beard. And there is still the scar on the back of his hand. Gloves still cover said scar.

Equipment : Some changes here.
Storm of the Night: A Nordic katana enchanted with a Telekinesis blast spell. His primary weapon even after all those years.

Blade of the Night: After a few years, Flint further improved on his design for the Storm. While outwardly identical to the Storm, the Blade features a Telekinesis enchantment that forms the air into a blade, instead of a simple blast. So remote cutting instead of remote pushing. The Blade does run out of charges more quickly. Also, the telekinetic blade isn’t as good as a good old blade of steel.

Do-it-yourself portable repair set: Prongs and a light hammer among things, this allows Flint to keep his gear in perfect condition. He does need Telekinesis for the jobs requiring more muscle. He already had this in To Heir is Human 1, so I decided to actually make it official.

Silver dagger: This replaces his glass dagger. It features a dispel enchantment which Flint chose after realizing that his old Glass dagger was definitely not helpful against a mage like Salina.

Covered Glass armour: The same thing as before, so I’ll just copy it over from the first thread.
It is made up of three layers. The inner layer is some nice soft wool that dampens blows and keeps him warm while also making the armour comfortable to wear. The second layer is made up of thin plates of Glass and some more fabric to keep all three layers together. The last layer is made up of black clothing. The result is an armour that provides protection slightly less than normal Glass armour, is light and easy to wear while also looking like just normal clothing with good camouflage during the night.
His pants and boots follow the same idea. He also has some black gloves to cover his hands. (and hide that scar.)
Now, the helmet has been removed this time. He now wears a Dark Brotherhood cloak with hood to replace it.

Personality :
Pessimistic as ever. Flint is convinced that things will go wrong. He is also somewhat sarcastic. What else? He doesn’t like killing.

Brief History :
After the events of To Heir is Human, Flint returned to High Rock. He went back to North Point where he married Selie, now that there was no longer a price on his head to keep him away. He established himself as a smith to make money. The first few years, he made regular trips through High Rock in search of Salina. These trips were unsuccessful and he gave up. He has now ‘permanently’ (As in, till the rp starts) hung up his weapons on the wall as decoration. His son is now also a smith. Flint has not told his son anything about his former career. (Thief, general punching bag.)

Other Relevant info :
Flint knows a fair bit of dual wielding and is a master at the following.
Sneak, Security, Marksman.
Spells:

Fireburst: Some sort of fireball machinegun. The individual fireballs are weak but together they can be quite an effective deterrent to your average mage. (Which means that the more powerful ones like Salina or Telina would laugh at it for being completely useless.)

Telekinesis: Flint’s Telekinesis is very powerful, with enough strength to lift a few Orcs simultaneously. It also is more sophisticated than the Storm’s ‘blast-em’.

Heart Heal: Known to Morrowind veterans as a simple healing spell. It does just that, heal.

Summon bound Longbow, bound arrows: More of a fun spell than anything else. Flint can shoot but he can’t aim while doing all his flips and rolls. So he is practically immobile while playing archer. That doesn’t keep the arrows from being painful.

Dragon Skin: Flint’s ultimate defence. Useable once a day, it can keep him alive even against the mightiest spells and the strongest blade.

Invisibility: Duh, three guesses to what it does. Quite long duration.

Tarhiel’s dream: Ok, this is not the name Flint uses but I just want to honour the death elf. Tarhiel’s dream is a superjump spell Flint uses a lot when travelling. Fortunately, Flint also perfected the landing aspect.


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Dantrag
post Oct 19 2006, 08:53 PM
Post #3


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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



It's supposed to be To Heir is Human II - Characters, but I assume everyone knows that. (fixed that one for ya!//minque)

Anyhow, with Serene's age as my timeline, To Heir is Human happened nine years after the events in AMU, and the second THIH happens twenty years after that. Just in case somebody needs that to put the appropriate age on their character. Like I did, since I'm thinking of including Sel in a (tiny) part of the story.


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"Its when murder is justice that martyrs are made"
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minque
post Oct 19 2006, 09:34 PM
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QUOTE(Dantrag @ Oct 19 2006, 09:53 PM) *

It's supposed to be To Heir is Human II - Characters, but I assume everyone knows that. (fixed that one for ya!//minque)

Anyhow, with Serene's age as my timeline, To Heir is Human happened nine years after the events in AMU, and the second THIH happens twenty years after that. Just in case somebody needs that to put the appropriate age on their character. Like I did, since I'm thinking of including Sel in a (tiny) part of the story.

Ewww.....then Serene should be 56!!!! by now, gosh I hope Telina´s got some nice potion to make her look like 25 years younger .....And Brianna would be in her fourties......jeez! :blink:Uhh Serene had her as a 16 year old???? hmm well ....


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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jack cloudy
post Oct 19 2006, 09:36 PM
Post #5


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From: In a cold place.



I don't see how that is going to be a problem. Aren't you all the big mages? Surely, a cosmetic fortification shouldn't be any harder than healing or anything. smile.gif


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Tellie
post Oct 19 2006, 10:07 PM
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From: Tel Delvanni



I agree with you there Cloudy

And Telina might (just might slip Serene a letter telling where Bree is (loads of useful books there) wink.gif


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minque
post Oct 19 2006, 10:18 PM
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Hehe..nice! I just concluded Brianna.....now she´s hibernating in that nice place........with total amnesia!!!!


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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Lord Revan
post Oct 21 2006, 05:52 AM
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From: Texas, USA



Ok, i've never Rped before, but I read the "To Heir is Human 10" so I have an idea of the stiryline, and the characters.

Ian

Race- Imperial/Vampire (Cyrodiilic Strain)
Class- Agent
Age- 39 (Oh lord, I was off)
Gender- Male

Appearence- Well tanned complexion, his solemn eyes can be bleach-brown or slightly red depending on if he's fed. And short, jet black hair (oiled style). He wears several scars all over his torso (from training). Ian is pretty tall and strong (not muscle-bound, but lightly muscled).

Equipment-

Agent's Leather Armor (replaces glass)- a full set of grey leather that matches his robes. They are a little heavier than normal leather. This is due to some thin plates of chitin that are sown into almost every spot that doesn't impede movement too terribly. Each guantlet has a seven-inch long spike that is woven into the bracer (naturally they're for stabbing things).

Agent's cloak- apon graduation, all apprentices are given robes that are enchanted to suit their styles (not completly stealth all the time). Grey and unassuming (but recognizable by veteran (i.e palace) guards. Ian's allows the wearer to become invisible (100% chameleon).

Glass bow- for some reason is not enchanted, but Ian often poisons the arrows (Strong paralysis or silence, can't have victims screaming their heads off). laugh.gif

Ian's outfit- an exquiste black outfit (Oblivion-style) that Ian received from his father (also was an agent). It increases personality and speechcraft.

Amulet of Diplomacy- an artifact stolen from the Arcane University's Mystic Vaults. It has similar effects to Ian's outfit (it looks like the Amulet of Kings, but violet instead of red).

Personality- calculating, Ian knows when to fight and when you should deal. Often puts up an indifferent front, but is ultimately conscious of the implications of cruelty and compassion.

Due to his transformation to a vampire, Ian has unstable moments where vampirism conflicts with his former stoic self. The disease also increases his distance from others, making him quieter and more reserved than before. His vampirism also makes him more of a specialist in melee combat. Ian will use unwieldy weapons to greater affect in combat (throwing shields, shield ramming, throwing weapons, etc.)

After being infected, Ian has begun to remember memories and events that he never took part in. He's also felt sudden powerful emotions, i.e extreme anger, instead of lesser emotions (such as annoyance). So far, it has been speculated that vamparism was already in him before being infected (but in a small, diluted increment) and it was passed from a distant ancestor.

Brief history- Ian was brought up by a dojo dedicated to training future master agents. The only parental intervention was his father who gave Ian many items from his days of glory. Ian graduated as one of the academies finest, aside from this nothing much is known about this young agent or his alliegences. Ian is indifferent to killing, but avoids unnessasary violence.

Relevant info- Ian spends time around shady establishments (although he finds drinking reprehensible), but mostly goes where the wind takes him. Finding him, let alone employing him could be very difficult. Ian perfers to fight at a distance, but now that he is vampire, this preference is no longer absolute.

Mostly Ian doesn't use many spells, except for basic spells in alteration, conjuration, and restoration, along with expert level illusion spells. And some of the vampire powers of the Cyrodiilic vampires.

This post has been edited by Lord Revan: Jul 31 2007, 05:26 PM
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Dantrag
post Oct 21 2006, 07:56 PM
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From: The cellar of the fortress of the fuzz



Name : Rahvin

Race : Dunmer

Class : Assassin

Age : 39

Sex : Male

Appearance : Average height and slight of build, typical dunmer red eyes. He has shoulder-length black hair that he often ties back in a pony tail. He has an elaborate tattoo of a snake that curls around his forearm all the way up to his shoulder. He wears common clothing when not working. Then he wears an assassin's garb.

Equipment : His favorite weapon is and always has been the dagger, and he carries many of them. Less than a decade ago, though, he added a longsword to his arsenal, discontent with the dagger's limitations.

Personality : Doesn't get any gratification from killing, but doesn't necessarily dislike it. It's merely a way of life for him, and recently, he has been finding himself used by different Lords. He is forced to kill for his own preservation. And his own survival is his only concern. He is very relaxed, clever, and unlike most people of his profession, he is quite personable to those he likes. After becoming a father, he didn't change his occupation, he merely modified it to serve some good.

Brief History : A over twenty years ago, he was nothing more than a petty theif in Cyrodiil, and he and his girlfriend made the mistake of robbing some Skyrim Lord. (No, it's not Agnar) He got away with prison time, but his girlfriend was killed in front of him as an example. He spent a month plotting his escape from the prison in Cyrodiil, and succeeded, only to be caught again after exacting his revenge on the Lord by drowning him in his own bath. AFter that, he was sent to a penal colony on the northern coast of Skyrim, west of Dawnstar and east of Haafingar. He often found himself visited by lords who wanted certain people exterminated. He usually agreed after being threatened with an execution or an extension of his time in the colony.

One such time, he was summoned by Lord Agnar to kill Lord Jadier and all those with him. He ended up joining his targets in the end, and a larger plot unfolded, involving three children. One of which was his own.

After the birth of his son, Rahvin traveled from Bruma to the city of Chorrol, where he works directly for the countess Arriana Valga. It is well-known that he is important to the city's security, but nobody knows exactly what he does except for the countess, Rahvin's son, and Rahvin himself. He is now in Leyawiin, performing a task for the Countess of Chorrol.

This post has been edited by Dantrag: Oct 23 2006, 02:12 AM


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jack cloudy
post Oct 21 2006, 08:40 PM
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From: In a cold place.



I figured that while a Lich is an interesting person, he isn’t exactly my style. So meet……Luper Alkad! biggrin.gif (Hey, we already have Telina and Serene so another fanfic character won’t cause any problems.)

Name : Luper Alkad

Race : Aedra (Ok, he looks like a Redguard.)

Class : Oasis (Swordfighter and Alteration expert with a fair mastery of Destruction.)

Age : 26

Gender : Male

Appearance : Redguard with a somewhat light tan. He has black chaotic hair that is tied back in a ponytail behind his head. Just look at my avatar and remove the cartoonish look.

Equipment : Ok, Luper is taken by surprise while he was fishing, so he isn’t wearing his usual stuff which would make him too uber, even at this age.

Chryasamere: The Paladin’s blade is a sword he drags around everywhere. Don’t let the heavy Claymore fool you, Luper is quite a fast guy with it and can swing it with one hand easily.

Full Orcish armour without the helmet. Luper hasn’t gotten around to enchanting it yet.
Common clothing underneath the armour. (Morrowind prison ship version. I like it.)
Simple brown fabric to cover his armour.

Personality : Arrogant, noisy and downright rude. He does have a good sense of honour……..deep down.

Brief History :
Ahem, Luper is the Nerevarine in the alternate universe where my old Lich comes from. Since Fervus has had a chance to read the Elder Scrolls, he knew that Luper would play a role in to Heir is Human. So, he grabbed the Redguard when he was fishing.

With little more than his pyamas and Chrysamere (I told you he drags it around everywhere.) Luper was left to find his place in the world. Of course, discovering that he wasn’t the Nerevarine here made things awkward. In the end, our Redguard just went to beat up a few bandits. He has since gotten a decent cache of equipment and is now something of a wandering mercenary.

Other Relevant info :
For those who have read my fanfics, especially the recently finished ‘In service of a fallen god’, don’t worry. The Luper I use in the RP hasn’t discovered his Aedric powers yet. So he won’t be an unbeatable timeshifting killing machine. He does have the Corprus and the superhuman strength that brings.

Spells: (The ones he uses most.)
Telekinesis (Standard issue, high powered and usually used to blow people off their feet.)
Skybolt (Short-duration superfast Levitation. Commonly used to cover ground quickly during battle.)
Bound Longsword.
Waterwalk, Waterbreath (Standard version.)
Heart Heal (Best healing spell he has.)
Flamelance (A large fireball that has been focussed into an area the size of a coin. It looks a bit like a sci-fi plasmabeam. Very high penetration power but no real area damage.)
Fireballs (Varying sizes.)

And here's a picture of Luper that I made with a fancy freeware program.

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This post has been edited by jack cloudy: Oct 26 2006, 07:52 PM


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Lord Revan
post Oct 21 2006, 09:20 PM
Post #11


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From: Texas, USA



Karn
Race- Dunmer
Class- ninja
Age- forty-eight
Gender- male
Appearance- handsome, white/crimson hair (usually rouge knot style). Tall, broad-shouldered and the typical dunmeri qualtities.

Equipment-

D. Brotherhood armor- with a black cape and cowl.

Bound shurikan- (throwing stars) Karn sometimes releases a cloud of stars and minipulates them with telekenisis.

Shadow Thorn- a deadric shortsword enchanted with drain life and drain fatigue. (Is replaced by a Bound Shortsword when Thorn is lost).

Brief history- Karn and Ian have been rivals since their first meeting. The feud has lasted many years, and usually each meeting ends in a stalemate both to wounded to much to carry on, or something happens and the fight ends without a victor.

Relevant info- Karn was cruel, sadistic, and ruthless, he cared only about himself. Recently, however, the responsibility of leading the Narza Tai assassin guild have eradicated his arrogance and forced him to accept a new persona in order to cope with his new position.

Personality- Having learned lessons from the war, Karn puts his bests interests now in those he calls brothers and sisters. The ninja has shed the young bluster and indifference that he used to live by. Instead, the greater good and the well-being of the Narza Tai are what drives him on.

Spells-

Ninja/Agent arts- In place of conventional (I know it's supposed to be arcane) magic, agents and ninja are taught to use spirtual arts (like chi). That allow them to become stronger, faster, or brace for an incoming attack. It can also allow them to heal faster (not as fast as a strong spell). Finally powerful ninja and agents (for some reason) can sense each other nearby (like a sixth sense) this does not work with anything else (like an incoming fireball, an angry party member, etc.)

Abilities-

Shadow Rush- After a childhood of honing acrobatic and athletic agilty, Karn can travel quickly for a limited duration (very short). In the fraught and frantic world of the ninja, speed and agility are essential when facing opponents of similar profesions. Karn can move so quickly, that he disappears. So if he sees you before you see him, look out! laugh.gif

This post has been edited by Lord Revan: Jul 31 2007, 01:40 PM
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Dantrag
post Oct 23 2006, 02:11 AM
Post #12


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From: The cellar of the fortress of the fuzz



Name : Rann

Race : 3/4 Dunmer, 1/4 Imperial

Class
: Fighter/Assassin

Age : 20

Sex : Male

Appearance : Rann's imperial blood is almost unnoticable, and therefore he denies any heritage that is not dunmer. He has a slender build like his father but is about six inches taller at 6'. He has shaggy black hair that he is always moving out of his eyes. He looks very similar to his father but for his purple eyes inherited from his mother. He has the same tattoo as Rahvin, but doesn't remember when he got it; he assumes it was given to him when he was very small. His father would never tell him what exactly it meant.

Equipment : Rann carries a katana strapped to his back, along with a bow and a quiver of arrows. He carries a dagger in his right boot and one on his belt. He normally wears common clothing, not one for extravagance due to his upbringing.

Personality
: When he needs to be stealthy, Rann can be a very calm and calculating person, but in any other situation he is highly impulsive and high-strung, which often gets him in trouble. He is witty and sarcastic, and often very selfish, but can still be kind when he wants to.

Brief History : He had lived in Chorrol until he was twelve, learning many things from his father, but staying ignorant of his profession. When he turned twelve, he began training with a reluctantly-famous dunmer named Sel who lives in the Imperial City. Sel taught him how to use a sword, and his style of fighting is almost identical. At age sixteen, Rann discovered what Rahvin did for a living, and oddly enough, he asked to join his father in his work and moved back to Chorrol. He is now in Bruma, the place of his birth, performing a special task for the countess of Chorrol...

This post has been edited by Dantrag: Apr 24 2008, 02:58 AM


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minque
post Oct 25 2006, 08:59 PM
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Name: Satyana

Race: 50% Nord, 25% Dunmer, 25% Imperial

Class: Alchemist, Mage and healer

Age: 20

Sex: Female

Appearance: A rather dark-skinned girl with nordic-imperial features mainly. Thus apart from the grey-tone in her skin she also have somewhat pointy ears. All in all she is a very beautiful girl, very attractive to most men she meets. She also is rather tall, with a slender body. Not to mention her eyes...dark purple...the inheritance from her mother and grandmother...
Due to physical training she is strong and fit, outruns most of her friends in a competition...

Equipment: She carries no weaponry, except for a longbow now and then. All she´s got is a big leather satchel, inherited from her mother (Brianna) containing various plants and herbs as well as ready-made potions.

Personality: A calm and composed young girl, who always is ready to help out when someone gets hurt. She is very intelligent and likes people, likes to have good conversations.....Satyana is always hungry for knowledge, she is a good listener and considered to be a very good friend. Until now she has lived a pretty protected life, there has been no cause for her to be angry or upset of anything, so she doesn´t know how she´d react on stress or trauma! An innocent girl loved by everyone!

Brief history:Satyana never knew her mother, Brianna , who mysteriously disappeared shortly after she and her siblings were born, in Bruma. She also doesn´t know of her brother and sister. Serene and Haldin brought her back to Ald´ruhn and she was raised in Sarethi Manor by Serene, Athyn and Haldin. She first went to school in Vivec, because there were no decent learning-opportunities in Ald´ruhn. Her outstanding intelligence and love for learning made her "grandparents" to investigate the universities of entire Tamriel. They found "The University of Chorrol" that would suit Satyana well considering her interests. At 18 she moved to Chorrol and started her studies; Alchemy, race-biology, anatomy, psychology and also tamrielic history. The latter awakened her interest for her own lineage and so she now started a search for her own roots. Her race-mixture gave her some clues where to look for her ancestors. She also finally got Serene to tell her all she knew.

At the time of the RP-start: In order to make a living, Satyana had to get a part-time-job so she luckily got employed by the countess Arriana Valga....as a cook! She lives in a small appartment near the university. At the moment she is preparing for the mid-term-tests, and at the same time planning the menu for a great feast that the countess is going to have.....this coming loredas!









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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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Dantrag
post Oct 25 2006, 10:06 PM
Post #14


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From: The cellar of the fortress of the fuzz



Clever - Rann and Satyana live in the same town and work for the same person, but somehow haven't met.


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minque
post Oct 25 2006, 10:20 PM
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hehe yes! Well it could be sort of an input....a start, that Rann and ´Tyana sort of have probably sort of seen each other but nothing more...I´ll see if I can develop things in the planning thread


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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Channler
post Oct 28 2006, 05:28 AM
Post #16


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From: Nashville, North Carolina



Name : Jonathan Constantine

Race : Breton

Class : honoured user... custom class... lolwaffles.. sorry.. Uh.. Desperado

Age : In the early twenties

Sex : shemale... tongue.gif Male

Appearance : Ruggedly handsome look. Has an eyepatch over left right eye, but he has a right eye. (no one knows this smile.gif) Short messed up nearly bleached hair. Toned body, not overly muscular.

Equipment : worn leather jerkin, straight legged worn brown leather riding pants. Repeater crossbow with a shoulder sling, simple dirk, and a straight backsword. Medallion from his parents.

Personality : Jackass. Arrogant and knows it, smart enough to know when to fight, smart enough to know when to run. Usually he doesn't do anything unless hes profiting from it personally.

Brief History : Born to a fairly prosperous middle class family that owned several stables in Cyrodil, Jonathan took to a life of crime as an escape from his rigid upbringing. First it was simple things, more so pranks then crimes, then it began to escalate. After being finally convicted of his crimes he was sent to the imperial prison for several years of his youth. His sentence managed to be shorted though when a he managed to find a route to escape from the prison. Once free Mr. Constantine took back to the life that was "fun" to him, and this time he wouldn't be caught. With no other motive save to be an outlaw he look for work that would help him defy general authority, and there was plenty. Eventually his career took him back to the stead of his former home. Whilst trying to confront his parents and seek reprisal his father took ill. Eventually while the older Constantine was struggling from father to son passed a necklace medallion that to the son had nothing more then sentimental value. Or is it something more.

Other Relevant info : I like eggs


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minque
post Oct 28 2006, 02:35 PM
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Sweet charachter Channler.....hmmm , have in mind that Tyana is a gorgeous young girl..... wink.gif evillol.gif


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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The Metal Mallet
post Oct 28 2006, 06:47 PM
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From: Kitchener, ON, Canada



Name: Voltar Simis

Race: Altmer

Gender: Male

Class: Mage

Age:: 352

Appearance: Tall with bronze skim (typical for Altmer), atypical dark hair that falls to shoulder length. Very unexpressive, i.e. has a "dead" look to his face. For clothing, he wears brown leggins and a well-made grey robe with hood and sturdy shoes that are covered by the robe. Very good posture.

Equipment: A poison enchanted dagger. His revered piece of equipment is the Staff of Worldly Demise, which heavily fortifies his abilities with alteration and mythicism. (Could possibly be used to free Veric????)

Personality: You could say he lacks personality, he's very cold and indifferent most of the time. He only shows emotion when it involves his goals. He tends to become quite obsessive (it did take him 20 years to figure out how to free Veric). A person who is willing to "experiment" on unwilling subjects.

Abilities: Voltar is very proficient in Conjuration, Alteration, and Mythicism. His ability with destruction is effective, but not nearly as proficient as he is with the above three. With the Staff of Worldly Demise, his Alteration and Mythicism are extremely powerful. His conjuration skills tend to summon creatures rather than summon bound equipment.

Brief History: Voltar started off in the Mages Guild in the Summersett Isles and his teachers were immediately impressed with his abilities with Alteration, Mythicism, and Conjuration. Bothered by the pressure of his teachers, Voltar left the Mages Guild to freelance and enhance his abilities on his own. It was during this isolation that Voltar because the cold person that he is now.

Voltar never got behind in current events. constantly probing the news of the world. This is how he found out about Veric, in which he was immediately intrigued by the determination. When Veric was banished to an extra-dimension, Voltar made it his goal to free him to work beside him. It took 20 years of research when he discovered that he needed the Staff of Worldly Demise to assist in breaking the rift holding Veric. He intends to free him soon.


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"This body, holding me makes me feel eternal. All this pain is an illusion" - Parabola (Tool)
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Dantrag
post Oct 28 2006, 07:07 PM
Post #19


Councilor
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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



Name: Veric Astien

Race: Breton

Class:
Mage...

Age: 90

Sex: Male

Appearance: Well.... In his normal form ( evillol.gif ) he is a young Breton (despite being 90; see below) Clean cut, shaved, greying black hair is pulled back into a ponytail reaching his shoulders. Roughly 5'10", normal build. Wears a multitude of different robes, but most commonly an elegant deep crimson colored robe with hood. No matter what form he takes on he always has prevalent clear, yellow eyes.

Equipment: Other than the clothes on his back, he favors an elegant Ebonyshortsword, but rarely uses it. He also has staffs stored away for... Special situations.

Brief History: Nothing much is known about his past before the events in THIH

Other Relevant Info:
He is a skilled spellcaster. He prides himself in being the best in all of Tamriel in fact. A master of Destruction, Alteration, and Illusion, and being an expert in all other forms of Magicka. He has an ability, however, unnatural for most. The ability to shapeshift, perhaps attributed to his fluency in Alteration and Illusion. Being able to change the tone of his skin and his face for a short time, he believes he has far from mastered it. It still is quite useful, despite him being unable to do too much with the overall build of his body. Veric has looked into exactly what gives him this ability, but is still uncertain. A strong theory points to being born under a rare starsign...

For the past twenty years, he has had nothing better to do with his time than improve his spellcasting, perfect his shapeshifting, and study the numerous books of prophecy that he keeps in his extra-dimensional home. He now knows that there are three children, not just one, and that the prophecy has two forks...

This post has been edited by Dantrag: Oct 28 2006, 07:08 PM


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The Metal Mallet
post Oct 28 2006, 07:27 PM
Post #20


Master
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Joined: 18-June 06
From: Kitchener, ON, Canada



Name: Flogir Traalic

Race: Nord

Gender: Male

Class: Merchant/ Informant/ former Soldier

Age: 42

Appearance: Strong build, with well defined muscles in the arms. Dirty blonde hair that is shaggy in appearance. Tall, but normal height for Nords. Wears a nice outfit, suitable for a merchant, which is a blue trimmed with crimson shirt and solid black pants with sturdy black boots for travelling. He still keeps his equipment from his past life...

Equipment: He still carries as sturdy yew longbow as he favourite passtime is hunting. But with his travelling wears, he also carries his sabre, Iceshard, and a set of chainmail.

Personality: He enjoys conversation but gets retrospective when his past as a Soldier is mentioned. He served at Kvatch during the Oblivion Crisis. Other than that, most people find him likeable and don't even mind when he gets drunk. A symptom from his service.

Brief History: He served as a soldier in Kvatch and was one of the few soldiers that survived the attack. Once the Oblivion Crisis was over, he asked to be honourably dismissed. Since then he's been a travelling merchant, dealing wares and information to those willing to get it.

Where he currently is has yet to be decided.

This post has been edited by The Metal Mallet: Oct 28 2006, 07:30 PM


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Official Fan Fiction Forum "Commentasaurus"

"This body, holding me makes me feel eternal. All this pain is an illusion" - Parabola (Tool)
"This here ain't called boasting, it's called truthin' " - Mango Kid (Danko Jones)
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