Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Training costs
Lopov
post Oct 20 2018, 03:22 PM
Post #1


Councilor
Group Icon
Joined: 11-February 13
From: Slovenia



Anyone knows how to edit training costs in the Creation Kit? There's this mod, which alters Faendal only, but I don't see in the CK what exactly it changes.

Thanks.


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Oct 20 2018, 03:37 PM
Post #2


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



Go to Gameplay on the Menu Bar, and down to Settings. Look for these settings:

fTraining
iTraining

That will give you things like how many times you can train per level, etc...

I have This Mod that has several .esps to chose from, depending on how much you want them reduced. The one I use reduces the training costs for the highest levels, so they aren't so insane. It only changes these:

fTrainingMult = 10
iTrainingMasterCost = 3
iTrainingExperctCost = 2


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 20 2018, 04:34 PM
Post #3


Councilor
Group Icon
Joined: 11-February 13
From: Slovenia



Awesome, thanks.


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lopov
post Oct 26 2018, 04:11 PM
Post #4


Councilor
Group Icon
Joined: 11-February 13
From: Slovenia



To not start another thread, is anyone here using Wet & Cold mod, the one which should make NPCs automatically equip hoods / cloaks / backpacks depending on weather conditions?

I used this mod in the past and it worked but in my current games I can't make it to work, no matter what I do. I checked its leveled lists, they aren't getting overwritten by any other mod and I tried positioning the mod at the very bottom of the load order, but nothing changes. LOOT by default places it higher but even when it was there, it didn't work.


EDIT: Nvm, lists reset after waiting in an interior cell for a few days, now it works again.

This post has been edited by Lopov: Oct 26 2018, 04:37 PM


--------------------
"I saw a politician the other day."
"Horrible creatures - I avoid them whenever I can."
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 12th November 2024 - 08:22 AM