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The War of Necromancy, Planning Thread |
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grif11 |
Jan 7 2011, 10:35 PM
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Finder
Joined: 22-December 10
From: Merry Old England
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im moving house tomorrow so my internet isnt gonna work till the 31st of january. ive got an idea though. falius will leave IC to scout bruma and will be captured, taken to the city the crew are nearest to when i come back on, and get rescued. please reply soon!
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~Salutes~ I am dave! Yognaught. Unshelled Bullets - A weary sniper tells his story of law and sacrifice.
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ureniashtram |
Jan 8 2011, 11:12 AM
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Knower
Joined: 12-October 09
From: The River Acheron to the Gates of Hell.
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OK, I think its time we discuss of how we're going inside Bruma.
Apart from entering Bruma disguised as the Black Dragon.
What I'm proposing is that we breach Bruma by faking our identities as SURVIVORS OF AN ATTACK CAPTURED BY A CERTAIN DUNMER NAMED NYM DRALAS.
That's right. We're going in as wounded warriors captured by a repentant Nym who wants to serve the Black Dragon one last time before being executed. And NO, a character is not going to be hanged or die.
That is, if Zalphon gives us the thumbs up to follow through this kind of plan. So whaddya fink, Zalph? Think you can give us dem thumbs up?
If not, well... Disguises for us then.
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Djinn: What wish would you like to have, young master? Random dude: SUPA POWAZ! -- Djinn: Is there anything I could make true, lord? Old guy: .. Youth and charisma. -- Djinn: Your heart speaks of wanting. I could make it true, milord. Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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ureniashtram |
Jan 15 2011, 02:42 PM
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Knower
Joined: 12-October 09
From: The River Acheron to the Gates of Hell.
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Time for me to be the regent, then.
OK, first of all, since Zalphon can't continue and Grif won't be back till 30, our numbers is reduced to a mere 3. Yes, so that means Dantrag, Jack and myself are the only driving force of this RP. I ask you this;
What happens now?
This post has been edited by ureniashtram: Jan 15 2011, 02:48 PM
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Djinn: What wish would you like to have, young master? Random dude: SUPA POWAZ! -- Djinn: Is there anything I could make true, lord? Old guy: .. Youth and charisma. -- Djinn: Your heart speaks of wanting. I could make it true, milord. Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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ureniashtram |
Jan 16 2011, 10:06 PM
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Knower
Joined: 12-October 09
From: The River Acheron to the Gates of Hell.
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Well, we have a scout. That should make things pretty . . . easy? Yes. I think.
So... How about this..
We are sent to find the missing caravan and on the way, we find clues about Falius' whereabouts. Like, a string on his bow or something. We go after him first, and when we find him... TADAH! It looks like the Nercomancer and his vampire lackeys are robbing merchants and the like to decrease the supplies IC gets.
Now here's the question.. Where, gameplay-wise, is Falius and the caravan? In my opinion, we should stick close to the roads that lead would be used by merchants..
Fort Nikel. I vote for Fort Nikel. Or even Fort Empire.
Sorry Grif, but even Bosmeri can't be that fast. And we had to make room for the caravan.
So, take your votes and after that, I'll post.
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Djinn: What wish would you like to have, young master? Random dude: SUPA POWAZ! -- Djinn: Is there anything I could make true, lord? Old guy: .. Youth and charisma. -- Djinn: Your heart speaks of wanting. I could make it true, milord. Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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ureniashtram |
Jan 23 2011, 02:53 PM
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Knower
Joined: 12-October 09
From: The River Acheron to the Gates of Hell.
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QUOTE I've got no idea where fort nickel or empire are. I assume that they are to the north though. It would be kinda silly after all if Falius ran off to Bruma by heading south.
That said, who is going to play our employer? We don't need him to do much really, just send us on our way. Perhaps he adds that we can take some of the less important supplies from the caravan if we find them. Ya know, just to get us moving faster. I'm sure he could have a letter written for us so we don't come across as bandits. They're actually on a road west of the Imperial City. Bah. Scrap my idea, it was horrible. Let's just make it into an Ayleid ruin near Bruma, like Anga for example. Atleast theres a settlement near there (Bleaker's Way). Heres a map : http://www.uesp.net/maps/obmap/obmap.shtmlSo.. We get sent to find out what happened to caravan, find clues pointing that a vampire and his necromancer are robbing caravans and taking the supplies for themselves and when we intrude upon their HQ, we stumble across Falius! And the employer... If anyone wants to 'play' Colin Draconis, please say 'Wiggidy wiggidy wumbo jumbo'. If not, well... Wiggidy wiggidy wumbo jumbo. And Welcome to the RP, Ahrenil! Always good to have our numbers swell. And going straight to Bruma is a bad idea. It's too fast. I recommend that your one of the missing caravan's guard. During the fight, you escape and layed low to a nearby settlement. Since we plan to make Anga the place where the caravan and Grif's character is being held hostage, that settlement would be Bleakers Way. And since our characters are tasked with finding the caravan and Falius, we're going to stumble into you! Grreat, big coincedence, eh? Post your thoughts and feel free to voice your objections/questions/suggestions! This post has been edited by ureniashtram: Jan 23 2011, 02:54 PM
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Djinn: What wish would you like to have, young master? Random dude: SUPA POWAZ! -- Djinn: Is there anything I could make true, lord? Old guy: .. Youth and charisma. -- Djinn: Your heart speaks of wanting. I could make it true, milord. Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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