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Say It Isn't So..., The PC Controls |
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Thomas Kaira |
Nov 13 2011, 01:17 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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The hotkeys are very silly in this game. There is no way so far as I can tell to give a hand preference to your hotkeys, so you can only ever hotkey to the right hand. Until I can figure out how to make a left-hand hotkey, the system is pretty worthless. Even then, there are so many functions Bethesda did not tell us about (like clicking and dragging to 3D view items and zooming in on them using the mouse wheel) that I would call Skyrim's "Improved PC UI" a load of hot air.
It is unintuitive, has a terribly long learning curve, is even more restrictive than Oblivion's, and there are major issues with the mouse controls. Some has said the mouse is unresponsive in the UI, but for me, the problem is I often select what I did not intend to select. In Barter, for instance, I often find myself scrolling down to select a menu lower down in the list, but when I click it, I don't select it, I close the barter menu instead. I also have issues with the game selecting the wrong topics in conversation and selecting the wrong items in my inventory. And my first click in conversations never seems to ever do anything.
In all, this UI was such a massive failure on Bethesda's part that in my mind it needs to be addressed officially. If this UI is supposed to be "improved," this is one of the biggest screw-ups they've ever done.
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Rarely is the question asked, is our children learning?
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Thomas Kaira |
Nov 16 2011, 04:25 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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This is an excellent read. Basically, this brings to light all of the frankly stupid decisions Bethesda made with the new UI design. These affect not only the PC, but the console users, as well. Basically, Bethesda tried to streamline the interface without having a clue how, considering how many basic mistakes were made. It is not a terrible UI on PC, it is a terrible UI, period. It is terrible enough that it really needs to be patched. This is without a doubt the single biggest flaw in the entire game. Bethesda really needs to acknowledge that they screwed up on the menus and do them over, because they flat-out suck. Full stop. This post has been edited by Thomas Kaira: Nov 16 2011, 04:25 AM
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Rarely is the question asked, is our children learning?
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Thomas Kaira |
Nov 16 2011, 04:53 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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The design was inspired by Apple menus, actually. Unfortunately, Bethesda hamstrung themselves by putting style before ease of use. And they are going to pay for it. This is the first time Beth used this menu system, and judging by reception, it will also be the last. If they don't cave and admit they screwed up by patching out all the idiotic design decisions they made.
I don't care about how my menus look, Todd, I want to easily find the info I'm looking for! Organized cluttering of the screen is a good thing!
All they really did was copy the clean look of Apple's interfaces. As far as usability goes, Skyrim went back to the Stone Age.
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Rarely is the question asked, is our children learning?
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haute ecole rider |
Nov 17 2011, 01:30 AM
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Master
Joined: 16-March 10
From: The place where the Witchhorses play
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TK, I'm a long time Apple user, and I'm very familiar with their interfaces and menu systems.
What I saw in the link of the Skyrim interface is nothing like anything that has come out of Cupertino. If anything, it looks just like the menu system in Infinity Blade. That is a clunky menu interface and just about my only pet peeve about that game. Eye candy, is all it is. And I suspect Skyrim is about the same.
Menus and interfaces should be simple in design, simple to use, and simple to learn (then forget about, as it becomes so automatic). Apple has that down cold. I have yet to see anything else that comes close.
Superficially, I suppose it works like the iOS on the Apple devices. But even those are smooth and easy to use, and so intuitive. Based on what I've read so far, and the screenshots I've seen, looks like Beth didn't even come close to missing the boat - they missed the anchors aweigh too.
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