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> Steam and Steel Discussion Thread, Westward, Ho!
Callidus Thorn
post Nov 1 2013, 10:52 PM
Post #41


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QUOTE(Colonel Mustard @ Nov 1 2013, 11:34 AM) *

QUOTE(Elisabeth Hollow @ Oct 31 2013, 08:06 PM) *

No, remember they call Shephard "the shepherd" at the cutscene at the end of three?

I prefer to ignore that cutscene.

Also, Callidus, I just saw your character post! Gregor looks cool, bring him in.


I'll take a crack at it.

I can't guarantee it'll be great, but I'll do my best.

Here goes nothing...


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Elisabeth Hollow
post Nov 7 2013, 01:40 AM
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Sorry...got kind of carried away with my post...


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Callidus Thorn
post Nov 7 2013, 09:44 PM
Post #43


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Had to bail. That character was really starting to bug me. Two parts cliche, one part knock-off, and an antisocial character in that sort of thread's just daft. Besides, I couldn't match you guys anyhow.


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Rohirrim
post Nov 7 2013, 09:45 PM
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Are you leaving for good? huh.gif Cuz' you shouldn't. biggrin.gif


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Callidus Thorn
post Nov 7 2013, 09:48 PM
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Wouldn't want to drag the quality of the thead down just to make up the numbers.

Hell I couldn't even keep my character consistent.


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Rohirrim
post Nov 7 2013, 09:51 PM
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Neither can I! ohmy.gif Jonah's quite uncharacteristically chatty, in my opinion. That's my little gripe about these things. It's hard to have a brusque, antisocial character, because talking's the name of the game. I really encourage you to stay, but it is, of course, your decision.


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Elisabeth Hollow
post Nov 7 2013, 09:52 PM
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Don't worry about consistency. Find a character you feel confortable with and go with it. I've never played a prostitute before, and had to do a bit of research, but role-playing is one part research, one part improvisation, and all enjoyment. If you have to mull over a character a bit, let us know.


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Rohirrim
post Nov 8 2013, 12:40 AM
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Eventually I think we should all try for a Blazing Saddles (episode? What are we calling these? Sequences? What?). biggrin.gif I can see it now: "The mutant is a nBONG!" "He says the mutant is near!" "No gosh dern it, the robot is a nBONG!"


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Elisabeth Hollow
post Nov 8 2013, 12:43 AM
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Omfg I love that movie!

Gotta watch it tonight now...


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Callidus Thorn
post Nov 8 2013, 10:35 AM
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Okay, since my brain has got completely snared by this, it wouldn't shut up about it. Here's the result:

Name: Percival Bradshaw

Age: 28

Occupation: Currently none. He's a madcap tinkerer, and was just fired for, well, tinkering.

Appearance: Pale, above average height, and rather skinny. Wears a coat that goes down to his knees, the slleves rolled up to the elbows, which doesn't button up. Beneath that he wears black trousers and a steel breastplate, cannibalised from a combat automaton, which is a little too large for him and is held in place by a combination of a modified toolbelt, and a bandoleer with a holster for his revolver. Somewhere under there is a white cotton shirt and a waistcoat that's seen better days. Also wears a strange leather helmet or hat that's apparently there solely to accomodate the clockwork powered lens array, for when he's tinkering. His left arm is mechanical from the elbow down, he lost it in an embarassing accident involving a steam engine that he was, yes, tinkering with. A technical masterpiece of burnished bronze and polished steel, it's been extensively and creatively modified.

History: Originally from England, he came over to America and has been bouncing from place to place. Taking what mechanical work he can before inevitably being thrown out for tinkering too much.

Personality: Neurotic. A bundle of nervous energy, he frequently mutters to himself while working, and tends to talk at length, often rambling as he does so. Can't see anything mechanical without thinking of ways to improve or modify it, and rarely thinks of the consequences of doing so.

Possessions:. A custom-built double barreled rifle, with revolving chambers and a clockwork powered counterweight system, making it accurate to about 300 yards, with a switch to choose between firing both barrels at once, or one at a time. A heavily modified revolver (like the one in Bioshock), three pocketwatches, innumerable tools and spare parts, and a bronze plated burner.

Skills: Can fix almost anything, and can then tinker with it until it breaks. A reasonably good shot, and has some knowledge of explosives.


This is probably a good way over the top, so feel free to call me out on anything that needs to be changed.


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Elisabeth Hollow
post Nov 10 2013, 01:00 AM
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I like it.

And I have no idea where to go, since Betty is already in the Market. Unless someone wants to give her trouble.


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Rohirrim
post Nov 16 2013, 05:52 AM
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So what're we thinking is the incentive to "get the hell outta Dodge"? huh.gif


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Elisabeth Hollow
post Nov 16 2013, 05:59 AM
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Dunno. Betty is comfy there. Maybe a fire?


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Rohirrim
post Nov 16 2013, 06:06 AM
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Hmmm. Maybe... Some bandits, perhaps? Raiding the town and setting it ablaze?


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Elisabeth Hollow
post Nov 16 2013, 06:09 AM
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Yeah, looking for a man that ain't even in town. They could come in and be looking for him, and get mad when he doesn't show.


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Callidus Thorn
post Nov 16 2013, 09:32 AM
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Maybe have a bar fight break out. Someone gets killed, the batender (bartenders always suvive) starts shouting "murderers". As they're getting the hell out of Dodge, Algernon spots Betty and grabs her, demanding his money back. So she gets dragged along as well.

Or have that mutant gang from the bounty board notice trash the place.

This post has been edited by Callidus Thorn: Nov 16 2013, 12:03 PM


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Colonel Mustard
post Nov 17 2013, 03:16 PM
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QUOTE(Callidus Thorn @ Nov 16 2013, 08:32 AM) *

Maybe have a bar fight break out. Someone gets killed, the batender (bartenders always suvive) starts shouting "murderers". As they're getting the hell out of Dodge, Algernon spots Betty and grabs her, demanding his money back. So she gets dragged along as well.

Or have that mutant gang from the bounty board notice trash the place.

That should be interesting.

I'll admit that I'm getting a little bit bored of playing Lucius, who isn't really as entertaining as I thought he would be, so if we do have bandits raid the place (I think that idea's the best) I might kill him off then and maybe introduce a new character; I'm thinking a slightly crazed, shotgun wielding priest who'd join up with the group for...reasons. Reasons which we can work out.
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Elisabeth Hollow
post Nov 17 2013, 03:28 PM
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Aw, I like Lucius.

Betty isn't going back into the saloon because she knows Lucius is in there and gonna be mad. That's why I ha ent posted.


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Colonel Mustard
post Nov 17 2013, 05:28 PM
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Eh, I'm not getting major RP feelz from him, tbh. He's moderately entertaining, but he isn't really clicking all that much.

This post has been edited by Colonel Mustard: Nov 17 2013, 05:28 PM
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Callidus Thorn
post Nov 17 2013, 05:35 PM
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Can't argue with that. Though the crazed, shotgun wielding priest sounds like he could be fun. And as for why he's following them around, two words: Shepherd Book.


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