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What are you playing? |
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TheCheshireKhajiit |
Jun 20 2019, 09:29 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(Sakiri @ Jun 20 2019, 03:03 PM) World of Warcraft is opening Classic servers in August. Play like it was 2005 again! It's running on patch 1.12, hence 2005(launched Nov 04).
Reading the complaints on the beta forums is lol.
Khajiit played WoW for a few months in 2007 or 2008. Never did “click” with it though.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Decrepit |
Jun 25 2019, 02:54 PM
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Master
Joined: 9-September 15
From: Mid-South USA
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(click the above link to visit the game's Steam page) At this price it's a great buy if you are at all interested in this sort of railway-centric transport-empire building game. To me, the base vanilla game is OK, but depending on what you want from it, mods can make it shine. What's more, like TES:Oblivion, said mods (from Steam Worshop, TransportFever.net, and elsewhere) are entirely free. No DLC or pay-to-play/win elements in sight! The sale ends Jul 9, btw. ----------------------------------------------------------- Have done little gaming since the release of my most current TpF Scenic Excursion episode (21). I'm not tired of the game, just frustrated with my current map, as I tend to become on occasion. The difference this time is that I've added scenic detail to almost every bit of railway worthy of it. I'm pretty much at the point where I need to nuke a good portion of the inferior transport network and rebuild almost from scratch. Either that or start a new map and hope I've learned enough to do better. (Debatable.) As to the second choice, I recently installed Common API. This allows me to export Mod Lists from one map to another, in correct load-order. I've been working on that, importing my current mod L-O to a new randomly generated map, uninstalling mod I know I don't want next map, installing appropriate mods not currently used. Spent the past two days randomly generating a halfway decent map, then modding it properly as above. Not sure I'll use that map for play...but it's now my go-to save for British Mod load-order transfers. (At some point a want to do the same for Austrian/Euporean Mods.) I'm also tempted to go with a pre-map custom map covering some segment of Britain. I'm thinking Severn Valley Railway at the moment, but there's plently to choose from. This assumes I don't stick with my current map. Sticking with Britain, trains and railroading...here's a nifty episode of Lost Railways - Scotland & Wales. This post has been edited by Decrepit: Jun 25 2019, 07:47 PM
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Uleni Athram |
Jun 30 2019, 03:41 PM
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Master
Joined: 19-September 11
From: From: From: From
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I finally sold my soul out to the mainstream and downloaded Steam just to get Galactic Civilizations III. Stuff was at a vastly reduced price compared at GOG (19.99 vs 7+ bucks for the base game). It’s downloading now with 4-xpacs that I added in for a value price and yeah.
#UnlimitedPower and #IAmTheSenate here I come.
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I wanna slap people and tell them I love them
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Decrepit |
Jul 1 2019, 10:05 PM
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Master
Joined: 9-September 15
From: Mid-South USA
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Knowing beforehand I'm not thrilled with any of our three major Railroad/Train Simulator games, I decided to take advantage of Steam's Summer Sale and buy Trainz 2019. Even bought two super cheap DLC (also on sale) to go along with it. For good and/or ill the game pretty much meets my expectations. Graphics are OK but nowhere near what I think a brand-new AAA title should be in 2019. (Graphically, my choice would be Train Sim World, but it offers absolutely no steam era/train content. An automatic disqualification for me.) In some, certainly not all, aspects modded Transport Fever bests it graphically. On the plus side, I've not yet noticed the objectionable performance issues many complain of. And of course it fills a void that TpF can't, allowing me to pilot steam locos rather than just follow along, much as I enjoy that.
The DLC I've played most was created for TANE (Trainz 2019's predecessor) but sold as TRS2019 DLC. It shows. Graphics are fairly basic but acceptable. At least one visual effect doesn't work, though this causes no harm to game-play other than the obvious. I failed my first session attempt due what I consider unnecessarily harsh stoppage requirements at a turntable. I'll take that into account next time I tackle that session. This afternoon's session went appreciably better. I completed it at any rate. Was awarded only one of five stars, which surprised me in that I've no idea what it dinged me on other than a few extremely minor speeding violations.
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TheCheshireKhajiit |
Jul 4 2019, 02:55 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(Dark Reaper @ Jul 3 2019, 11:20 PM) Castlevania Symphony of the Night on the Xbox. Ah I love this game . Ooooo a Khajiit needs to get that on PS4!
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Decrepit |
Jul 6 2019, 09:25 PM
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Master
Joined: 9-September 15
From: Mid-South USA
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Spent most of my gaming day thus far in TRS19, Cornish Mainline 1930s, one of the DLC provided with the UK Edition of the game I purchased. Drove its various passenger routes/sessions. I think this might be my overall favorite of the DLCs I've tested. Well, in some aspects. All of 'em have their pluses and minuses. I enjoy its track-side scenery despite some floating objects, too many floaters for a game of the caliber (and price), but not enough to spoil things. Also, unlike at least one DLC in my possession, in Cornish Mainline road vehicles are static displays rather than moving objects. To the plus, gates attached to British style Level (Street) Crossings actually open/close as and when they should. One route/session seems on the short side to me, but I suppose that's realistic in this particular case. There are longer routes to compensate. (The passenger route I just finished is over an hour long.) To be fair, even the short passenger route provides more travel time than the routes I create in Transport Fever. Here's NV3's short release video for the DLC. They must've really tweaked graphics setting to get the quality seen here. Mine certainly doesn't look this good. Monday evening addendum: Am putzing around in a newly generated HUGE Transport Fever map. Not having much success. You'd think after all this time I'd learn something about successful railway route design, but no. Broke down and bought one final TSR19 DLC before Steam Summer Sale ends tomorrow. It's an older DLC originally created for T:ANE, made to work with TSR19. Didn't cost much, thank goodness. Graphics are rather unsophisticated compared to TRS19 specific DLC, but passable. Either this is the first DLC route I've played that makes a big deal about arriving by or before an exact time, or the first in which I was so far behind schedule it flagged me for it. I'm not complaining, just surprised. This post has been edited by Decrepit: Jul 9 2019, 12:50 AM
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